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Defenders of the Light - Act I

Submitted by ThinhHo
This bundle is marked as approved. It works and satisfies the submission rules.
Current Version: 0.33
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1) Download the campaign
2) Place the file into your Warcraft III/Campaigns folder, or My Documents/Warcraft 3/Campaigns for patch 1.28.
2) Don't rename the campaign file or the map transition may not work.
3) Play the campaign, yay!

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Inspired by The Founding of Durotar Campaign, yet unsatisfied by how short but fascinating the campaign was, this campaign aims to create a bigger world with more areas and various styles of gameplay. Note that the campaign follows none of the Warcraft or World of Warcraft lore. It takes place at a different world despite using the names of some of the same characters in Warcraft.
This campaign was first developed based on the idea of gameplay and exploration. Even though the Rexxar Campaign was amazing, it was kinda short for my taste. For the longest time, I have always wanted to create a campaign like that but bigger and more diverse in term of gameplay. My first thoughts were to make as many maps as possible. Therefore, more play-styles can be implemented such as regular RTS games, defense games, arena games, puzzles, MOBA, mini-games and many more, into only one single campaign. And here it is, this RPG campaign is the result of that.




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- Campaign in the style of The Founding of Durotar with many unique elements.
- An original storyline.
- More than 16 playable maps (for Act I).
- Custom units and custom AI.
- Many unique boss fights.
- Map transition system - Most maps can be traveled back and forth.



