• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Site Director
Joined
Jan 1, 2006
Messages
3,152
1.32.3 PATCH NOTES

Kaivax said: blizzarrow.gif

Zug Zug!
Just a quick note to let everyone know that we have a dedicated team here focused on Warcraft III. Alongside our continued efforts to bring monthly patches with bug fixes and quality of life changes, the team is prioritizing delivering features like Ranked Ladders, Profiles, Clans, and Custom Campaigns. We’ll continue to share more details as those features are nearing release, but know we’re here and hard at work on the game.

.

Warcraft III Reforged Version 1.32.3
Patch Notes
March 18, 2020

Art

  • Naga units now have footprints in Reforged mode.
  • Random items placed using the unit palette will no longer be invisible in game.
  • Fixed animation issues with the Naga Sea Witch’s Tornado spell.
  • Magtheridon will now animate correctly when its movement speed is slowed.
  • Death Knights have been scaled down to be the correct size in Reforged mode.
  • Fixed an issue where buildings that were unsummoned mid-upgrade could sometimes visually persist in-game, in Reforged mode.
  • Guard Dog critters will no longer be invisible in Classic mode.
  • Fixed a bug where if a Demon Hunter died in demon form, the revive icon would be the demon form icon.
  • Added the autocast frame to the Firelord’s Incinerate ability.
  • Selection circles for all the neutral ground units has been properly adjusted to fit around the unit.
  • The Blademaster’s attack animations have been updated to have less horizontal movement in Reforged mode, making it more consistent to interact with.
Audio

  • Fixed an issue that was causing certain Reforged combat sounds to be used while in Classic mode.
  • Fixed an issue where Meat Wagons sometimes did not properly play their death sounds in Reforged mode.
Campaign

  • Priests and Sorceresses no longer use their blood elf model during cutscenes in “March of the Scourge” in Reforged.
  • Player heroes will always be selected when loading from sub-maps to the main map of “To Tame a Land” in Reforged.
  • Fixed a bug that could block progress in Gazlow’s quest in “To Tame a Land” where in certain situations the Sappers could not target the support columns.
  • “A New Power in Lordaeron” no longer has city gates preventing the AI from attacking the player.
  • Blood Elf Archers and Swordsmen command card icons in the Curse of the Blood Elves Campaign have been updated to have green eyes.
  • Blood Elf Lieutenants in “The Dungeons of Dalaran” now use the correct command card icon.
Custom Games

  • Smoothed the menu transition when exiting a custom lobby
  • Fixed an issue that was causing item stacking to break certain custom games.
Editor

  • Fixed an issue that was causing item stacking to not trigger item-pickup events in scripting.
Gameplay

  • Fixed an issue that could cause bridges to desync when a client with Reforged graphics played with another on Classic graphics.
  • When using custom hotkeys, Warcraft III Reforged will now also check a user’s keyboard locale layout in-game, in addition to English. This enables the usage of non-English characters in CustomKeys.txt.
  • The selection volume for units affected by Cyclone and Tornado spells is now more accurate.
  • Fixed a bug where debug text would appear when using certain abilities in some locales.
  • Corrected the Necromancer Initiate tooltip to mention Raise Dead instead of Cripple.
  • Doodads with invalid/not-found model path will be invisible in game now instead of shown as a green box. They are still shown as a green box in the editor.
Graphics

  • Improved performance when using terrain-deforming abilities in Reforged mode.
  • Fixed an issue that caused flickering for some effects when viewed through fog of war in Reforged mode.
Non-Ladder Maps

  • Fixed an issue with some creeps that was causing them to be invisible on Jungle Fever and Rice Fields.
User Interface

  • Fixed an issue on ultrawide screen displays that caused menus to be misaligned.
Versus

  • Fixed item tables for certain creeps on Timbermaw Hold and Market Square.
    • Kobold Geomancers now drop a Level 1 Powerup on Market Square.
    • Satyr camps guarding gold mines now drop a Level 3 Permanent and Level 2 Powerup on Timbermaw Hold.
    • Dragon camps now also drop a Level 2 Powerup on Timbermaw Hold.
  • The following maps have been reactivated on ladder: Ruins of Stratholme (3v3), Banewood Bog LV (4v4), and Fountain of Manipulation (FFA).

