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Portal Invasion v2.4e

307908-d3503f9b651f7cd53200ff4a4fdec2d2.jpg

Portal Invasion

Portal Invasion is a cooperative hero defense (PvE), where each player controls a single hero. In the first phase, the team defends a dimensional portal from incoming waves of enemies for 16 minutes. On success, the team enters a boss arena through the defended portal, where they fight against the Worldbreaker endboss. The boss is fully scripted, moving around the arena, charging at players, casting spells, or hiding behind his minions.

Key features:​

  • 67 unique heroes
  • 23 playable maps (for defense phase), from very small to very large
  • 7 difficulty presets
  • Custom-made boss with scripted movement and spells
  • 9 item shops with 91 purchasable items
  • 17 legendary items, only obtainable as rare drops
  • Automatic restart after winning/losing (no rehost required)
  • 100% spider-free :)

!!! Requires patch 1.30+ !!!


Gameplay

Screenshots

Changelog

Credits

Technical Notes



Basic Gameplay​


The design of heroes and enemies is kept close to the standard Warcraft 3. One might compare the heroes to how they looked like in the original DotA 1 map, but designed for a PvE instead of a PvP game. Hero progression is made by levelups with experience from killed enemies (like in vanilla Warcraft 3) and from buying items using gold. Gold is acqired by killing enemies as well but the gold is evenly split among the team. It is therefore neither possible nor required for certain players to steal lasthits from others. The focus should be on cooperation, not on competition.

Items can be purchased from various shops scattered over the map. The more powerful items use a recipe system, where one only buys a recipe from the shop that requires certain ingredients to complete the item. For convenience, players can auto-assemble any recipe in their inventory when nearby the basic shops if they have enough gold to pay off the missing ingredients. You can buy items with full inventory and trigger recipe assemblies this way; otherwise the new item simply drops to the ground. As guidance, players can type the "-ib" command into the chat to receive an item build suggestion for their current hero.

Defense phase​


All heroes spawn at the dimensional portal that has to survive for 16 minutes to advance. Players can freely move around the map, pushing enemies back to their spawn locations or withdrawing to a restoration fountain to regain life and mana. The map contains neutral creep camps to farm additional XP, gold, and drops. The camps respawn after some time when killed or despawn when left untouched for long enough. Shrines on the map provide a refill (life, mana, or spell cooldowns) or another bonus to a single hero. They always respawn 90 seconds after being used.

The team should farm neutral camps whenever possible. Summoners are usually strong in the early game and can buy a lot of time for other players to clear neutral camps. Physical damage dealers are rather weak early on and require the team to play more cautious in this phase. Casters with area damage often shine in the midgame when attacking enemies start to pile up but fall off against single strong enemies in the late game.

Boss phase​


Regular enemies continue to spawn during the boss fight. Instead of surviving for a set amount of time, the team has to kill the endboss to win the game. The time to accomplish this depends on the team's ability to deal damage against the boss without dying themselves. His mana continuously fills up and when reaching 100%, he summons increasingly strong packs of elite enemies each time. Since these elite enemies will outscale any hero composition at some point, this often turns the boss fight into a race against the time.

Every player respawns after 20 seconds on their first death during the boss fight but each consecutive death increases their timer by another 20 seconds. If all players are dead at the same time (disregarding any summons!), the boss fight is lost.

Game options​


The host can choose a pick mode, a difficulty preset and a map at the beginning of each round. The difficulty presets ensure that the game is not frustrating for new players, while still providing challenges for veteran players. The map should be chosen according to the player count because large maps are too difficult to defend for small teams while small maps become overcrowded with large teams and they only offer few neutral camps and shrines for the team.

Useful commands​

  • -ib See item build suggestions
  • -nr Starts a new round (host player only)
  • -pb Pays back gold to other players, who lent you some. Gold sending is strongly restricted.
  • -c Camara reset
More advanced commands are listed in the ingame quest log. You can also find more in-depth explanations for map-specific mechanics, e.g. damage types, orb effects, damage mitigations and item drops from creeps.





The game menu to select a hero pick mode, a difficulty preset, and a map. The map can be auto-picked by the game or selected manually (mind the yellow arrow symbols to scroll left and right through the available arenas).

