• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

Rescue Trigger Issue

Status
Not open for further replies.
Hi, HW. I'm having a problem in my triggers. I've made a Map which my Optional Quest is rescue Two Heroes who will help me in battle, and I want to make the Quest become Completed when the Two Heroes has been rescued. However I'm not making it. I would like if you take a look in my trigger and help me what I'm doing wrong. The main idea is:

Event:
- Unit from Player 3 is rescued

Condition:
- Triggering Unit is Danath
- Triggering Unit is Turalyon

Action:
- Quest Message - Quest Completed - Optional Quest...
- Mark Optional Quest Completed

It's the trigger I thought....

:goblin_cry:
 

Attachments

  • TriggerIssue.JPG
    TriggerIssue.JPG
    118.1 KB · Views: 164
  • TriggerIssue2.JPG
    TriggerIssue2.JPG
    99.7 KB · Views: 159
  • TriggerIssue3.JPG
    TriggerIssue3.JPG
    103.6 KB · Views: 154
iirc if unit is rescued, it changes owner to that of the one rescuing those units. In any case, it does not remain under the same player (player 3 in this case).
So what you need to do is:
- remove waits (unless you need it for something
- when unit is rescued, check if both units DO NOT belong to player 3. If yes, complete quest.
 
Status
Not open for further replies.
Back
Top