 
Joined
Apr 24, 2012
Messages
9,802
m20-header-25-png.349071

m20m5-png.348707

Take to the skies with Sellenisko's Lord of Outland. The modeler used both of Darkholme's skins shown in this spotlight to deliver this taste of fury.

Illidan Stormrage

IS-SD-As-02 (2).gif

IL-SD-M1-03 (2).gif

DH-SD-AA-06 (2).gif





Relive Illidan's assault on the Frozen Throne with this cinematic model from Zerox.

Cinematic Illidan

IL-CZ-Ss-01 (2).gif




Check out Deolrin's Warglaives of Azzinoth:


Low-Poly Version

Left-handed | Right-handed


Deo WGA LP 1-min.png


FrIkY joined Deolrin with a custom texture for a more demonic spin:

High-Poly Version

Deo WGA HP 1-min.png





xyzier_24's warglaives will hunt your enemies down with a bang.

Warglaive Missile

warglaive-miss-1 (2).gif



m20s5-png.348705

Darkholme fashioned twin skins for the Betrayer.

Illidan

DH-SD-As-02 (2).gif


Exit light, enter night!

Illidan Dark

DH-DD-As-08 (2).gif


m20i5-png.348706





Special thanks to Spellbound, Storm Knight, Directive255, and The_Spellweaver for their feedback.
 

Site Director
Joined
Jan 1, 2006
Messages
3,152
1.32.2 PATCH NOTES

Kaivax said: blizzarrow.gif

Version 1.32.2

February 24, 2020

Changes and Bug Fixes

  • Campaign
    • Audio levels for some dialogue have been adjusted.
    • The animations, triggers, and cameras for some cutscenes have been tweaked.
    • Fixed multiple campaign missions that had units appear invisible.
    • Multiple inventory issues have been fixed for the Rexxar campaign.
    • Fixed multiple bugs throughout the Reign of Chaos and The Frozen Throne Campaigns
    • Updated the cutscene cinematic panel to transition cleanly between conversations.
    • Fixed issues making Twilight of the Gods in the Reforged campaign easier to complete than intended.
    • Tyrande’s inventory will no longer be absent on the Daughters of the Moon and The Awakening of Stormrage missions in the Classic campaign.
  • Custom Games
    • Fixed multiple missing assets that were impacting Custom Games.
    • The Custom Games list has been updated to better optimize searching.
  • Gameplay
    • Fixed an issue where if a player quit multiple games and switched graphic settings, the user would get a “Match Found” but the game wouldn’t start.
    • The Female Demon Hunter now uniquely metamorphosizes to her own model.
    • Fixed an issue with Tranquil Paths where creeps were invisible.
    • Updated the Firelord’s Incinerate ability icon in Reforged. It can still be auto-cast as normal.
    • Guardian Golem now has an auto-attack impact sound.
    • Fixed an issue where the Blademaster was immune to non-magic abilities like Ensnare while using the Bladestorm ability.
    • Lady Vashj has a small update to her head to address her human ears.
    • Succubus models are now visually distinct.
    • Fixed an issue where new Reforged death sounds were playing in Classic Mode.
    • Three maps have been temporarily removed from their respective map pools due to instability: Ruins of Stratholme (3v3), Banewood Bog LV (4v4), and Fountain of Manipulation (FFA). They may return once the issue has been resolved.
  • Interface
    • Players are now able to leave the matchmaking queue in versus mode.
    • Fixed an issue with team members entering a broken state when cancelling queue while the team is disbanded.
    • When a player leaves a match, remaining players no longer receive the additional message “Blizzard has left the game.”
    • Transitioning from cinematics to a mission no longer briefly displays campaign selection.
    • Battletags now consistently show for team invites in the user interface.
    • Map Vetos now save for Versus FFA Mode.
    • Ultra-Widescreen is now a viable option in the options menu.
    • The Grid Hotkey option now works correctly for campaign and hero units.
    • Multiple localization fixes for text, subtitles, and truncation have been addressed in campaign and online play.
    • Added Squelching to chat channel functionality.
    • Fixed multiple portrait issues with units in both campaign and online play.
  • Editor
    • Fixed an issue where melee-only abilities were showing up as hidden in the editor when using custom data.
  • System
    • Fixed a crash that could occur while playing campaign, versus, or custom games with the ‘Low’ texture setting.
    • Fixed a crash that could occur in systems with a high number of logical processors.