307894-4e6353849b2f2797a23a53ba53b214e9.jpg




Hero selection. Starting gold is 600; picking heroes costs 200 gold, getting a set of three random heroes to choose from costs 100 gold, a full random hero is free.

307895-bace28b2d94d47e66b6cd1ac182261cb.jpg




Item shops (left) and dimensional portal (top right). Powerful items have to be assembled from multiple smaller items.

307896-112ee95cd04ff3faea2d66b318ee4ba9.jpg




Shrines provide life/mana replenishment or other boni. They respawn over time.

307897-6b8376ab68d12a028065bb09d15c579f.jpg




Neutral creep camps. Grant additional gold and XP if the team can afford to clear them. Champion mobs possess random boni, depending on game difficulty. Cleared camps sometimes leave drops behind.

307898-e968a1ec030413be40975b59e1a63f91.jpg


307899-b28a8591c4babc3317a98f41bfef4e75.jpg




Enemies can attack from multiple directions on larger maps. They also get a lot tougher over time.

307900-34e5ce24886eba01961f2d097697bde4.jpg


307901-a7ccf936cc6b0c5d12227a3abfe02a04.jpg




Preparation time for boss fight. Fountain disappears when the boss spawns. Buy potions in advance! The boss spawns at the top end of the arena.

307902-4757e68d881f16f018c51c425255d696.jpg


307903-aeb92361ff66c927a3bacb90a1c0f672.jpg




The boss wanders around the arena, charges at players, or withdraws behind other enemies to avoid damage. He also casts spells or places wards which provide passive boni to him and his minions.

307904-f22cb23a2923dbab5ce4ec823004ca04.jpg


307905-15807cb780bd15137596dae908ae9873.jpg




On full mana, the boss summons powerful elite mobs from additional portals, depleting his entire mana. Elite mobs become stronger with every iteration.

307906-4d994c47137e6d808c3edf9832701f9f.jpg


307907-83c8ad8f6766a608f558900db87792eb.jpg




Top view of all playable maps:

307914-d494dd3afcb37e8c0720d839b42d9f21.jpg




Version 2.4e (2024-12-29)
  • Initial upload.



The number of external assets is quite large. I played this map for many years with just a small group of friends and always added new icons and models, whenever I thought this would be a contribution to the map. I tried to be thorough with the list of authors and assets to give everyone the deserved credit. Some authors (and their work) have disappeared since I added their assets to the game, others have changed their names. Please contact me, if I missed someone.

In addition to the assets from this website, I also used many icons from World of Warcraft. These were downloaded from World of Warcraft News and Guides and I reference them with an example URL because icons are usually used for many different things in WoW.

For icons which did not have the desired form (e.g. I needed a passive icon but only had an active one), I used the Button Manager from @Shadow Daemon. This also includes disabled versions of icons if they did not exist before. My icon list below omits all disabled icons and also does not explicitly mention original Warcraft 3 icons from which I created other icon forms (like a passive icon from an active one or vice versa) using the Button Manager.

