• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Progressbar V2

Model, that is meant to be used for various channeling spells and etc. Basic lenght is one second, but it can be scaled via triggers. Idea of using screen button texture is borrowed from Hatebreeder's model, you might want to give him credits too.

Here comes a great testmap, made by Licheus to show you folks how to use this model as a castbar.

Ok, another great testmap, made by TriggetHappy, showing how to use this bar as a mana/health and channel cast bar. Go check it out.

Edit it however you want, but don't forget to give in credits.

Update: death animation

Keywords:
Progress, Bar, Dummy, Interface, Channel, System, Custom, Loading, Teamcolored, HP, MP, EXP, UI, indicator.
Contents

Progressbar V2 (Model)

Reviews
23:53, 9th Oct 2012 Kwaliti: A quite useful little thing. Approved.

Moderator

M

Moderator

23:53, 9th Oct 2012
Kwaliti:

A quite useful little thing. Approved.
 
Level 4
Joined
Jul 22, 2011
Messages
103
Hey I didn't find that Health and mana bar you mean Retrosexual can you give me the link please ?
 
Level 14
Joined
Aug 8, 2010
Messages
1,022
Ok, the model is awesome. But i wanna use it as a health bar (or mana bar). It would have been A LOT MORE useful if you made it have like 50 animations, animation 1 = bar is 2% full, animation 20, bar is 40% full, animation 49, bar is 98% full. It will be also a lot easier to code by the user, i mean, you only have to use concatenate strings.
For example, hero has 64% health (integerVar stores the percent/2 in a variable). The action :
  • Animation - Play Bar's (State + (integerVar)) animation
I don't think that a model with 50 animations is forbidden here. You can make it with 25 animations as well. It has to be 100/Number=RoundNumber.

I will be sooo thankful if you make it this way.. Even if you don't upload it. You can consider it as a request from me.
 
Level 14
Joined
Aug 8, 2010
Messages
1,022
plus such a model allready exists
Where?! :grin:
EDIT: Never mind, i found them. But your looks better :D. Those i saw had uh.... particles? I don't know how they are called. So can i ask Uncle Fester to edit your model and make it with more animations? I am asking for your permission. Thanks in advance.
 
Last edited:
Level 1
Joined
Feb 11, 2013
Messages
8
how to use that on my map, im newbie map maker.
please tell me ?
i want make channeling skill to my model.
 
Level 7
Joined
Aug 19, 2009
Messages
278
Really nice map. I am making a cast bar system for my map using it.

Btw what is the cast time duration? I made a spell with 20 seconds and made it cast 5% speed But the cast bar is delayed?
 
Level 10
Joined
Apr 18, 2009
Messages
601
Really nice map. I am making a cast bar system for my map using it.

Btw what is the cast time duration? I made a spell with 20 seconds and made it cast 5% speed But the cast bar is delayed?

Maybe I'm too late out here, but if I get your question correctly you want to know how to calculate the total cast time for a spell? The trick is that there are two parameters to take into account: the "Stats - Casting Time" property of the casted spell and the "Art - Animation - Cast Point" in the unit fields of the unit casting the spell. If you add these two values you'll get to exact cast time. I think many map makers forget or are unaware of the role of the unit's cast point in all this. The cast point is like a delay that is there to sync the spell cast with the unit's spell animation.

It is simular to how the attack animation damage point field works for attack - if one wants to have a unit with extremely fast attack speed that field has to be reduced because it delays the damage or missile spawn for an attack to sync up with that particular unit type's attack animation.

I tried to explain this with trigger comments in the test map I made for the resource but maybe I didn't make it very clear.
 
Level 34
Joined
Sep 19, 2011
Messages
2,123

Deleted member 219079

D

Deleted member 219079

Here:
asdfasdfasdfhpbar.jpg

It's so minimal it won't prevent me from using it, but the border frame disappears on some angles.

I'm guessing it's a flaw which you can't remove anyway (up to wc3)..
 
Top