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Screenshots 1

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Screenshots 2

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Models Credits Icons Credits Skins Credits Miscellaneous Credits
Credits
HeroGlow by assasin_lord
Elder Shaman Thrall by Rubellu Sidus
Animated Grass by Sunchips
MagHar Barracks by Forgotten_Warlord
Juggernaut by HappyTauren
Leech (Yellow) by Fingolfin
Sunken by killst4r
Orb of Dragons by General Frank
RuneGem by RightField
NucExplosion (no missile) by WILL THE ALMIGHTY
Red Helmet by Remixer
Simple Tree by Grey Knight
Goblin Steamboat by kellym0,MiniMage
AnimatedFlowerBV.088 by kellym0
AnimatedCatTailBv.025 by kellym0
Grassie by HappyTauren
Bulky Human by Skipper
Barbarian Villager by Sin'dorei300
Wall by Shadow_killer
Branch by RightField
Mammoth Hurler by Skipper
Blood by SantoRayo[iP]
Birch and variations by Fingolfin
Oak and variations by Fingolfin
Pine and variations by Fingolfin
Inquisitor by FerSZ
Chaos Golem by MasterHaosis
Crate by Deolrin
Nether Ray by GhostThruster
Naga_Shield_Item by eubz
Web by Lender
Nerubian Devourer by Tarrasque
FemaleDrider by garfield
Demon Ziggurat by Ujimasa Hojo
Ice Spider by Kitabatake
Roar Caster by JetFangInferno
Blue Velvet Blossom by Remixer
Devil Pearl Rose by Remixer
Queen's Throne by Remixer
Governor's Crown by Remixer
Spear Head Mushroom by Remixer
Wooden Archway by eubz
TrollChild by ChevronSeven
TrollWitch by Uncle Fester
CastIronGolem by CryoniC
EvilWave Effect by sPy
Rune Golem by Alpain
Brigitte Abbendis by kangyun
Monk Statue by Kino
Desert Walls by Felipe Gormadoc
Desert Columns by Felipe Gormadoc
Desert Roof by Felipe Gormadoc
Medivh by Ujimasa Hojo
Templar Catapult by Direfury
HFMRock_Vale by Talavaj
RPG Villager by Tenebrae
Necrolyte by Kam, Xaran Alamas, Rommel
King's Guardian by Stefan.K
Mansion Wall by Kitabatake
Anduin Lothar by Tauer
Crystal by eubz
Bandit Champion by Sweet Oblivion
Villager Man by Aquis
Bandit Leader by Stefan.K
Maul of Strength by Thrikodius
Battleship by Illidan(Evil)X
GrommashHellscream by Tauer
Villager Orcs by Plunders
Grunt Female by Cavman
OrcChild by ChevronSeven
Watcher by frostwolf
Candlesticks by The_Silent
Gothic Window by Tranquil
Carpet 02 by Tranquil
BigPlantPot OnStand by imforfun
Piano by Eleandor
Chair1 by HappyCockroach
Fireplace by Blood Raven
Dojo Doodads by Blood Raven
Red Curtain by Ket
Stone Brick Variants by InfernalTater
FLoating fountain by Horn
Archmagi by Direfury
Paladin Judgment_Armor by Stefan.K
Orcish Berserker by supertoinkz
Sporling by Maxwell
Credits
BTNWoWThrall by Sin'dorei300
BTNRedGuillotineVlll2 by San
BTNAutoRepairBots by Infinitynexus
BTNMoltenGiant by chr2
BTNSanctuary2 by Darkfang
BTNAntiMagicShell by Darkfang
BTNManaOrb by -Kobas-
BTNChaosGolem by MasterHaosis
BTNDemonZigguratby Ujimasa Hojo
BTNDemonZigguratUpgrade by Ujimasa Hojo
BTNBoarCharger by Mr.Goblin
BTNRing by ~Nightmare
BTNFlower3 by exN
BTNDragonstone by Skypsi
BTNTheOneRing by Mc !
BTNTrollWitch by Uncle Fester
BTNPT1Shield by Heinvers
BTNEmptyAmulet by PeeKay
BTNSphereOfDarkness by PeeKay
BTNRPGHeroEmblemCleric by Apheraz Lucent
BTNRPGHeroEmblemRanger by Apheraz Lucent
BTNRPGHeroEmblemDruid by Apheraz Lucent
BTNSultanCharmV2 by Apheraz Lucent
BTNRunestonePike by Blood Raven
BTNIceWand by NFWar
BTNBoots by Blaxor
BTNSpikedArmor by PeeKay
BTNGauntlet by darkdeathknight
BTNYellowCrystalBlade by NFWar
BTNScythe by Destructor [DoR]
BTNDualCutlass by Flute
BTNTItansteelShield by Hadeis
BTNAmulet by -Berz-
BTNPatrol by MortAr
BTNBouldersling by Eagle XI
BTNEntaglingSpikes by Don Valentino
BTNCarbotZergling by Carbot Animation
BTNSandOrb by Darkfang
BTNEnchantedOldAxe by Heinvers
BTNicon005 by FViral
BTNDuelistsGauntlets by NFWar
BTNCWRuneBlade by CloudWolf
BTNEssenceDrain4 by San
BTNCRwGem by CRAZYRUSSIAN
BTNGrapes by Big Dub
BTNCRgravedance by CRAZYRUSSIAN
BTNStop by viiva
BTNWex by Legal_Ease
BTNPowerHammer by NFWar
BTNPotion2 by Mr.Goblin
BTNDeath_Staff_Stave by Gwen Stefani
BTNIcyArrows by maxor_gan
BTNMaskOfSilence2 by D.ee
BTNIvoryMammoth by Stanakin
BTNVolatileWaters by Darkfang
BTNTaliaLothian by Joey Julian
BTNSkullMask by Solu9
BTNMap by The Panda
BTNSpellHover by JollyD
BTNFreedom by PeeKay
BTNCameraReset by darkdeathknight
BTNCrimsonEdge by San
BTNPlagueBell2 by Pyramidhe@d
BTNLobsterCrabBounty by Kimbo
BTNArisingLightStrike by Darkfang
BTNWarCry by PeeKay
BTNSeerStaff by PeeKay
BTNOrbVar4 by Big Dub
BTNRoyalArmor by NFWar
BTNOrcShield by Midnighters
BTNSpiderArmor by Mc !
BTNPlateArmor02 by NFWar
BTNPlateArmor by NFWar
BTNBattlemagesGuard by NFWar
BTNThunderStorm by The Panda
BTNFerealInstinct by PeeKay
BTNToxicDagger by NFWar
BTNTenebriousArmor by PrinceYaser
BTNCR_Spiked_Armor by CRAZYRUSSIAN
Credits
MountainGiant.blp by chr2
RazormaneChief.blp by Mr.Goblin
Magmasaur.blp by Daenar7
DarkProphet.blp by b17rider
ForestTrollChild.blp by ChevronSeven
Credits
"Elwynn Forest" by Jason Hayes
"Laurence, the First Vicar" by Tsukasa Saitoh
"Don't Turn Back" by CO.AG Music
"Far Horizons" by Jeremy Soule
"The Ancient Dragon" by Motoi Sakuraba
"Gothic Dolls" by Derek & Brandon Fiechter
"2Volt" by Hiroyuki Sawano
"Come On!" by Yoko Shimomura
"Firelink Shrine" by Motoi Sakuraba
Arceus Battle Theme Remix by Luigigigas
Jaina Theme by Neal Acree & Russell Brower
"Darklurker" by Motoi Sakuraba
"Lady Maria of the Astral Clocktower" by Yuka Kitamura
"Dalaran Halls" by Neal Acree & Russell Brower
"Holy Warriors Oath" by Neal Acree & Russell Brower
"ət'æk 0N tάɪtn" by Hiroyuki Sawano
"Nashandra" by Motoi Sakuraba
"Haunted" by Tales Of The Forgotten & Steph Kowal
SFX Boing2 from Mario and Luigi: Superstar Saga
SFX Monster Growl by thecheeseman
SFX NotEnoughMineral from Starcraft II
SFX Toxic Goo by Mike Koenig

Special Thanks
Hidden
They were this campaign's testers. I learned that campaign testing is not only about bug finding and bug fixing. They have done a lot more than that. They contributed a lot of suggestions and ideas to develop the campaign greatly. The scripts of the campaign were also rewritten and improved greatly by them. If you see the version of this campaign when it first came out in the Map Developement section in 2017, you may be surprised of the big difference between that version and the version you have now. All I'm saying is that without their help and you guys' support, this campaign may not have happened. I could never have done this by myself. Thanks to all, it is finally here. Thank you very much.

