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WoW Dungeons Classic 3.3

Submitted by JohnnyBoy
This bundle is marked as approved. It works and satisfies the submission rules.


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Made By
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"Four years have passed since the mortal races banded together and stod united against the might of the Burning Legion... Though Azeroth was saved, the tenous pact between the Horde and the Alliance has all but evaporated...The drums of war thunder... Once again..."

Play PvP- or PvE Mode. Make a raid-group of the available classes and get as far as you can, earning as much points as possible. You will be able to play two recreations of dungeons from World of Warcraft Classic per game. Classic items, characters, specs, talents and environments will send you on an epic quest and bring back memories.



Map Discord: WoW Dungeons Classic



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Unique Classes - Priest, Hunter, Mage, Paladin, Rogue, Shaman, Warlock, Warrior and Druid
Specializations - Choose one out of three class specializtation to enhance a certain role.
Difficulties - You can change between the following difficulties: Solo, Normal, Heroic, Mythic and Mythic+.
Talents - Specilizations enables you to learn certain talents from over 200 unique talents.
Items - More than 150 different items and enchantments: (Common, Uncommon, Rare, Unique and Legendary).
Game Types - You can both play PvP (Arena) or PvE (Dungeons), depending on what type of gameplay you want.
The Arenas - Arenas available: Circle of Blood, Ashamane's Fall, Tol'Viron and Tigers Peak.
The Dungeons - Dungeons available: Blackfathom Deeps, Zul'Farrak, Scarlet Monastery, The Deadmines, Scholomance, Molten Core and Naxxramas.
Authenticity - All aspects of the game relate to Classic WoW - Classes, Specializations, Talents, Abilities, Items, Icons, Models, Sounds, Environments etc.






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[v3.3]
- Hotfix for Maexxna mechanics

[v3.2]
- The new dungeon Naxxramas has been added.
- Spell block on bosses now scale with mode.
- Imp Immolation damage has been nerfed from 75 to 50.
- The three first bosses in Blackfathom Deeps now gives the same points as one boss when all has been slain. This is due to the dungeon having 7 instead 5 bosses (like the other dungeons).

[v3.1]
- Evocation effect no longer stacks.
- Wing clip heal talent works correctly.
- Shadow Strike works again. Hopefully...
- Immolation for imp now works with a flat value.
- Dungeon setup is fixed so you no longer somtimes wont get a second dungeon.
- Hearthstone has a hotkey.

[v.3.0]
- Hotfix for Pyroblast not working on UD Mage.

[v.2.9]
- In PvP-mode you now start off with a lvl 5 character. Meaning you are able to spec right away.
- Afk players or players that dont select character before the first battle in PvP-mode will recieve a random character before the first round starts.
- Scorch talent is now fixed and works correctly.

[v.2.8]
- Reinspected and fixed the lag issues that somehow became revoked with the last patch.
- You can no longer heal enemy undead units with Flash heal and Holy Light.
- Increased the cooldown of Flash Heal and Natures Touch by 1 sec.
- Fan of Knives cooldown reduced by 4 seconds.

[v.2.7]
- Changed the models and soundques for orc rogue and hunter.

[v.2.6]
- Mainly hotfix for some spells that got broken due to new leak optimization script usage. This is now fixed, whilst keeping the optimization.
- All talents chosen now display properly in the multiboard.
- The selection of "Game Type" will now be given to another active player if there is no Red player in the game.

[v.2.5]
- Huge updates to remove leaks, game now runs smothly.
- Bosses have recived more armor and magic resist depending on dif.
- More Boss-abilities scale with dif.
- PvP Arena now scales down hp over time so fights won't last forever.
- Most enchants now cost 1 skill points and some no longer stacks with themselves.
- Boss fight music and sounds have been added.

[v.2.4]
- Added 28 new spells and 27 new talents (One for each spec).
- Changed some unit models with the help of Maldiran.
- Demoralizing Roar now taunts nearby targets.
- Implosion damage fixed, it also damages allies and your own units now so be careful where you use it.
- Thunderstorm effect changed.
- Bear Form hp scaling now works properly.
- Talent-choices of players are now displeyed on the multiboard.