AuthorResource NameURL
8512590215848BTNPowerCarapace
8512590215848BTNRelease
8512590215848BTNStormDefense
-Berz-BTNAvalanche
~NightmareBTNBloodElfMirrorImage
~NightmareBTNEyeOfTheFireStorm
AbstractCreativityBTNHolyStrikeRemakeFix3
AnachronBTNANA_HealingButterfliesFixed
Captain_RufarBTNMedalFriendship
ChevronSevenBTNOrbOfNature
CRAZYRUSSIANBTNDH_Holy_Cross
CRAZYRUSSIAN BTNCRSHIELDBash
CRAZYRUSSIAN BTNDH_Holy_Cross
DarkfangAngel Call Resurrection
DarkfangArising Light Strike
DarkfangBTNPoisoningShield
DarkfangBTNSunRay
DarkfangEyeOfTheStorm
DarkfangMana Orb
DarkfangMoonFlare
DarkfangMoonOrb
DarkfangPrismatic Scepter
DarkfangSanctuary
"Darkfang Blizzard"BTNConcealingFire
Don ValentinoLife Burn and Fel Burn
ExplobombDjinn/Genie
ExyteBlack Knight
Hellx-MagnusBTNLunarShield
JollyDBTNCrystallRoseForApherazLucent
Juan_AnnBTNFieryTouch
kolaBTNFirePotion
LazZWaterShield
MaxwellBTNPhoenixFlame
Mythic/VinzShadow Orb
NFWarBTNNatureHealingRay
NFWarBTNNEHealing
NFWarBTNPieceOfShip
NFWarBTNTaurenSlam
Nightmare MoonBTNLightBeam
NovartBTNWaterCompositeGloves
PalaslayerBTNHolySword
PandaBTNFairyWings
PandaBTNPlasmaStrike
PandaBTNSaturation
PandaBTNThornTrap
PandaBTNWindOrb
PrinceYaserBTNArcaniteRing
PrinceYaserBTNArrowChain
PrinceYaserBTNFrostBlade
PrinceYaserBTNMagicalCrystal
PrinceYaserBTNNecromancy
PrinceYaserBTNRighteousBlessing
PrinceYaserBTNSorcererArmor
PrinceYaserBTNToxicDagger
RvzerBro Sphere of Wind
SanBTNMiasma
SanBTNTimeEclipse3
SanIC15 Empower
SanVoid Reflection
Solu9BTNFlail
Stefan.KSkeleton Death Knight
TESCAOBTNLaserBeam
XezkoBTNDrunkenRocket
zbcBTNAttack Minor
zbcBTNGround Attack
zbcBTNMagicMirror
ZenonothBTNAirElemental

AuthorResource NameURL
BliizardTalents/Demon Hunter/Eye Beam
BlizzardAbilities/Paladin/Blessing of Spellwarding
BlizzardAbilities/Shaman/Astral Recall
BlizzardAbilities/Warrior/Battle Shout
BlizzardBTNINV_Bracer_03
BlizzardBTNINV_Misc_Gem_Amethyst_01
BlizzardBTNINV_Misc_Gem_Amethyst_02
BlizzardBTNINV_Misc_Gem_Amethyst_03
BlizzardBTNINV_Misc_Gem_Diamond_01
BlizzardBTNINV_Misc_Gem_Diamond_02
BlizzardBTNINV_Misc_Gem_Diamond_03
BlizzardBTNINV_Misc_Gem_Emerald_01
BlizzardBTNINV_Misc_Gem_Emerald_02
BlizzardBTNINV_Misc_Gem_Emerald_03
BlizzardBTNINV_Misc_Gem_Ruby_01
BlizzardBTNINV_Misc_Gem_Ruby_01
BlizzardBTNINV_Misc_Gem_Ruby_02
BlizzardBTNINV_Misc_Gem_Ruby_03
BlizzardBTNINV_Misc_Gem_Sapphire_01
BlizzardBTNINV_Misc_Gem_Sapphire_02
BlizzardBTNINV_Misc_Gem_Sapphire_03
BlizzardBTNINV_Misc_Gem_Topaz_01
BlizzardBTNINV_Misc_Gem_Topaz_02
BlizzardBTNINV_Misc_Gem_Topaz_03
BlizzardBTNSpell_Holy_RighteousFury
BlizzardBTNSpell_Lightning_LightningBolt01
BlizzardItems/Amaranthine Robe
BlizzardItems/Arcane Relic
BlizzardItems/Binding of the Windseeker
BlizzardItems/Bladesworn Battleplate
BlizzardItems/Blazeguard
BlizzardItems/Breastplate of the Champion
BlizzardItems/Consecrated Spike
BlizzardItems/Crossbow of Relentless Strikes
BlizzardItems/Drake Tooth Necklace
BlizzardItems/Earthen Cleaver
BlizzardItems/Emberstone Staff
BlizzardItems/Fierce Gladiator‘s Ironskin Tunic
BlizzardItems/Fury of the Skies
BlizzardItems/Heart of Thunder
BlizzardItems/Large Red Rocket Cluster
BlizzardItems/Mangler‘s Mark
BlizzardItems/Petrified Ivy Sprig
BlizzardItems/Precise Alignment
BlizzardItems/Rime Ridden Ring
BlizzardItems/Sheath of Asara
BlizzardItems/Spiritwalker‘s Grace
BlizzardItems/Sunrise Circlet
BlizzardItems/Talon Guard Bow
BlizzardItems/Templar Boots
BlizzardItems/Trailseeker Shotgun
BlizzardItems/Trainee‘s Shield
BlizzardItems/Truth Bearer Shoulderguards
BlizzardItems/Vicious Gladiator‘s Decapitator
BlizzardItems/Vicious Gladiator‘s Shanker
BlizzardItems/Warglaive of Azzinoth
BlizzardMage/Talents/Spellsteal
BlizzardPaladin/Abilities/Divine Storm
BlizzardSpecialization/Demon Hunter/Chaos Strike
BlizzardSpells/Uncategorized/Displacement
BlizzardSpells/Uncategorized/Enlightenment
BlizzardSpells/Uncategorized/Felblade
BlizzardSpells/Uncategorized/Heavy Impacts
BlizzardSpells/Uncategorized/Intercept
BlizzardSpells/Uncategorized/Pursuit of Justice
BlizzardSpells/Uncategorized/Spreading Pain
BlizzardSpells/Uncategorized/Wide Swipe
BlizzardTalents/Demon Hunter/Deflecting Dance
BlizzardTalents/Demon Hunter/Fel Devastation
BlizzardTalents/Druid/Berserk
BlizzardTalents/Druid/Starfire
BlizzardTalents/Evoker/Chrono Ward
BlizzardTalents/Hunter/Careful Aim
BlizzardTalents/Hunter/Hydra‘s Bite
BlizzardTalents/Mage/Arcane Barrage
BlizzardTalents/Mage/Call of the Sun King
BlizzardTalents/Monk/Black Ox Brew
BlizzardTalents/Monk/Drinking Horn Cover
BlizzardTalents/Priest/Holy Nova
BlizzardTalents/Rogue/Blindside
BlizzardTalents/Shaman/Echo Chamber
BlizzardTalents/Shaman/Elemental Blast
BlizzardTalents/Warlock/Demonfire Mastery
BlizzardTalents/Warrior/Dancing Blades
BlizzardTalents/Warrior/Defender‘s Aegis
BlizzardTalents/Warrior/Spell Reflection