Changelog
Show
v0.10 July 26th 2017
- Act I BETA released

v0.11 July 27th 2017
- Heroes revive instantly for cinematic sequences if they are dead.
- The humming-lady events now work properly in the Dark Wood maps.
- The Barrows is now accessible from the start except from the main quest.
- Fixed Den of the Murlocs map-transition issue, players can now go back to where they came from.

v0.14 August 2nd 2017

Major Changes
- Fixed Hero couldn't gain XP after cinematics for all maps. (caused by the last update)
- Fixed over-spawn issue for all maps.
- Added loading screen description for all maps.
- Created a basic quest-sync system for the main quest.
- Added quest logs to several maps.
- Improved terrain for maps: Home, Shimmer Wood and Dark Wood (1).
- Fixed several dialog/cinematic mistakes.
- Added a new mini-boss, quests, a grand puzzle and a mini-game to Lonely Island.
- Changed the name of the campaign to 'Defenders of the Light' (was 'Breath of the Light').

Minor Changes
- Improved the wraith event in Dark Wood.
- Increased the hit points of Dungeon Gates in Den of the Murlocs.
- Fixed the uncontrollable stash in Edenvale City.
- Preplace some villagers and increase the number of villagers in Edenvale City.
- Added some hints, lore and decorations to Edenvale Dungeon.
- Fixed the unopenable side-quest door in Edenvale Dungeon.
- New SFX boing2 and the song Come On! from Mario and Luigi: Superstar Saga was added to the game.
- Fixed the walkable trees in Longpass Valley, players shouldn't be able to walk on top of the trees anymore.
- Fixed production buildings not given to player in Stormhaul.
- Adjusted enemy level-scaling across all maps.

Unit Changes
- Adjusted the size of Centaur Outrunner, Impaler, Firecallers and their derivatives.
- Increase the difficulty of the final boss of Edenvale Dungeon.
- Nazca Warlocks' Holy Light now heals for 1200 hit points (from 200).
- Added proper shadow to Makrura Abominations.
- Increased the damage of Faceless One Terror in Glowing Cave.
- Increased the ability cooldown of Unholy Titan Controller from 5s to 8s.
- Added new upgrades to Advance Gryphon Riders and Super Demolishers in Stormhaul.

Item Changes
- Lower the price of Shimmerglaze Roast to 65 (from 100).
- Change name of Boots of Speed (3) to Boots of Speed +3.
- New item: Rune of War Stomp.
- New item: Ring of the Necromancer.
- Reduce cooldown of Tome of Experience to 10s (from 30s).

v0.16 August 12th 2017

Major Fixes/Changes
- The Reliving History event in Edenvale City no longer destroys player's Stash and gold.
- Before this update The Abyss and Glowing Cave lose their 'darkness' after a game is loaded, not anymore.
- Traversing through the portal in Shimmer Wood should no longer send the player to the campaign menu screen.
- Fixed many cinematic bugs in Edenvale City.
- Recreated the whole intro sequence of the first map with a new intro quest.
- Recreated the quest system for Little Village, Shimmer Wood, Edenvale City. Bringing all of them to Blizzard standard.

Minor Fixes/Changes
- Re-organized all import files of the campaign, made it easier to look up a particular file in the imported resources.
- Glowing Cave now plays its ambient sound as music instead.
- Improve the terrain of Little Village.
- Add a new optional quest to Little Village and Edenvale City.
- Unholy Titan should continue spawning after reinforcment, until you finish the later map.
- Changed food cost of Thunder Lizard Beta in Edenvale City to 1 (from 5).
- Recreated the targeting system of Fel Orc Warlock in Lonely Island.
- Fixed some typos in the puzzle of Fel Orc Warlock in Lonely Island.

v0.28 July 15th 2018
- Act I Closed-Testing Phase B Released

v0.29 July 16th 2018

General Fixes/Changes
- Map1 Don't set Healing Wave as a pre-learned skill
- Map1 Set Tents Vulnerable
- Map9 Set Tents Vulnerable
- Map1 Don't set map black after emissary
- Map2/4 Fix Hint about exploration/boat
- Map3 Implement Buri into bandit/wizard cine
- Map3 Add Resistant Skin to Solaire
- Map3 Solaire costs 1 food to 0 food
- Map9 Added Portrait for Burma
- Map9 Destructibles are no longer invulnerable
- Map9 Stash disappears after departure cinematic, need check (Found Nothing)
- Map14 Fix Resurrection Stone belongs to Hostile Player
- Fix Buri transition activation at every transitioning zone
1D,2D,3D,4D,5D,6D,7D,8X,9D,10D,11D,13D,14,15,21X,22X,23X