[v.2.3]
- Added a stash where you can store items on the ground using "-stash".
- Enchants and potions can now be sold like other items.
- Adjusted dropsrates slightly to ensure an acceptable drop on every boss kill.
- Axes have been slightly buffed.
- Experience earned has been increased by 33%
- Increased the base movementspeed of Warrior, Paladin and Druid in Bear Form by +20 (same as caster classes)
- Added a visual effect to tell if you have Defensive stance active for Paladin and Warrior.

[v.2.2]
- Added smart item stacking system.
- Lava spawns now despawn on reset or death of Ragnaros.
- Increased the drop rate chance of items for bosses.
- Solo game mode has been made easier. From 50% dmg and hp to 25%.

[v.2.1]
- Made some fps drop reduction.
- Mortal strike heals 10% instead of 12,5% Max HP heal on use.
- Rapture nw lasts 4 seconds longer an instantly resets itself on first activation.
- Mana Burn reduced from 475% to 275% mana burn/damage.
- Fan of Knives increased damage from 162% to 212% and making it spell crit accordingly.
- Lava Spawns in Molten Core now deals less damage upon dying in a smaller area of effect.
- Increased the cooldown of Hex and Polymorph by 10 sec.
- Consumables can now be sold by destroying them.

[v.2.0]
- Added enchanting system. You can now enchant any "weapon" or "armor" type item with a variety of 24 different enchants. You can also have multiple enchants on an item at the same time. No disenchants, choose wisely what items to enchant.
- Buffed some "Holy Priest" talents.
- Checkpoints are disabled when a neutral unit walks to close to it.
- Increased the cooldown of many Boss abilities.
- Max level has been increased to 30.
- Human Rogue has been replaced by Human Hunter.
- Remade unit models for: HU Paladin, HU Warrior, NE Warrior, Orc Warlock and UD Warrior.
- All Summoning spells and Enrage now scale of enchants and item bonuses accordingly.
- Added a new Difficulty "Solo" for all you loners out there (Creep 50% Max HP and 50% Damage). No Points earned in this mode.

[v.1.9]
- Added Tigers Peak Arena for PvP.
- Items are now dropped from characters controlled by players that leave the game.
- Fixed some issues with the picking of characters.

[v.1.8]
- Added Molten Core dungeon
- The host now choose 1 dungeon to play and get the other one randomized in PvE Mode.
- The host can now select Team settings for PvP (either random- or locked teams)
- Fixed some spell bugs
- Created a Discord server for the map community

[v.1.7]
- Further reduced Druid lag.
- Added many new self made custom icons
- Added the ability to randomize a character
- Remade the class models of NE hunter and UD priest
- Tweaked and fixed some items and abilities.
- Added a gameplay video

[v.1.6]
- Fixed Mana tide totem order string
- Remade "Take your cut" ability so it affects the whole party"
- Nerfed Hellfire damage
- Buffed Physichic scream range and cooldown
- Fixed some tooltips and misspellings
- Remade the loading screen text

[v.1.5]
- Further reduced lag issues by fixing leaks in the mana cost system.
- Fixed some minor bugs and tweaked some items.

[v.1.4]
- Added some new enhanced models.
- Did some major leak and lag reduction fixing.
- Remade and added mechanics to some of the bosses and dungeons.
- Added a check point system.
- Added castbar- and camera system.
- Remade some of the terrarining and doodad work with hd models.

[v.1.3]
- Added Off-Hand slot and added 24 new items which can be held in it, usable by all classes. Some of these items affects the effectiveness of spells from a certain magic type.
- Categorized spells after magic schools. (Physical, Arcane, Fire, Frost, Nature, Shadow and Holy).
- Added a Magic School Guide to inform about the various magic schools and its users.
- Added more 2 more rings, 2 more amulets, and 2 more tomes.
- The "-stats" command now also displays your Attack Speed, Movement Speed and Item Value (Value of all items carried in your inventory)
- Adjusted item costs so they are unique to the item.
- Made the invasion a slight bit easier by reducing the spawn rate.
- You now respawn automatically upon dying.

