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Farm Unit Summoning

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Chaosy

Tutorial Reviewer
Level 40
Joined
Jun 9, 2011
Messages
13,219
  • Untitled Trigger 001
    • Events
      • Time - Every 50.00 seconds of game time
    • Conditions
      • (All units of camp1 are dead) Equal to True
      • (All units of camp2 are dead) Equal to True
      • (All units of camp3 are dead) Equal to True
      • (All units of camp4 are dead) Equal to True
    • Actions
      • Unit - Create 6 Footman for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
  • Untitled Trigger 002
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Unit Group - Add Paladin 0000 <gen> to camp1
Unitgroup. You can use one big unit group instead, but small jungle camp variables can be useful sometimes. Do as you wish.
 
Level 33
Joined
Mar 27, 2008
Messages
8,035
@Chaosy
You don't need to use Unit Group.
The system just checks for ANY unit in that region, it doesn't care if the original unit there does not die yet, it still spawns a new batch of neutrals, this is why in DotA, we sometimes "abuse" this as it fasten up farming.
 
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