Unit Fixes/Changes
- Hero Adias Adjust Mana Cost of Ultimate 200/350/500 to 250/350/460
- Hero Darak Adjust Mana Cost of Ultimate 200/350/500 to 200/310/430
- Hero Chen Adjust Mana Cost of Ultimate 200/400/600 to 200/280/360
- Hero Adias Fix misleading tooltip the number of times Healing Wave bounces
- Hero Avatar of Judgement Adjust Mana Cost of Mana Shield 50 to 180/290/405
- Hero Avatar of Judgement Fix Tooltip for Mana Shield
- Hero Avatar of Judgement Adjust HalfDamage of Judgement 60/120/240 to 20/40/80
- Hero Avatar of Judgement Adjust HalfDamageInterval of Judgement 1s to 0.33s
- Hero Avatar of Judgement Adjust HeroDuration of Judgement 4s to 0.33s
- Hero Buri New icon for Flame Strike
- Hero Buri's Flame Strike should no longer work on trees. Change color to blue flame.
- Hero Musko Change Frost Armor to Frost Armor (Autocast)
- Hero Musko Adjust ArmorBonus of Frost Armor 3/5/7 to 12/20/28/36
- Hero Musko Adjust ArmorBonus of Devotion Aura 1.5/3/4.5 to 6/12/18/24
- Hero Arthas Adjust ArmorBonus of Devotion Aura 1.5/3/4.5 to 6/12/18/24
- Hero Arthas Adjust AmountHealed/Dmged of Holy Light 200/400/600 to 200/400/600/800

Item Fixes/Changes
- Item Added tooltip for Blood Ring
- Item Fixed Spelling "Sceptor" to "Scepter"

v0.30 July 21st 2018

General Fixes/Changes
- GAME Reduced enemy scaling at Adias lv1/8/17/30/48 from x1/x2/x4/x6/x8 to x1/x2/x2.9/x4.2/x6.1
1X,2X,3D,4D,5D,6D,7D,8D,9D,10X,11D,13D,14D,15D,21D,22X,23X
- GAME Reduced enemy scaling at Adias lv1/17/30/50 with x2/x4/x6/x8 to lv1/28/36/44 with x2.8/x3.7/x4.4/x5.0
16D,17D,18X,19O,20X,25X,26D,27X,28D,29X,30X,31X
- Map0 The path to the Resurrection Stone is more visible
- Map0 Add difficulty concept
- Map3 Replace Fountain of Mana with Fountain of Restoration in the town
- Map3 Create shortcut after defeating the Biggest Murloc
- Map4 Make the trees/Rocks tighter so that players cannot get through to Tojara
- Map5 Make destructibles vulnerable
- Map5 The path right below the death knight that we have to kill for the optional quest should be expanded
- Map6 Fix Item made with potion, potion doesn't go away but turn infinite use
- Map7 Murloc Huntsman now can cast Ensnare on heroes
- Map9 Give Chen Delicious Seafood after teleport in Friend quest
- Map11 Make destructibles vulnerable
- Map11 Replace Fountain of Mana with Fountain of Restoration
- Map12 Fix Mana Enhancer now provides 30 armor and 5 bonus damage on Arthas
- Map13 Improve Kaleo AI, HP, Damage
- Map13 Heroes should be revived at the correct point now
- Map14 Remove some trees around the Fountain of Health
- Map14 Make it that you would be able to buy boats without having heroes nearby shipyards.
- Map15 Increase creep respawn time to 170 (from 110)
- Map15 Replace Taurens with Berserkers
- Map15 Make destructibles vulnerable
- Map15 Make Shamans/Witch Doctors recruitable
- Map21 Remove Night Elves
- Map22 Add portals on the other side of the map
- Map22 After reinforcement, teleport heroes to ReturnSpots
- Map23 Centralize (kinda) the arena
- Map26 Greater Thunder Phoenix Increase Spell Damage Reduction to 45% (from 35%)

Unit Fixes/Changes
- Hero Darak abilities now show mana cost
- Hero Chen abilities now show mana cost
- Hero Chen Add Hotkey in Tooltip of Ultimate
- Hero Darak Fix misleading tooltip for the number of times Chain Lightning bounces
- Hero Avatar of Judgement Set Judgement ability so that it doesn't damage allies
- Hero Darak Fix tooltip for Acid Bomb
- Hero Darak Adjust Damage of Ultimate 50/100/200 to 100/175/300
- Hero Darak Adjust AreofEffect of Ultimate 1000/1100/1100 to 900/900/900
- Unit Change title of Akiba to Guardian (from The Guardian)
- Unit Change title of Kaleo to Guardian
- Unit Change title of Sira to Guardian

Item Fixes/Changes
- Item New Item Royal Armor
- Item New Item Orc Shield
- Item New Item Footman Shield
- Item New Item Seer Staff
- Item New Item Light Bullet
- Item Add detail to Imbued Chain Lightning description
- Item Reduce cost of Mana Stone to 600 (from 800) and mana regen to 15% (from 25%)
- Item Greater Kochura Incense now decrease to 400 mana (from 500)
- Item Add detail to Thunderlizard Diamond

Known Issues
- Map4A Circle of Power disappears after game load
- GAME Game crashes if transitioning when at least one hero is reviving

