Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Hello everyone! I have fully completed this effect! Thanks to @Vinz for the circular amber rotation code — I modified his 120-degree spinning code from the FlameStrike effect into a full 360-degree rotation using ChatGPT. I hope everyone will like this effect, which I created by imitating the Reforged game. If anyone wants to suggest improvements or discuss this effect with me, feel free — I’m happy to listen and would be glad to hear from you!
Game vide:
700Kb is waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay to much for this kind of VFX. It should be 50kb MAX, or you may squish it to 15kb or something.
700Kb is waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay to much for this kind of VFX. It should be 50kb MAX, or you may squish it to 15kb or something.
So, why do you think that? If you don’t import this model into the map, just find the required location (file) and place it there — in the war3.mpq file. That’s a good solution.
If you're referring to the size of the model I uploaded, I only left some reference markers as a guide that might be useful to someone — nothing more.
No. You can easily place it into a map you've created with the World Editor of the 1.26 version of Warcraft 3 and play it without any issues.
However, if that map was created using version 1.37, then Warcraft 3 version 1.26 won’t be able to read it — meaning it won’t load the entire map at all.
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