[v.1.2]
- Changed the PvP-mode to be randomized single player win condition instead of team-based throughout. It fits the online climate better, enabling any ammount of players and changes in players dynamically.
- Fixed some minor bugs and adjusted some things related to the PvP-mode.

[v.1.1]
- Added a Credits inside the map info
- Changed some minor bugs that was found after launch, probably more to come.





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Thanks to the following community creators for creation of resources i have used to create WoW Dungeons Classic:

abcdefghstuvwxy, alfredx_sotn, Mc !, kelna2, -=Emergenzy=-, eXciTe, Nasrudin, WolfmanArc, Kuhneghetz, General Frank, Illidan(Evil)X, WILL THE ALMIGHTY, Daybreaker, Metal_Sonic, SamuraiPanda, RightField, republicola, Hellish Hybrid, JetFangInferno, olofmoleman, Callahan, Kitabatake, Lord_T, Tranquil, Daelin, Pyritie, Killmegods, The_Silent, communist_orc, HappyTauren, Tarrasque, Xelthyr, Thrikodius, Champara Bros, paulH, Elenai, Matarael, Em!, Sephiroth_VII, Deolrin, Cavman, dansaDisco, Quech, takakenji, Misha, Fingolfin, Teaspoon, takakenji, Forgotten_Warlord, hellblazer-14, hortaxman, ironmaiden, darkdeathknight, Nasrudin, eubz, Geries, Sin'dorei300, JesusHipster, -Grendel, Hexus, Manoo, Sliph-M, 00110000, HappyTauren, bisnar13, AhhFreshWeeD, UgoUgo, Ket, Uncle Fester, cotd333, Felipe Gormadoc, handclaw, Chen, DCrimson, kellym0, Lender, InfernalTater, Tauer, PROXY, HerrDave, Talavaj, Mike, Mr.Goblin, Gwen Stefani, Sephiroth_VII, Link_Iceblader, KelThuzad, SkriK, GooS, Akolyt0r, The_Silent, lieutang, NFWar, Palaslayer, bigapple90, kola, AlienAtSystem, Novart, graystuff111, -Berz-, Hellx-Magnus, Static, zbc, JollyD, Dalharukn, BLazeKraze, Hemske, morbent, ~Nightmare, Himperion, Darkfang, kangyun, Avahor, MartilloSalvaje, eXciTe, Blood Raven, Mister_Haudrauf, Grey Knight, Arowanna, Uncle Fester, Direfury, Captain Bacon, Pvt.Toma, Veronnis, Tauer, Scias, KILLCIDE, Wildfire, Maxwell, RealistKilla, PROXY, PrinceYaser, San, jj84, HerrDave, LifeguardLeroy, KAIL333XZ, Asssssvi, purparisien, Kul'neas, Antinous, Z1003, xYours Trulyx, Artork312, Bagysta, Sun gate, FeelsGoodMan, Razorclaw_X, Tier10Trash, Zaffar, loktar, BardBord, Chaosy, Aeonux, M4gz, Sabe, Xaidin, DangerB0y, Henry, Vulfar, Daerone, bbcandbbq.


Special Thanks to:

Blizzard Entertainment: For massive gallery of classic world of warcraft icons. Creating source of inspiration.
Mythic: For making in my opinion the most compelling spell effects and models. Used many of his resources.
Maldiran: For helping and sharing some nice ported model for the map.
Eddie: For financing the start of the project and his support.


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Contents

WoW Dungeons Classic 3.3 (Map)

Reviews
deepstrasz
The loading screen text that's black is not clearly visible. You can attack the pier. Class ability icons should look passive. You can make them so with: Button Manager v1.8.2 Why is there an innkeeper outside if one's in the tavern? Tomes of attack...
  1. stein123

    stein123

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    Whoa! looks amazing!!, this is for reforged, right?
     