v0.31 August 19th 2018

General Changes/Fixes
- Improved all dialogues in the campaign
- Distributed Kaleo Quest for Act I and its Quest Sync
- Distributed Kaleo Quest Progress for Act I Export/Import
- MapC1 Added
- Credits map added
- Map3 Reterrained
- Map3 Created final Buri event
- Map3 Made Rock Chunks near the Force Wall invulnerable
- Map3 Fixed ToCity cinematic
- Map3 Added critters
- Map3 Created a small area of visibility at Barracks when Hinting at it
- Map4 Fixed opens between trees which heroes can pass through
- Map4 Rewards are created at heroes locations after killing the Colossal Turtles instead
- Map4 Fixed Darkwood Totem keeps showing up even though the map is unlocked
- Map4 Colossal Sea Turtle now drops Circlet of Nobility instead of Claws of Attack +9
- Map4 Added critters
- Map4 Added Pack13
- Map6 Fixed Heroes go through buildings
- Map6 Paused the other heroes while one hero is in Dark Souls battle
- Map6 Fixed Talky Effects for quest givers
- Map6 Changed Achievement into legit quest with quest reqs
- Map8 Changed enemies' models and names
- Map9 Reterrained
- Map9 New Quest Precious Information
- Map9 Remade Info Man event
- Map9 Fixed Buri not in cinematics
- Map9 Removed Koron after the fight so that he doesn't show up in cine
- Map9 history event fixed quest completion message. Give them Quest Reqs as well
- Map11 Improved Terrain
- Map13 Fixed lighting
- Map13 Disabled Shade of the Deep event
- Map14 Disabled Staff of Teleportation
- Map14 Blocked certain pathways
- Map14 Increased password drop rate
- Map15 Reterrained
- Map15 Fel Orc Warlocks now only drop tomes +1
- Map15 Removed exceeding Murlocs
- Map15 Added critters
- Map23 Fixed game crash upon losing

Unit Changes/Fixes
- Hero Avatar of Judgement increased Mana Transfer ratio to 1.8 from 1.5
- Hero Avatar of Judgement increased mana regen rate to 4/5/6 (from 4/4/4)
- Hero Avatar of Judgement decreased mana cost for Mana Shield to 40/40/40 (from 180/290/405)
- Hero Avatar of Judgement Mana Shield lasts 20s with each cast and has 25s cooldown
- Hero Avatar of Judgement increased ManaPerHitpoint to 3/5/7 (from 3/3/3)
- Hero Avatar of Judgement now starts with mana 25/50/75
- Hero Adias Storm Bolt lv8 can no longer target allies
- Hero Adias Increased ultimate cooldown to 220 (from 180)
- Hero Chen Increased Cooldown of Ultimate to 220 (from 180)
- Hero Chen Increased Armor of Earth to 20 (from 5)
- Hero Chen Increased Armor of Storm & Fire to 12 (from 2)
- Hero Chen Decreased Mana Cost of Ultimate to 160/220/280 (from 200/280/360)
- Hero Darak created new model for ultimate
- Hero Darak decreased DamageInterval of Ultimate to 0.5/0.5/0.5 from 1.5/1.3/1.3
- Hero Darak decreased DamageDealt of Ultimate to 48/83/140 (from 100/175/300)
- Hero Darak decreased Duration of Ultimate to 20 (from 30)
- Hero Darak decreased AreaOfEffect of Ultimate to 760 (from 900)
- Hero Darak increased Cooldown of Ultimate to 210 (from 180)
- Unit Feral Spirit Decreased MovementSpeed to 280 (from 350)
- Unit Feral Spirit Decreased ArmorBase to 0 (from 0-10)
- Unit Feral Spirit Removed Critical Strike
- Unit Feral Spirit Added new abilities: Fury Dash, Feral Predator, Feral Fury
- Hero Musko fixed tooltip number of healing bounces
- Hero Buri Flame Strike buff now has the right icon
- Map3 Changed the name of Elven Towers to Magical Guard Towers
- Map3 The Biggest Murloc got a new skin
- Map7 Replaced Murloc Emperor with Murloc Emperor
- Map9 Thrall should be lv15 with items
- Map10 Arthas and Musko's Devotion Aura now have been fixed across all maps
- Map13 Astral Arachnathids no longer scale
- Map14 Reduced Sight Range of Shipyard to 500 (from 900)
- Map14 Spider Crab Behemoth now scale with heroes' lv
- Map14 Spider Crab Leviathan now scale with heroes' lv
- Map15 Adjusted damage of Thunder Lizards
- Map15 Replaced Troll Headhunter with Troll Berserker in shops
- Map15 Improve AI of Fel Orc Warlock (South)
- Map15 Changed Berserker tooltip
- Map17 Makrura Socerers now have Feedback
- Map22 Increased Unholy Titan 08's Bloodlust to 100% atkSpd (from 75%)
- Map22 Changed Unholy Titan 07's Armor Type to Medium (from Normal)
- Map22 Increased Unholy Titan 07's cleaving damage to 50% (from 40%)
- Map22 Stormhaul Towers improve model
- Map23 Akiba improve model
- Map23 Increased HP of titans, ghouls

Item Changes/Fixes
- Critical Stone +2 Fixed tooltip
- Primal Essence Reduced mana and HP increment of to 150 (from 200)
- New Item Defense Charm
- New Item Armor of Agility
- New Item Piercing Armor
- New Item Tough Armor
- New Item Battlemage Armor
- New Item Cleansing Shield

v0.32 August 23th 2018

- Public Release

General Changes/Fixes
- Map2 Quest givers now have exclamation mark on their heads
- Map2 Empty Vial can be removed from any hero's inventory for quest
- Map3 Replaced a Rune of Lesser Resurrection with Rune of Spirit Link
- Map3 Removed some boulders for shortcut
- Map7 Removed occlusion from some tree
- Map13 Added Hint about Lever Keepers
- Map15 Shamans are now recruitable during Quillboar Quest
- Map15 Added a new cinematic
- Map22 Removed Castle requirement for Gryphon Rider Upgrades
- Map23 Use no bleed models for Adias, Darak, Chen

