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Farm Unit Summoning

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  • Untitled Trigger 001
    • Events
      • Time - Every 50.00 seconds of game time
    • Conditions
      • (All units of camp1 are dead) Equal to True
      • (All units of camp2 are dead) Equal to True
      • (All units of camp3 are dead) Equal to True
      • (All units of camp4 are dead) Equal to True
    • Actions
      • Unit - Create 6 Footman for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
  • Untitled Trigger 002
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Unit Group - Add Paladin 0000 <gen> to camp1
Unitgroup. You can use one big unit group instead, but small jungle camp variables can be useful sometimes. Do as you wish.
 
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