AuthorResource NameURL
8512590215848Punish Missile
-GrendelBanisher404
-GrendelBanisher404
00110000Soap Effect
AlpainRuneGolem
assasin_lordHeroGlow
assasin_lordHeroGlow
Azure PhoenixMoon Disc
biridiusRing Progress Indicator
"Blood Raven Snirou"Automaton
CallahanCloudOfFog
CallahanInvasion vine
Champara BrosArcane Explosion
CreatorD3292EnergyShield
DaelinBenefic Aura
DaelinFrozenShell
DaelinGlacier Aura
DarkEvilRoar Caster
DirefuryDwarf Baron
DonDustinLightning Empower Target404
ExplobombDjinn/Genie
ExyteBlack Knight
FreddykInfernalWheeledWarrior
General FrankGear Effect
General FrankGem Diamond
GottfreiMortis
HammerFist132Green Heal
HappyCockroachMisfortune
HermitEmpathic Bond
HerrDaveMen of the West: Heroes
HimperionGreat Elementals
InfrisiosDuel
JesusHipsterAir Essence
JesusHipsterDevotion
JesusHipsterDivine Barrier
JesusHipsterHealth Surge
JesusHipsterHoly Blast
JesusHipsterMagic Shield
JesusHipsterProgressbar V2
JesusHipsterSoulArmor
JesusHipsterStone Shield
JetFangInfernoArcane Tower Attack
JetFangInfernoArcane Tower Attack
JetFangInfernoArcane Tower Attack
JetFangInfernoBreathOfFireMissile
JetFangInfernoCommandAura
JetFangInfernoDivine Ring
JetFangInfernoFire Nova
JetFangInfernoFlash
JetFangInfernoHolyAwakening
JetFangInfernoShimmering Portal (Holy)
JetFangInfernoSlowTarget
JetFangInfernoSpiritLinkTarget
JetFangInfernoStaff Sanctuary Target
KenathornIcons to Models Pack
KenntaurObsidian Golem
Lichkings slaveVoid Walker Aura
MN LahmarMagic Missles
NightSkyAuroraSolarverse
NightSkyAuroraStatic Field
PowerHarvestLife
PowerInferno Armor
PyritieHoly High and Uber
RhapsodieVengeful Spirit
Rubellu SidusStarCraft I – Protoss Pack
Rubellu SidusStarCraft I – Protoss Pack
Stefan.KSkeleton Death Knight
The_SilentDemon Well
ThrikodiusWarp Holy (Target)
TranquilHealing Well
TranquilMagic Prism
TranquilRoyal Captain
TranquilRoyal Captain
UgoUgoNecroticBlast
UgoUgoOrb of Venom
UgoUgoOrbOfWind
VillagerinoSkeleton Warriors (pack I)
VillagerinoSkeleton Warriors (pack I)
VinzArmor Penetration / Stimulus
VinzArmor Penetration / Stimulus
VinzArmor Penetration / Stimulus
VinzAthelas
VinzBondage
VinzBurning Rage
VinzCoup de Grace
VinzCulling Slash
VinzCulling Slash
VinzCulling Slash
VinzCulling Slash
VinzCulling Slash
VinzDisarm
VinzEmber
VinzEmber
VinzEmber Knight
VinzEphemeral Cut
VinzEphemeral Cut
VinzFire Missiles
VinzFire Missiles
VinzFirebrand Shots
VinzFlamestrike
VinzFlamestrike
VinzFountain of Souls
VinzFourLeafClover
VinzFrost Arrows
VinzHoly Light
VinzHoly Light
VinzHoly Restoration
VinzNether Blast
VinzPillar of Flame
VinzPillar of Flame
VinzPsionic Shots
VinzPsionic Shots
VinzRain of Fire
VinzRain of Fire Vol. II
VinzReaper's Claws
VinzRunic Rocket
VinzShots Vol. II
VinzSoul Beam
VinzSoul Beam
VinzSoul Bow
VinzStormfall
VinzSurge
VinzValiant Charge
VinzValiant Charge
VinzVoid Disc
VinzVoid Missiles
VinzVoid Missiles
VinzVoid Rain
VinzVoid Rifts
VinzVoidfall
WILL THE ALMIGHTYGround Explosion
xYours TrulyxDarkness Rising
xYours TrulyxForest Blessing

