• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Site Director
Joined
Jan 1, 2006
Messages
3,052
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We are happy to announce our latest hosted project titled "Embercraft" by Quilnez!
Visit their new forum and check out the download page!

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EmberCraft is a total conversion isometric ARPG. It is heavily influenced by the infamous Torchlight 2 and Diablo 3 as inspiration for the dark atmosphere but takes place in an entirely new world with custom plot and storyline. The map will focus on enjoyable monster massacre and challenging & amazing boss fights. It revolves around a powerful random content generation system (for item stats, dungeon, shop, etc), to always deliver new experience on each go, and to provide incredible amount of item variations (6,000+ and counting).

We are aware the map still has a lot to work on. We are highly responsive and considerate toward user feedback. So keep feeding us suggestions, criticisms, and bug reports and help us to shape the world of EmberCraft!



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Joined
May 20, 2008
Messages
433

We've got battle-ready tanks on the Hive. We've got trees equipped with wooden weapons. We've even got ancient horrors that will cause insanity.
But sometimes it's nice to stop and smell the roses (which we've also got on the Hive).


That's right, this month's resource highlight is what I'm calling the Ultimate Bouquet of Flower Icons. Inspired by the spirit of gardening, and my local flower festival that happened the other weekend, this is your reference to find an assortment of flower-related icons for a variety of uses.

Have a look to see if any icons catch your eye.


The Real Deal Flowers

You're looking for real flowers of different varieties for one reason or another. Well, here's a good selection to pick from created by a number of different artists.







Action-Ability Plants
When you've got an active flower-based ability that needs a good looking icon, here's some good candidates to browse. They're a bit more than just the flower top and also have a bit more depth to them.






Sentient Flora
Looking for a flower with a bit of life to it? Perhaps a bit too much life? These icons by Kuhneghetz and Kimbo may be exactly what you need. A predatory plant of pain (with a model to match) and sunflower with eyes are perfect assets for your garden defence map.




For Your True Love
Love is in the air and you need an icon to resemble that. Well, viiva and PrinceYaser have created 2 perfect icons to look at. The "Charm" hand is perfect when you need an icon to say "give flower". But, the less specific rose bush can also spell romance without the hand.




The Full List










Full credit goes to the 16+ different people that created these 27 icons.
Anachron, Viiva, JollyD, Kuhneghetz, LiOneSS, exN, Kola, PrinceYaser, Juice_F, San, Golden-Drake, KelThuzad, Pyrite, NFWar, Hemske, Kimbo, and some extras from Blizzard.


Hope you enjoyed this month's coverage of flower icons. Remember, you can always recommend resources for future spotlights! Send me a message and I'll look at adding it to the list.
You can also suggest other collections of icons you'd like to see covered.
 

Owner
Joined
Oct 6, 2004
Messages
10,100
They just put out the patch notes for 1.31:

Patch 1.31 said:
SPECIFIC CHANGES & IMPROVEMENTS

  • Integrated Direct3D 11 and Metal graphic APIs
  • Added 64 bit support for Windows and Mac
  • Dropped 32 bit support for Mac
  • Sounds are disabled when the client is not active
  • Expanded supported window modes within Options
  • See World Editor Updates for more details on many additions and improvements including beta support for Lua
  • Join the fray over in Balance Updates for multiplayer and map pool changes
  • Battle.net 37 disabled for Reign of Chaos
    Dev Comment: We’ve been encountering non-trivial issues connecting players over Battle.net 37 as we unify the game client - a prime example being disconnects caused by erroneous matches between Chaos and Throne. Custom maps created with RoC data are still playable, this affects melee only. A major benefit to this change is players who owned Reign of Chaos only now have The Frozen Throne.
BUG FIXES

