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Veronnis
Last Activity:
Dec 7, 2019 at 6:22 PM
Joined:
Jul 19, 2010
Messages:
172
Media:
3
Albums:
6
Birthday:
Jun 21, 1993 (Age: 26)

Veronnis

Writer, 26

Working on my new RPG. Aug 5, 2019

Veronnis was last seen:
Dec 7, 2019 at 6:22 PM
    1. deepstrasz
      deepstrasz
      Don't rep me. Rep Retera. It's his work.
      1. Veronnis
        Veronnis
        Yeah, I noticed that afterward, oops :P
        Nov 28, 2019
    2. Mythic
    3. Veronnis
      Veronnis
      Working on my new RPG.
    4. alepoblete752
      alepoblete752
      hola queria saber si es que puedes hacerme un favor
    5. SeedinAethyr
      SeedinAethyr
      Happy birthday!
    6. Veronnis
      Veronnis
      Thanks guys! I actually have a new map I'm releasing soon. I keep getting distracted from my main RPG project. But I think you'll like this one ;)
    7. SeedinAethyr
      SeedinAethyr
      Happy birthday!
    8. General Frank
      General Frank
      Do you need help fixing your hex tile model?
      1. View previous comments...
      2. General Frank
        General Frank
        Well, since your model has a rounder shape it would be better to use a spherical collision shape instead of a rectangular one. Rectangular ones are mostly used for buildings.

        I also recalculated the extends because that's what I always do first to ensure that the model is clickable in the editor and in-game have too small or no extends makes the model mostly only selectable by box-selecting.

        I also, removed the wobbly animations and just used geoset animations to make the model disappear in 'Death' animation.
        Dec 21, 2017
      3. Veronnis
        Veronnis
        Oh, the extents make it clickable! I thought it was the collision objects, that's great because I've been trying and failing to get it clickable. Thanks for your help. I'll update the download later today :)
        Dec 21, 2017
      4. General Frank
        General Frank
        Well, extends make it clickable and collision shapes determine that units and buildings can actually bump into each other and not just slip trough another.
        Dec 21, 2017
    9. deepstrasz
      deepstrasz
      Please use the green Edit button at the bottom of your posts and add text there instead of writing one post after another of yours unless it's an update.
    10. Veronnis
      Veronnis
      Thanks SeedinAethyr!
    11. SeedinAethyr
      SeedinAethyr
      Happy birthday!
    12. Heinvers
      Heinvers
      Thanks for the reminder.
    13. WherewolfTherewolf
      WherewolfTherewolf
    14. Alagremm
      Alagremm
      Well I propose that you use music from the game Disciples 2. Very nice and great. Not sure if it fits WCIII though. Check it on youtube. Start with the Main Menu theme
    15. Alagremm
      Alagremm
      Highborne are mostly arrogant. Check WoWPedia.
      Though some, specifically the Shen'dralar, are rather open.

      RPG music... if you want kinda dark music, you can count on me.
    16. Alagremm
      Alagremm
      Yes I do like helves. Highborne can be considered a different kind of elves, though they are basically a phase between night and high elf.
      Bloods have warm colors(hot really)
    17. shiiK
      shiiK
      Oh, I didn't realize you updated it. As 67chrome said, there's still a lot of work to do. Take his suggestions and execute that well, and it will be approved. Oh, and integrate the lines in the fur better. Remember they are differently coloured strands of hair, not a piece of paper glued to the tiger's body. Send me a PM or VM the next time you update it, thanks.
    18. 67chrome
      67chrome
      That's a little weird he permanently rejected it. If you are planning on updating it kindly ask him to unlock it so you can update it.
      As for the skin you need to add more shading on the white parts of that skin and work on it more in general. Some of the shading on the skin seems a little intense, I would recommend using lower opacity (higher transparency) brushes for shading that skin. The having intense lights and darks is good for making things look really shiny, but most of the stuff on your skin should be more on the dull materials side.
    19. Alagremm
    20. Alagremm
      Alagremm
      Kewl =P

      Its the Phantom of the Opera!
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  • About

    Birthday:
    Jun 21, 1993 (Age: 26)
    Current Project:
    Arkeya RPG. (3-player Co-op)
    WarCraft 3 Account:
    Veronnis
    WarCraft 3 Realm:
    US West
    Favourite Race:
    Blood Elf
    Favorite Organization/Clan:
    Kirin Tor
    Loves to make games and getting ever better at it, one day the options will be limitless :)

    Also likes running, graphic design, my own version of DnD and being different.
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