From the Blizzard map "Extreme Candy War 2004", released for Frozen Throne at around October 2004, I used a some of the laughter sound effects and some sound effects for spells.

The source code of the map is completely written by myself. I did not copy any code from existing code libraries.



Development​


The map is in a somewhat "stable" state with no game-breaking bugs that I am aware of. I occasionally create new versions with small additions or optimizations and play them regularly with some friends. In total, we played hundreds of hours over the years but because of the constant development, there can still be recent bugs we just did not find yet. We also rarely tested the map with more than four players, so there is a higher chance to encounter bugs or performance issues with larger lobbies.

Warcraft 3 versions​


The map requires at least game version 1.30 because it uses native functions which were introduced in patch 1.30. A backport to older versions is very unlikely, as this would require quite a lot of re-coding and workarounds to make up for the missing API functions. For playing and testing, we used patch 1.30. The map is playable on 1.31 and 2.0.1, but I don't know how stable it runs here. I tried to test as many game mechanics as possible on 1.31 and 2.0.1 and added different code paths to the map, whenever I noticed different behavior between the Warcraft 3 versions. I do not possess the HD version of Reforged. In theory, there should be no gameplay difference to the SD version but since I used many custom SD icons and models, it will probably not look very pretty.

Known issues​


In patch 2.0.1, the unit portraits of the Worldbreaker boss, the Harlequin creep, and the Abyssal creep are incorrect. This is a known issue as patch 2.0 introduced some breaking changes in that field. I have no knowledge in model editting, so I don't know whether this can be fixed.

