• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Model validation: Dark Summon Target

darksummontarget_REFORGEDbySuperBro test.mdx

0 errors 1 severe 8 warnings 2 unused
  • 1 1 2 ParticleEmitter2 4 - "amber 2"
    • 1 1 2 Visibility
      • Track 6 at frame 2200 is lower than the track before it at 3000
      • Interpolation type not set to None
      • Track 4 at frame 1000 is not in any sequence
      • Track 7 at frame 4200 is not in any sequence
  • 1 Model
    • No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 1 Geoset 0
    • Number of sequence extents (0) does not match the number of sequences (3)
  • 1 GeosetAnimation 0
    • 1 Alpha
      • Track 8 has the same frame 3398 as track 7
  • 1 Bone 1 - "informtion translation bone"
    • There are no vertices attached to this bone
  • 1 ParticleEmitter2 0 - "flare shot"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 2 - "SHOCKWAVE"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 3 - "amber"
    • 1 Visibility
      • Interpolation type not set to None
Back
Top