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Dark Summoning like spell

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Level 5
Joined
Nov 3, 2007
Messages
113
Hey another spell i need xD i wanna thank all that helped me so far, Anyway here goes, i want to make a dark summoning allowing u to move a group of units to another region, so i select a group of units, and then select a point, and the units dark summon to that point

+rep if helped <:)
 
Level 16
Joined
Jul 21, 2008
Messages
1,121
I'm not sure if you want this, but you could try:

  • MoveUnits
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
    • Actions
      • -------- Set up your conditions --------
      • -------- You have to add Dark Summoning ability based on channel to your unit --------
      • -------- Channel must be set to point target --------
      • -------- This trigger moves all selected units to target point --------
      • Set TempGroup = (Units currently selected by (Owner of (Triggering unit)))
      • Unit Group - Pick every unit in TempGroup and do (Actions)
        • Loop - Actions
          • -------- First, adding move out special effect --------
          • Special Effect - Create a special effect attached to the origin of (Picked unit) using Abilities\Spells\Human\MassTeleport\MassTeleportTo.mdl
          • Special Effect - Destroy (Last created special effect)
          • -------- Now, every selected unit will be moved --------
          • Set TempPoint = (Target point of ability being cast)
          • Unit - Move (Picked unit) instantly to TempPoint
          • Custom script: call RemoveLocation(udg_TempPoint)
          • -------- We could also add move in effect --------
          • Special Effect - Create a special effect attached to the origin of (Picked unit) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
          • Special Effect - Destroy (Last created special effect)
      • Custom script: call DestroyGroup(udg_TempGroup)
 
Level 5
Joined
Nov 3, 2007
Messages
113
i got it now, i changed my post hehe, Problem now is when i learn my spell; Channel teleport (just copied channel) it dissapears on my spell log, i cant select it or anything. And it still says; Undclared Variable ; /
 
Level 5
Joined
Nov 3, 2007
Messages
113
alright alright thank you child of bodom for talking me trough this, im almost there, now ingame when i cast channel on a unit, it only teleports my self to the center of playable map area, although i have all ure triggers ,Temppoint etc.
Also, i cant select a area, just 1 unit to cast it on, i think it has to do with my conditions.. or i dont know
 
Level 5
Joined
Nov 3, 2007
Messages
113
i did, now when i cast channel it jumps me to the place i picked, i appreciete ure help and i hope u help me to the end

lfhelpl.jpg


this is what i have. it doesent matter if the condition is abbility=Channel or its Dark summmoning
 
Level 16
Joined
Jul 21, 2008
Messages
1,121
You have to make variables TempGroup and TempPoint in correct case (not temppoint and tempgroup). Also, put Custom script: call DestroyGroup(udg_TempGroup) after Unit Group functions block else it won't work. And, always clear the point variables right after you use it. So move Custom script: call RemoveLocation(udg_TempPoint) just below Move Unit func.
 
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