In patch 1.30, changing the cooldowns of certain spells results in a game crash. For these spells, the cooldowns are manually reset via timer, so their circular cooldown indicator is not aligned with the actual cooldown anymore. In the past, I also had other game crashes which I believe originate from errors in Warcraft 3 itself, as I was not able to find anything in my code that could have caused it. I tried to find workarounds and so far, these crashes become extremely rare.

Contents

Portal Invasion v2.4e (Map)

Reviews
deepstrasz
While it's multiplayer, has replayability and some nice spell and boss fight systems, most of the gameplay is quite repetitive. Approved. If you want more reviews, you should participate in the The Grand Review Exchange! R U L E S Site Rules Map...
Level 6
Joined
Jan 20, 2016
Messages
42
Nice! We played older versions of this map a lot, gonna check the new version today 😀

Edit

We played, but crashed the whole game during the final boss fight, I'm not sure why. I was engineer, building towers (if that was the cause).
 
Last edited:
Level 3
Joined
Dec 25, 2024
Messages
4
We played, but crashed the whole game during the final boss fight, I'm not sure why. I was engineer, building towers (if that was the cause).
Sorry to hear that. We did not have these problems in a while but I was afraid it would show up again if more people played it. Crashes are nasty because the game does not save a replay to see what happenend right before the crash. The Architect could cause a crash when upgrading a tower to which he was giving mana at the same time. It was not reliably reproducible and I even went as far as reading out the memory of Warcraft 3 with an external C++ program to see where in my code the crash happened but it appeared to crash inside the game engine code itself.

Maybe a few questions that could help:
  • Which Warcraft 3 version did you use?
  • How many players were in the game?
  • What heroes did you pick? (besides the Architect)
  • Did anyone cast a specific spell right before the crash?
I know you are likely not able to answer all these questions but any details you remember might be helpful.
 
Level 1
Joined
Feb 16, 2019
Messages
1
Sorry to hear that. We did not have these problems in a while but I was afraid it would show up again if more people played it. Crashes are nasty because the game does not save a replay to see what happenend right before the crash. The Architect could cause a crash when upgrading a tower to which he was giving mana at the same time. It was not reliably reproducible and I even went as far as reading out the memory of Warcraft 3 with an external C++ program to see where in my code the crash happened but it appeared to crash inside the game engine code itself.

Maybe a few questions that could help:
  • Which Warcraft 3 version did you use?
  • How many players were in the game?
  • What heroes did you pick? (besides the Architect)
  • Did anyone cast a specific spell right before the crash?
I know you are likely not able to answer all these questions but any details you remember might be helpful.
just play today with a friend and crash at the last boss

- ver: 2.0.1.22498
- 2 players me and my friend
- I pick a hero that looks like Thrall can summon a bear and wolf and my friend is a banshee
- last time before the crash I summoned Doom Guard and cast Frenzy but it worked normally before a boss
 
Level 6
Joined
Jan 20, 2016
Messages
42
1. The newest battle.net version
2. 4 from the start of this round. There were 6, but they left before the start
3. Druid (Wind Waker), phoenix, stone giant
4. I'm not sure, but there was a spell that stunned the boss and created terrain deformation, some fire explosion, possibly cast by Phoenix, a moment before the crash
 
Level 14
Joined
Mar 4, 2014
Messages
257
Hi~
I played on the latest version of War3 on classic graphics and didn't encounter any bugs.
I did some playtests solo, and even managed to defeat the last boss solo on Normal Difficulty with this hero:
a.png

I tried out a bunch of different heroes, and they're all a blast to play. The recipes and items are pretty cool too! I really like the map, but it feels kind of short, not gonna lie. At first, I thought the arena boss would just be the first of many since the map is so big, but it turns out he’s the only boss! That was a bit funny.:grin:

Overall, this Survival Arena map is awesome, even if it’s a bit short. I’d really love to see more areas added later with extra bosses and stuff. Keep it up!

I rate this map an 𝓢 Tier with 90 out of 100 points!
 

deepstrasz

Map Reviewer
Level 75
Joined
Jun 4, 2009
Messages
20,241
While it's multiplayer, has replayability and some nice spell and boss fight systems, most of the gameplay is quite repetitive.

Approved.


If you want more reviews, you should participate in the The Grand Review Exchange!

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