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Dark Summon Target BETA (Remastred)

This bundle is marked as awaiting update. A staff member has requested changes to it before it can be approved.
Hello everyone! I have fully completed this effect! Thanks to @Vinz for the circular amber rotation code — I modified his 120-degree spinning code from the FlameStrike effect into a full 360-degree rotation using ChatGPT. I hope everyone will like this effect, which I created by imitating the Reforged game. If anyone wants to suggest improvements or discuss this effect with me, feel free — I’m happy to listen and would be glad to hear from you!
Game vide:

--- MERGE ---

I made it just like Reforged, but I haven't tested it in the game yet. This is just a beta version.
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Dark Summon Target (Model)

Dark Summon Target BETA (Remastred) (Model)

Reviews
stan0033
the sanity tests shows that you need to fix the inconsisten order of the keyframes, the inconsisten order of the sequences and to calculate the extents. also ADD in-game screenshot to the bundle Review accepted by Footman16
Great! Friend, which software do you use to create animations for the ribbon emitter?
 
Is this for classic?
yes classic version bro!

700Kb is waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay to much for this kind of VFX. It should be 50kb MAX, or you may squish it to 15kb or something.
So, why do you think that? If you don’t import this model into the map, just find the required location (file) and place it there — in the war3.mpq file. That’s a good solution.
If you're referring to the size of the model I uploaded, I only left some reference markers as a guide that might be useful to someone — nothing more.

Are all the imports necessary for this? Or are they just for the people who aren't using the latest version of the game?
No. You can easily place it into a map you've created with the World Editor of the 1.26 version of Warcraft 3 and play it without any issues.
However, if that map was created using version 1.37, then Warcraft 3 version 1.26 won’t be able to read it — meaning it won’t load the entire map at all.:ogre_hurrhurr:

@deepstrasz , what’s so funny about my replies?
 
the sanity tests shows that you need to fix the inconsisten order of the keyframes, the inconsisten order of the sequences and to calculate the extents. also ADD in-game screenshot to the bundle

Review accepted by Footman16
I agree with you, but this was my first work; later on, I uploaded a standalone working version to this site:
 
I agree with you, but this was my first work; later on, I uploaded a standalone working version to this site:
if you improved the model then why did you reupload it ? instead of updating this bundle
 
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