  2. JohnnyBoy

    JohnnyBoy

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    Thanks!
    Mainly made for classic graphics, but is playable in reforged aswell.
     
  3. General Frank

    General Frank

    3D Modeling Moderator

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    Interesting map. Seems very well made.
    Quick question, you gave me credits, but I did not see any of my resources in there. What exactly did you use? :)
     
  4. JohnnyBoy

    JohnnyBoy

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    Mainly the Potion item models in various colors, Also used the "Human Assassine" model for earlier versions. :)
     
  5. General Frank

    General Frank

    3D Modeling Moderator

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    Ah, cool thing.
     
  6. Taylor_Mouse

    Taylor_Mouse

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    Damn, its been a while since I was here, but really excited about this, I always wanted to make Warcraft (4) -> meaning taking the WoW classic stuff and put it into WC3 ( well actually SC2 since has better graphics, but now with reforged, it should look badass)
     
  7. deepstrasz

    deepstrasz

    Map Reviewer

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    1. The loading screen text that's black is not clearly visible.
    2. You can attack the pier.
    3. Class ability icons should look passive. You can make them so with: Button Manager v1.8.2
    4. Why is there an innkeeper outside if one's in the tavern?
    5. Tomes of attack and movement speed don't give anything. Bought more than 20 and no change, still Average attack speed and Fast movement speed. Also, I know the game has a movement speed cap so you should try doing something about that if you buy tomes and you can't get anything more.
    6. The undead sleep :D?
    7. No bag for non-class items to sell?
    8. How do you choose the other dungeons beyond the first two?
    9. Battlegore might cast Death Coil or what that is and then stop, not return to the initial place.
    Quality map, regardless.

    Approved.



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  8. JohnnyBoy

    JohnnyBoy

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    Thanks for the review deepstrasz. Good points in most cases that can improve the map quality. And thanks for approval.

    1. Orange background is hard to work with, do you have any other suggestion than black? Was one of the best choices for that background in my own research.
    4. He is there so you dont have to run into the tavern to buy tomes.
    5. They do update: You can find stats such as Spell crit, Base damage, atk speed, movement speed and item value by using the command "-stats".
    7. You can sell items by destroying them. Sharing the gold among party members.
    8. Dungeons are randomized.
     
  9. deepstrasz

    deepstrasz

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    Hmm, then maybe 100+ are required to get to Fast from Average attack speed? The increment is small?
    Oh, I missed that info.
    Ah, so you have to start over to chance your way to the others? That's a bit annoying. Maybe you'd want to play something else the 5th time than Scholomance :D
     
  10. Shadelord

    Shadelord

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    Beautiful Terraining! Impressive designs!
     
  11. arman193

    arman193

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    CAN WE PLAY THIS MAP ONLINE
     
  12. arman193

    arman193

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    WHERE >>> YOU KNOW REFORGED HAVENT CUSTOM MAPS
     
  13. JohnnyBoy

    JohnnyBoy

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    Dont know what you mean by that
     
  14. arman193

    arman193

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    YOU KNOW AFTER WARCRAFT REFORGED CAME PATCH 1.32 WE CANT PLAY CUSTOM MAPS ONLINE BECUSE BATTLE NET NOT WORK AND REFORGED NOT HAVE CUSTOM MAPSS SO WHERE I CAN PLAY CUSTOM WAR3 MAPS ONLINE MY WARCRAFT IS PATCH 1.28
     
  15. JohnnyBoy

    JohnnyBoy

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    You need the latest patch to play it.
     
  16. arman193

    arman193

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    NO MY QUESTION ISNT ABOUT PATCH ITS WORK ON 1.28 I CAN PLAY THIS NO PROBLEM
     
  17. JohnnyBoy

    JohnnyBoy

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    Can you even play any game online in 1.28?
     
  18. Sneijderz

    Sneijderz

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    Its amazing that this map is so quick to get filled on Bnet, amazing concept!
     
  19. JohnnyBoy

    JohnnyBoy

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    Thanks a lot! :)