Unit Changes/Fixes
- Map1 Changed name of Gnoll Hut to Forest Troll Hut
- Map3 Made 2 Bears (Level 1) Can Raise, Does Decay
- Map3 Almost all Murlocs now can swim (Done)
- Map3 Reduced Centaur Firecaller's Slow Aura MoveSpdFactor to -0.4 (from -0.6)
- Map9 Reduced Centaur Firecaller's Slow Aura MoveSpdFactor to -0.4 (from -0.6)
- Map9 Alad and Maranda are now invulnerable
- Map21 Jimmy now drops something
- Map22 Priests are now fully upgraded
- Map22 Increased Arthas and Musko's health
- Hero Chen Fix Ultimate Tooltip
- Hero Chen Fix Breath of Fire Tooltip

Item Changes/Fixes
- Item Claws of Attack now reduces mana while equipped
- Item Boots of Speed now reduces 8 armor while equipped
- Item Gloves of Haste now reduces attack damage by 3
- Item Greater Kochura Incense now reduces mana cap by 350 (from 400)
- Item Frost Wyrm Skull Shield reduces Spell Damage Reduction to 20% (from 33%)
- Item Frost Wyrm Skull Shield Hero takes extra 8 damage from melee attacks
- Item Ankh of Reincarnation now revives heroes with 1200 hp
- Item Frozen Core reduced price to 1700 (from 1900)
- Item Frozen Core now reduces wearer armor by 5
- Item New Item Noxious Dagger

Known Issues
- Sometimes you'll notice unit's shadows on some maps, ignore them.
- Sometimes enemies spawn behind trees
Patch 1.30 Known Issues
- Although some cinematics are not meant to be skipped, skipping some skippable cinematics may not work properly or may break the game.
- Some tooltips are not fully displayed.


v0.33 October 26th 2018

General Changes/Fixes
- Heroes gain only 25% experience from kills after one of them reaches lv22.
- Buri’s Banish ability has been replaced by Holy Heal – a self-heal ability which works like Clarity Potion.
- The terrain of Longpass Valley has been improved. It looks prettier now.

Detailed Changes/Fixes
- Map1 Sellers, Paul and Reiner are now invulnerable
- Map2 Buri and other heroes should be able to give the Vial
- Map4 Grunt no longer decays when he dies in cinematic
- Map5 Disable Chen dialogues if he's not there
- Map6 Cairne now has Reincarnation
- Map6 Thrall now can summon wolves
- Map6 Increased creep respawn time to 200s (from 110s)
- Map7 Disabled Invisible Bridge
- Map9 Make Sheep invulnerable
- Map9 Fix Buri bug in Unit Testing System
- Map9 Increased the difficulty of Bandit Quest
- Map9 Delicious Meat is now stored as variables instead of item
- Map9 Chamber Key and Musical Core are now stored as variables instead of items
- Map9 The game now clears text messages for Spider Crab meat updates
- Map9 Extended the time Ghostly Archmage appears till 10:00PM (was 9:00PM)
- Map9 Make Neutral heroes invulnerable
- Map11 Fixed Karim+Boss Door bug
- Map11 Double doors to secret item are now invulnerable
- Map14 Increased rate of password drop
- Map14 Decreased minigame upgrade cost to 300/300/300/200 (from 600/600/600/400)
- Map14 Gargantuan Sea Turtle in middle of map can now cast Frost Armor
- Map14 Lock camera during Egg Minigame
- Map14 Make the whole room visible during Egg Minigame
- Map14 Expanded reward roster for Phoenix Egg Minigame to 46 (from 25)
- Map15 Blocked walkable paths
- Map15 Increased creep respawn time to 240s (from 170s)
- Map21 A Stash will be available at the end of the map
- Map21 The Undead base now treat Neutral Hostiles as Neutral
- Map22 Unrelenting Towers now give 150 gold each
- Map22 Gryphon Riders no longer require Castle
- Map22 Gryphon Riders increased max hp to 1600 (from 1300)
- Map22 Gryphon Riders increased gold cost to 280 (from 250)
- Map23 Artilleries can no longer hit Obelisks
- Act II Improved final boss fight - final phase
- Rum for Friend and Broken Music no longer appear in every map

Unit Changes/Fixes
- Hero Buri Reduced Flame Strike's FullDmgDealt to 15/22.5/30 (from 15/26.67/36.67)
- Hero Buri Reduced Flame Strike's AOE to 160 (from 200)
- Hero Buri Reduced Mana Siphon's ManaDrained to 20/30/40 (from 25/50/75)
- Hero Buri Reduced Mana Siphon's ManaTransferredPerSec to 30/60/90 (from 45/90/120)
- Hero Buri Increased Mana Transfer's ManaTransferRatio to 1.0/1.3/1.6 (from 1.0/1.2/1.4)
- Hero Buri Replaced Banish with Holy Heal
- Hero Adias has a new icon
- Map3 Remove Alpha/Beta after Mercs' name

