eejin
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  • Do you have an older version of HiveWE? I want to use it with patch 1.26a and I dont want to patch the game to a newer version.
    eejin
    eejin
    HiveWE never supported 1.26a and aims to only support the newest Warcraft 3 version. It's probably technically possible to run HiveWE on 1.26a, but that's such an old version that it's not worth it.
    stan0033
    stan0033
    heh, but everyone on gameranger plays it. also it was he longest vesion until they began making new ones.
    Hey eejin, i don't know if you are the one that made "Zombie Defense" with Frotty, but i would like to work on the map and make it better.
    If that is okay with you, can you share the map with me and i'll post the new version after i made the adjustments.
    kenter
    kenter
    People are still complaining it's imbalenced.
    I would like to place an extra upgrade for the Farm (faster spawn of wheat)
    Put some upgrades on the units.
    And an extra upgrade for the walls.
    There is also a bug that the "cement" upgrade only works on vertical and not horizontal.

    I like the basis of the map, but would just want to change some things :)
    Frotty
    Frotty
    cement and new units/tower are in 0.7
    kenter
    kenter
    I would love to work with you guys on the map. Let me know if you can use me :)

    Where do you post your new releases? I can't find 0.7
    Hi there, first I want to congratulate for the efforts put into HiveWE, awesome piece of artwork. Second, if I would want to make changes or additions to the GUI, do I need QT Creator? What would be the process for such changes?
    Also, for questions regarding the development from a ideas or programming point of view, which platform would be better to reach out for you?
    eejin
    eejin
    No need for Qt Creator to change GUI programmatically. If you want to change .ui files then you will need Qt Designer (which is included in Qt Creator though, but also available standalone). You can reach me at Discord on eejin#4240
    Reputation (+4):
    (Post) v1.27a digital *must* be officially endorsed, acknowledged and supported by both Blizzard and THW (especially THW, in an official announcement)
    Reputation (+4):
    (Post) Impressive and unexpected. Thought most had given up on the Reforged, but having the option should I ever be bothered with that mess and legal issues I am glad to see amazing members are still here.
    Reputation (+4):
    (Post) https://www.hiveworkshop.com/threads/wfe-warcraft-feature-extender.310863/page-2#post-3438452
    Hey how's it going?
    I really like HiveWE and I am looking forward to the new version. :)
    Keep up the good work!
    Zwiebelchen
    Zwiebelchen
    Great to hear that. Currently HiveWE is the only hope for people who want to develope their maps with vJass without tediously having to copy and paste their code every time they want to test their maps.

    So i cant wait. :D
    Zwiebelchen
    Zwiebelchen
    I dont want to be that guy, really, but are there any news yet?
    I probably got carpal tunnel by now from manually copy and pasting code in and out of the world editor ... ^^
    eejin
    eejin
    Still working hard on an Object Editor and Unit Palette before I will release 0.7
    What do you think about Warcraft 3 Remake? And HiveWE's situation about this remake?
    eejin
    eejin
    From the information that Blizzard has released and what can be deduced from the promotion materials it seems that:
    1. Reforged is almost purely a graphical update
    2. The map format remains the same

    HiveWE possibly renders the new graphics without problems albeit they might look a little different from ingame.
    Have a simple suggestion for HiveWE, add a string color generator from Warcraft 3.
    Hey; figured I'd poke around in the HiveWE source a bit for the hell of it and see if I want to add anything. I'm new to both Windows and graphics dev (I mostly do scripting and algorithms stuff on OS X/Linux). After installing QT 5.10.1 and setting it up on the project it's failing to build on Win 10 with an error about a missing GLES2/gl2.h from within qopengl.h. Google isn't super helpful and I don't have that much patience to debug this (spent about 10 minutes and already losing interest), but any idea if there are some extra steps that are missing from the README that ought to have solved this?
    eejin
    eejin
    I changed some things around with the .gitignore so it should work now. If you have any questions feel free to ask here or on the Hiveworkshop Discord.
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