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1.32.1 PATCH NOTES
Blizzard said: Version 1.32.1 – February 6, 2020 Changes and Bug Fixes
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Blizzard said: Version 1.32.1 – February 6, 2020 Changes and Bug Fixes
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Blizzard said: Hail War3 Players, We’ve been following the discussions the past couple days and want to thank you for your feedback as well as your support. First off, we want to say we’re sorry to those of you who didn’t have the experience you wanted, and we’d like to share our plans for what’s coming next. There were a few hours during launch day where we experienced server-load issues that impacted players’ ability to jump right in, but we were able to resolve those later in the day. Separate from that, we’ve seen community feedback about different aspects of Reforged that we wanted to take some time to address. Before we go on: the team is excited that Warcraft III: Reforged is finally upon us and we’re fully committed to supporting the game for a long time to come. The next few patches and updates we’ll discuss below are just part of our ongoing plans. This game is an integral part of the Blizzard DNA, with a team that loves Warcraft III, and we’re looking forward to pouring our hearts into Reforged and the Warcraft III community for the long term. One of the concerns with Reforged that we’ve seen are the visuals when selecting Classic Mode. We’ve identified the bug causing the colors and shading to look different from the original Warcraft III, and we’re testing a fix that will be incorporated in a larger patch addressing this issue and others. We expect to release that late this week. The patch will also address many other known issues, such as fixing some portrait animations and audio bugs, implementing some UI fixes, and more. Please keep an eye out for the patch notes for a detailed list of all the bug fixes. Another area of concern we’re seeing is regarding online features such as leaderboards and clans, which applies to all Warcraft III players, including those who haven’t purchased Reforged. At BlizzCon we talked a lot about how the team is actively working on standing up the back-end to ensure a smooth transition to this new MMR system, much like we did with StarCraft: Remastered. As with Remastered, these and other features will be included in a major patch for Reforged, which will also address the issue for players of the original game. We’ll share release plans as work progresses in the coming weeks—please be assured that the team is hard at work on standing these features up. There are some individual concerns we’ve seen that we’re not currently planning to address and we wanted to give the community a heads-up. As of Version 1.30 of the original game, we saw very low usage of tournaments and of the Reign of Chaos ruleset, so we removed both in mid-2019 (in Version 1.31). Eliminating the maintenance for underused elements has helped us streamline our overall support of the game and focus on areas impacting the most players. That said, we do anticipate that players who prefer Reign of Chaos will find custom games with similar rulesets, which we hope will help satisfy that concern. Related to that, as we talked about last year at BlizzCon, we did not want the in-game cutscenes to steer too far from the original game. We went a little deeper into the thought process behind that at the show, but the main takeaway is that the campaigns tell one of the classic stories in Warcraft history, and we want to preserve the true spirit of Warcraft III and allow players to relive these unforgettable moments as they were (albeit rebuilt with new animations and the higher fidelity art). We know this update doesn’t address all questions, but we’re committed to the development and support of this game. We hope you’ll keep an eye out for this week’s patch and future updates and let us know what you think as we continue fine-tuning things. Until then, thank you as always for your support and passion for Warcraft III. We appreciate all your feedback and will continue to keep the Warcraft III community updated on everything we’re working on. Sincerely, The Warcraft III: Reforged Team |
Blizzard said: Version 1.32 – January 28, 2020 Relive the events of Warcraft III: Reign of Chaos and The Frozen Throne with Warcraft III: Reforged. Experience the epic origin stories of Warcraft, now more stunning and evocative than ever before, with vivid recreations of every hero, unit, building, and environment. Updates Battle .net
Campaigns
Collections
Languages
Menus and Options
Versus - Competitive Matchmaking
Known Issues We’ve posted our Known Issues List in the Warcraft III Bug Report forum 481. Please ensure your drivers are up to date before reporting issues. |
FROM 2002 TO 2020 — How Warcraft III Birthed a Genre, Changed a Franchise, and Earned a Reforge-ing |
Team behind Warcraft III looks back—how many games had NASA scientists behind the scenes? |
CLIENT-SERVER BENEFITS For Diablo II, released in June 2000, Blizzard changed from a peer-to-peer to a client-server model for the network architecture supporting online play. It was a necessary move to curb the rampant cheating they had seen in Diablo and StarCraft online play. But for Warcraft III, the programmers had to adopt a hybrid of the two models. Today, Pessino still points to client-server as the ideal choice. "Client-server has huge advantages," he explained, "particularly when it comes to cheating, which is a huge consideration with RTS games and with multiplayer games in general—you know, cheating and hacking and all of this other stuff is a huge deal. And that's why there have been so many attempts to try to move away from peer-to-peer. "The fundamental difference is whether or not the state of the game is on your machine or you're only keeping the state that the server wants you to have," he continued. "For example, if I have on my machine the state of all the units that do not belong to me, someone can find a way to hack into it and show it. And all of a sudden someone can see what all the other units are doing, even though there'll still be fog of war and so forth. There is no real technical way to avoid that—not in a completely reliable way—if you are in peer-to-peer. Because they have the information. There's going to be some way you can get to it. It might be hard, but someone will figure it out." |
A COLLABORATIVE CULTURE Blizzard had developed a reputation for its collaborative culture long before Warcraft III. As you may have noticed from the stories in this article, experimentation and cross-pollination of ideas abounded. "The cool ideas that appear in the game have a lot of different parents, so to speak," Pardo said. "And where the original kernel came from could be from anywhere." Things were collaborative to the point even some of the testers got to have a hand in development. "Many of us in QA were able to create multiplayer maps," said Kaeo Milker. "I was most proud of having my voice used for the Goblin Tinker hero…it's still one of the coolest things I've been able to do in all of my years at Blizzard!" |
TRIVIA TOO GOOD TO TOSS Here are a few extra stories from Warcraft III development that we just couldn't bear to cut: "The song 'Power of the Horde' which plays during the end credits of War3, performed by 10th Level Tauren Chieftain (now known as Elite Tauren Chieftain), was originally a song our band played called 'The Serpent and the Slave' and it had nothing to do with Warcraft. We needed a song for the War3 credits so Samwise [Didier] just changed the lyrics to be Warcraft related." -Dave Berggren "As a QA Tester, my biggest challenge was when I was assigned to ultra-low-spec computers for testing…everything was sooooo slow and all of my tests would take forever to complete! It was pure heaven when I got off of those Celeron 333's and onto a Pentium." -Kaeo Milker "We had an amazing map editor developer who basically coded everything we requested—even things we thought couldn't be done: Brett Wood. We called him the 'rocket scientist' because he briefly worked for NASA before coming to Blizzard as the editor developer. The old 'well it's not rocket science' joke was used a few times, as you can imagine." -Dean Shipley "We went to Fry's Electronics to do a signing of the boxes. People were just asking us questions as they're passing through the line, and they're like, 'so what are you going to do next?' I'm like, 'Oh, probably the expansion.' And Mike Morhaime was standing behind me. He was like, 'Dave, could you not announce products that are not announced yet, please.'" -Dave Fried |
Pete Stilwell said: Howdy Friends, We hope everyone that didn’t have weekend plans will join us - especially Mac players - to test this update. Release is on the horizon, and we appreciate your contributions to the process. Go team. SPECIFIC CHANGES AND IMPROVEMENTS
BUG FIXES
KNOWN ISSUES Beta Known Issues List Hotfixes
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