Item Changes/Fixes
- Item Cloak of Flames/Cloak of Fire no longer deal damage to neutral units
- Item New Item Tenebrious Armor
- Item New Item Spiky Plate



[​IMG]
General Issues
- Transitioning to another map with at least one of your hero being reviving will crash the game.
- Sometimes enemies spawn behind trees and rocks. Not all of them can be fixed but many of them can be. Just let me know where the spawns specifically are so that I can fix them in future updates.
- Sometimes you would see units' shadows on the map without any unit there. They are the unintended by-products from the spawn system. Just ignore them.
- Hard difficulty gives enemies more hp, thus making the game more challenging. However, the difficulty has not thoroughly tested. I'd recommend you playing on Normal difficulty if this is your first playthrough.

Map Specific Issues
- In Blood Feather, the Circle of Power may disappear (visually) after a game is loaded.
- In Glaring Shore, the game may crash if all of your heroes die. I'm not sure if this bug is caused by patch 1.30 or not.
- In King of Edenvale, the opponent hero sometimes just freezes and does nothing.
- In Fallen Lords, one of the bosses sometimes just freezes and does nothing.

Patch 1.30 Issues
Due to the instability of patch 1.30, there are a lot of bugs caused by the patch which I'm not all aware of. If possible, I would suggest you to play the campaign with patch 1.29 and below. Here are some specific bugs caused by the patch that I've found:
- Although some cinematics are not meant to be skipped, skipping some skippable cinematics may not work properly or may break the game.
- Some tooltips are not fully displayed.


I'd appreciate any bug reports, suggestions and tips!
Contents

Defenders of the Light (Campaign)

Reviews
deepstrasz
[spoiler] [spoiler] [spoiler] [spoiler] [spoiler] [spoiler] [spoiler] [spoiler] [spoiler] [spoiler] [spoiler] [spoiler] [spoiler] [spoiler] [spoiler] Would have been much better if this were an original story than an altering of...
  1. Niethar

    Niethar

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    Played the intro and the Family's Ingredients quest. Would play more, but it's very late and I'm tired.

    From what little I played, I can see this is a very well crafted campaign, absolutely wonderful. The first quest is simple, but very different from what you'd usually expect from a Warcraft map, so it feels fresh.

    However, I have 2 small things to point out:
    - The intro/tutorial has a bit too much talking (as the intro itself points out). I noticed you tried to remedy it a bit here and there (winding path), but I suggest tweaking it some more, especially because the first cinematic on Act I is somewhat long too (though very well made).
    - There were a few grammar mistakes. Very few, but I think I should point it out. I saw a couple on the second half of the intro (I remember one on the corridor before the part where you talk about armor, with the nerubian, water elemental, etc).

    Out of curiosity: On the Family's Ingredients quest, I managed to spend only 80 gold and buy the 120 gold item with the merchant, but the merchant has a 145 gold item, suggesting you can save even more gold. Did I miss something? I passed through all 7 sellers and chose the cheapest ones.

    Anyway, will definitively keep playing.
     
  2. Rufus

    Rufus

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    So exciting!
    I loved the founding of durotar, and this surely seems like a worthy interpretation of it!

    Gonna play it sooooon.
     
  3. Championfighter25

    Championfighter25

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    There's a secret seller.
    Calculate what's cheapest to buy from all 8 sellers and you can buy the 145 gold item.
     
  4. Venkolm

    Venkolm

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    Ofc. you made it! :)
     
  5. JinJang

    JinJang

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    Have just create this acount, but Thịnh Hồ và Râu Đen? :)
    The name chapter in loading screen should be Chapter 1: etc...
     
  6. deepstrasz

    deepstrasz

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    - Transitioning to another map with at least one of your hero being reviving will crash the game.
    ~could instantly reviving (trigger) the heroes before level transition solve this?
    - Sometimes enemies spawn behind trees and rocks. Not all of them can be fixed but many of them can be. Just let me know where the spawns specifically are so that I can fix them in future updates.
    ~there should be regions in places like those to move creeps to proper places if they enter those regions
    - Sometimes you would see units' shadows on the map without any unit there. They are the unintended by-products from the spawn system. Just ignore them.
    ~could be because of items. You should pick them all up and remove them before level transition
    - In Blood Feather, the Circle of Power may disappear (visually) after a game is loaded.
    ~did you use the animation vertex colouring/transparency trigger on it? You could make it visible once the game is loaded (game->a game is loaded) after storing it as a variable when the game is saved
    - In Glaring Shore, the game may crash if all of your heroes die. I'm not sure if this bug is caused by patch 1.30 or not.
    ~weird, are there any periodic triggers which act on the heroes? You should turn those (the respective ones) off once a hero dies
    - In King of Edenvale, the opponent hero sometimes just freezes and does nothing.
    ~there's surely a problem with a trigger not running either because of a bolean, integer or whatever you've used to make the trigger run; try using game text messages after conditions and such to trace where the issue happens (in which trigger or part of that trigger)
    - In Fallen Lords, one of the bosses sometimes just freezes and does nothing.
    ~same as above
    - Although some cinematics are not meant to be skipped, skipping some skippable cinematics may not work properly or may break the game.
    ~that should not really happen. Try tracing the triggers with text messages so you'll know when it happens
    - Some tooltips are not fully displayed.
    ~for items, spells, units? That shouldn't be though unless you've used an external editor or some other way to write them?

