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eejin
Last Activity:
Feb 25, 2018 at 1:04 PM
Joined:
Mar 6, 2017
Messages:
39
Birthday:
Jan 1, 1990 (Age: 28)

eejin

Active Member, 28

eejin was last seen:
Viewing Portal, Feb 25, 2018 at 1:04 PM
    1. RED BARON
      RED BARON
      Some nice and interesting stuff you are doing. Good work on the HiveWE.
    2. Lasersquid112
      Lasersquid112
      Great job on the HiveWE. Keep it up!
    3. sethmachine
      sethmachine
    4. sethmachine
      sethmachine
      For the misc tile field, in your code you apply a bit mask to get the last 4 bits: corner.cliff_texture = (misc & 0xF0) >> 4; but then you do a right bit shift of 4. In your documentation I don't see why you are doing a bit shift on the last 4 bits. Can you explain? Doesn't this mean cliff texture will always a value between 0 and 15?
      1. eejin
        eejin
        Dec 28, 2017
      2. sethmachine
        sethmachine
        Excellent, thank you for the update and explaining what's going on.
        Dec 29, 2017
    5. sethmachine
      sethmachine
      Hi, what is the 16th bit in "water_and_edge" in w3e used for? Is it always 0? According to your spec (and code), the 15h bit is whether the tile is on the map edge). Then in your code, you do the & of "water_and_edge" with 0x3FFF which just applies to the first 14 bits in binary: 0011 1111 1111 1111. Is the 16th bit used for anything?
    6. sethmachine
      sethmachine
      Hello! I just learned about your great work breaking down the structure of Warcraft 3 map files and manipulating these programmatically. I am interested in be able to read terrain+doodad data from existing maps and then sample from this data to write new maps with new terrain+doodad data. I have a background in high level programming (Python, Java) and machine learning (which I want to use to generate new Warcraft 3 maps by learning from existing ones). Please let me know if there is any way I can help your work, and I may be coming to you for questions as I try to make use of your C++ repository.
      1. eejin
        eejin
        Thank you! Do you intend to randomly generate Warcraft 3 maps? As of now the code only has almost 100% terrain loading, but only very limited doodad loading (though I'm currently working on it). It might be interesting to someday possible extract only the parsing code into a library.
        Dec 25, 2017
      2. sethmachine
        sethmachine
        Hi! Yes my intention is to be able to generate non-noisy Warcraft 3 maps using your code which would include a terrain layer followed by doodad layer. My ultimate goal is a "world generator" for a map I'm making, where players submit "passwords" to an online web page that will generate a new random world (i.e. a new playable Warcraft 3 map file ).
        Dec 25, 2017
    7. SeedinAethyr
      SeedinAethyr
      Welcome to the Hive eejin!
      I hope you enjoy your stay here.
      If there is anything you need, feel free to contact me via Visitor Messages. I hope I'll be able to help you!
      Please read the Rules if you haven't already (http://www.hiveworkshop.com/forums/rules-information.710/) before participating in the site.
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  • About

    Birthday:
    Jan 1, 1990 (Age: 28)
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