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units groups should be what you need. just add the units you want to the unit group on map load. then use a unit dies and unit group is empty equal to true to cause the victory.
wait what kind of unit group trigger? is it this
time- every seconds of the game
integer- number of units in unit group equal to 0
trigger- run victory trigger
or this
integer- number of units in unit group equal to 0
trigger- run victory trigger
will the condition make the trigger run even if there is no periodic event?
that is too leaky. you need to make it respond to a unit dies. then add a trigger that removes the unit from the unit group. after that you add if, then, else. if unit group is empty, victory, else do nothing.
thanks it worked perfectly but can i ask another question; after a cinematic the skill/item and unit tooltips don't show anymore. what happened and what can i do to make them show again?
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