    I'll be playing it in the near future and will edit this post.



    EDIT: guess, I forgot and made a new post...
     
    Last edited: Aug 27, 2018
  7. Warseeker

    Warseeker

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    I've been looking forward to this for a very long time! I played it a bit and so far the campaign looks promising and the story sounds intreseting.
    Will write a full review when I finish it.
    If it's about the items shadow you're referring to. You can fix that with this tutorial : Remove Item Shadow
    Nevermind. You're actually right...
     
    Last edited: Aug 23, 2018
  8. nhs325

    nhs325

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    Ah I see you are a Vietnamese map maker as well. Really great map BTW!
     
  9. TheDoener

    TheDoener

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    Played the campaign for 2 hours. I am playing on Patch 1.28.5 and the messages were only shown in the log and were not displayed.
     
  10. deepstrasz

    deepstrasz

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    Do you have subtitles turned on? If not, do it in the options.

    Also, just in case @ThinhHo did not use the trigger: force subtitles on (something like that), he could.
     
  11. Venkolm

    Venkolm

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    None of what you reported happened to me, while i was testing. He warted that this might happen for version 1.30 .
     
    Last edited: Aug 23, 2018
  12. TheDoener

    TheDoener

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    They are activated. I also get the "Hints" and the messages for path unlocking ... But every interavtion with a npc just pings the map and i have to read the message in the log. Cinematic messages function well.
     
  13. ThinhHo

    ThinhHo

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    Thank you for playing @Niethar. I agree, the intro and the first map have a lot of talking. However, delivering the story and the characters at this point is very important. To the gameplay stand-point, shortening it would be better. However, I would sacrifice the gameplay for the character development in this map. This is the longest cinematic that players have to watch anyway and they can skip if they want. Thanks for pointing out the grammar mistakes, I'll take a look at those for future updates.
    About the Ingredient quest, yes, there's a secret seller.

    Hi JinJang, don't tell me you created your account just for this. :D
    Yes, Thịnh Hồ is my fullname but "Rau Den" is not what you're thinking of. It's one of the vegies in we have in Vietnam: Rau Dền
    I named it Act I instead of Chapter I because this is not a map/mission that you look at at the campaign screen. That is a bunch of maps, a campaign in one single button.

    I would never have recognized where you're from with that username of your ha! Great to hear. I'd like to here from you while you're playing this campaign.

    I can't pinpoint exactly what the problem is. All of the testers and myself never encountered this problem. I'm sorry to say that you have to read the Log for now. I'll let you know if I figure out what the problem is.

    Wow, I didn't know you were looking forward to playing this. To so you know, your campaign Legacy of Lordaeron is a great campaign. It is a faithful adaptation to the original Rexxar Campaign. It is the one and only that I have ever seen that was inspired by Rexxar campaign. I've never seen any other campaign like it.

    Wow, some of the suggestions are very helpful. It may help solve the problems.
    - Reviving heroes before transitioning is a great idea. It can definitely be done. I just need to examine if there's any other triggers that can interfere with this before implementing it.
    - About units spawning behind rocks and trees I know the problem and how to fix it. I just need some exact locations where it happens.
    - I may have used the coloring trigger on the Circle of Power. That's a great suggestion, I'll take a look into it.
    - About the boss being frozen, it can be the triggers, which I checked and didn't find anything. I need more testing and find out the exact problem. It is not game breaking however. Due to it, sometimes players have more breathing room.
    - The game-breaking-cinematic-skipping problem only happens with my friend who tested it in patch 1.30. Nobody got this issue. I'm 95% certain that it's due to the patch.
    - Tooltips getting cut off is also the patch 1.30 problem. Many people have reported this issue from the patch.
    Thanks @deepstrasz.
     
  14. felixng2012

    felixng2012

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    I love this style of campaign definitely looking forward to trying it!
     
  15. TheDoener

    TheDoener

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    In this photo was spawned a murloc behind the trees.
     

    Attached Files:

  16. deepstrasz

    deepstrasz

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    Spinach - Wikipedia Is it that (used Google translator)? I didn't know what it was supposed to be. Searched on Google but how you wrote it now gave me results, how it's in the game didn't give me much.
    Yeah, you should skim the maps with the pathing shown (press P or go to the menu bar-view->Pathing).
    Happens to me too in a map. I still have no idea what causes it. I traced it but it's weird that it happens. I even have a periodical trigger that checks every 0.1 seconds but it still can happen for some reason. I'm using 1.29.2. I can't say it's a patch version bug because I don't know if it would work properly on a previous version since I can't downgrade the map anymore once saved on 1.29.2.
     
  17. Gogiman42

    Gogiman42

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    Where can i find the spider crab meat?
     
  18. Alex Geary

    Alex Geary

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    How am I supposed to find out the password to the gate where the Sea King is? @ThinHo
     
  19. Nicusor95

    Nicusor95

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    Lets see what it is about in this new campaign ...