  • Triggers won’t be lost during saves (Thank you, @Bribe)
  • 256 bones are available (Thank you, @Retera)
  • Custom movies play correctly (Thank you, @Gustafsson)
  • DBZ Tribute Elite 2.5.1g no longer causes desyncs
  • Builders_and_Fighters_CFVers_1.08 no longer causes desyncs
  • Char Def 4 3.0 Fix 5 English loads
  • HM RPG v7.00 loads
  • NCD6.9 ENG Dannebox loads
  • Maps no longer download again with each patch
  • Sound data no longer transferred between maps
  • Commands issued while a unit is affected by Possession no longer trigger after control is restored
  • Switching window focus with Open Broadcaster Software running no longer causes freezes
  • Combat and death sounds are no longer played globally for observers
  • Movement speed and attack speed data labels are no longer reversed for Envenomed Spear in the editor
  • Disease Cloud will now stack properly when using custom buff data
  • Runed Bracer’s tooltip now accurately describes that it reduces spell damage, not magic damage

WORLD EDITOR UPDATES
(Beta) Added Lua as a supported scripting language. To create a Lua map:

  1. Create a blank map
  2. Open Scenario > Map Options
  3. Select Lua from the Script Language dropdown
  • Maps save in the selected language
  • Maps that are written only in standard libraries can switch to Lua
  • Maps that use custom script will have to disable all custom triggers before conversion
(Beta) Object modification system API allows new changes to many items, abilities, units and more at run-time.

  • Maps can be saved and loaded as folders (as well as MPQs)
    • The map structure can now be updated outside of the editor (such as adding files). In the editor go to File > Save As and then select to save the map as a directory or an MPQ. This feature coupled with auto-import allows maps to be manipulated and developed by multi-person teams more easily.
  • Loose files in a map are now auto-imported in World Editor
    • Historically, an imported file would be noted in the .imp file. Loading the map only load/save files that were stored in the import file. Auto-import loads and save files that are stored in the map folder automatically. This also makes manipulation of map files outside the editor possible.
  • Added support for many popular community created functions
  • Added Custom User Interface functions to allow map makers to add, remove, and adjust UI frames
  • When saving a map as an MPQ, the editor no longer saves file times to make maps deterministic
  • The editor now creates a backup map file on save
  • The data layout in CASC has changed, each directory with the “.w3mod” suffix acts as an overlay for the engine
  • Maps are .w3mods with a different extension (.w3m or .w3x) which allows us to support maps that contain all locales in one map
  • Folders can now be nested in the Trigger Editor
  • Globals are now part of the trigger tree, and can be put in relevant categories
  • Doodad height is now an adjustable property (Requires “Reset Fixed Object Heights” disabled)
  • When creating new objects in the object editor you are now given the option to customize it
  • Scripts can now detect when any unit is damaged
  • Scripts can now detect and modify the damage done before armor
  • Scripts can now detect and modify the attack type, damage type, and weapon type (Note, modifying these only works in the pre-armor event)
  • GroupAddUnit/GroupRemoveUnit now returns true/false if a unit was added/removed
  • More group manipulation natives (BlzGroupAddGroupFast, BlzGroupRemoveGroupFast, BlzGroupGetSize, BlzGroupUnitAt)
  • Bitwise functions (BlzBitOr, BlzBitAnd, BlzBitXor)
  • When JassHelper is enabled, it now only shows the JassHelper error dialog
  • Removed deadzone when using the editor on widescreen displays
  • Tooltip Previewer displays how text will appear in game
  • BlzSetAbilityResearchExtendedTooltip now displays the correct string
  • BlzGetLocalUnitZ now returns the correct height
  • Setting Use Custom Color to True for the waterfall doodad no longer causes a crash
  • Units given custom spellcaster icons do not crash the game client when selected
  • Certain custom models are no longer lost due to textures being relocated in the game
  • Items have a new field, Stock Initial After Start Delay. This allows mapmakers to specify how much of an item starts in stock on a shop if it has an initial start delay.
Read the full list here:
1.31.0 Patch Notes


!! WARNING !!

Make sure to backup your map before saving it in the newest World Editor. There is currently a bug which can corrupt the string data in your map.
 

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