 
Joined
Apr 24, 2012
Messages
9,802
semi-yuge-header.png
from Element Studios

fbx50.png  linkedin2x50.png  ytx50.png

  Since its Warcraft III beginnings in 2005, Element TD has seen releases in Starcraft II, Dota 2, and on mobile. Now, after 15 years of tower defense development, Element Studios promises the best rendition of Element TD yet!








Overview

  Element TD 2 is a competitive multiplayer tower defense game based on elemental combinations. The elements that you choose determine the towers that you can build. Creeps have diverse elements and abilities, requiring you to utilize towers of different combinations to counter them. Compete against other players and prove that your defense can last the longest!

  • Competitive multiplayer with up to 8 players
  • Global servers allow for cross-region play
  • 44 towers with unique abilities and multiple upgrade paths
  • 56 creeps to challenge your defenses
  • 7 maps to mix up your tactics
  • 6 elements (Light, Darkness, Water, Fire, Nature, Earth)
  • 5 modes (Random, Chaos, Short, Extreme, God)
  • Leaderboard to compete against others worldwide
  • Replay support to show off victories and learn strategies





System Requirements
MINIMUM:

Requires a 64-bit processor and operating system  

OS: Windows 7
Processor: Dual Core CPU
Memory: 4 GB RAM
Graphics: 1536 VRAM
DirectX: Version 9.0
Network: Broadband Internet connection
Storage: 4 GB available space


RECOMMENDED:


OS: Windows 10
Processor: Quad Core CPU
Memory: 8 GB RAM
Graphics: 3072 VRAM
DirectX: Version 11
Network: Broadband Internet connection
Storage: 4 GB available space




○ This standalone sequel boasts colorful visuals and an easily navigable user interface.





History
Click to View

wex50.png
Warcraft III
Initially released in June 2006

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Starcraft II
June 2011

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Dota 2
February 2016

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Playstore
June 2016

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Appstore
July 2016

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Steam
February 2020


  The development team includes the Hive's own Karawasa.
You can follow their news and updates on their website and forums.

Element TD 2 releases on February 28th, 2020.
 

Site Director
Joined
Jan 1, 2006
Messages
3,152
Blizzard Speaks out about Warcraft 3 Reforged

During Activision Blizzard's Q4 2019 Earnings Call, J. Allen Brack, President of Blizzard Entertainment answered a question regarding the negative press on Warcraft 3 Reforged.

Anthony Duplisea said: arrow2.png

[...] And then relatedly also on Warcraft, there's been some negative press on Warcraft 3 Reforge lately. Can you tell us what you're doing to address that? Thanks.
blizz.gif J. Allen Brack said: blizzarrow.gif

[...] Concerning Warcraft III Reforged, honestly, it's been a bit of hurry. Our community has come to expect really amazing things from us, and we've heard from them that we did not achieve that bar. But we stand behind our games and have consistently shown that not only do we support them, but we continue to build on them even after launch. And we're committed to doing that here as well. And so we're going to continue to update the depth of the game and we'll continue to update the community with our plans going forward. Thanks for the question.
 

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