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CoLd Bon3
Last Activity:
Jul 28, 2019
Joined:
Aug 8, 2010
Messages:
948
Gender:
Male
Home Page:
Location:
Bulgaria
Occupation:
Full-Stack Web Developer

CoLd Bon3

Well-Known Member, Male, from Bulgaria

CoLd Bon3 was last seen:
Jul 28, 2019
    1. SeedinAethyr
      SeedinAethyr
      Happy birthday!
    2. SeedinAethyr
      SeedinAethyr
      Happy birthday!
    3. rulerofiron99
      rulerofiron99
      Using components for movement is common knowledge, please go ahead! Learnt it back in high school physics.

      I'm sure I added arrow keys to Just Drift at some point... I guess that isn't the latest version after all. I stopped working on that probably about a year ago.

      Arrow keys don't really work well in that map, with the delay it's impossible to perform well on the harder tracks. Mouse clicks = precision!
    4. rulerofiron99
      rulerofiron99
      Never ended up getting it to a releasable state ;P

      Here's possibly the latest version: http://www.hiveworkshop.com/forums/pastebin.php?id=d9atlw

      After using various ways of doing movement over the years, I think that the method I use (components) is actually much easier.

      Here's how it works:
      Instead of a velocity variable and an angle variable, you have two velocity variables:
      velocity x and velocity y
      I'll call them:
      dx
      dy
      (d = delta, meaning the change in x/y)

      Every tick:
      car x = car x + dx
      car y = car y + dy

      When you accelerate, you simply change dx/dy based on acceleration and angle:
      dx = dx + acceleration * cos(angle)
      dy = dy + acceleration * sin(angle)

      You can do the same for braking by simply having a negative acceleration.

      What I also like to do is include "drag", basically slowing down the car based on how fast it's going.
      Every tick:
      dx = dx * 0.9
      dy = dy * 0.9

      This, along with acceleration, gives your cars a built-in top speed.

      But what you really should do... is include gear changing as well :D
    5. rulerofiron99
      rulerofiron99
      Yep, it does indeed work, and it's pretty good!

      BTW, did you ever see my map Just Drift (aka Ice Race)? It has systems similar to this.

      Movement:
      While accelerating, you gain velocity in the facing direction. So if you turn, you start to drift because your current velocity is maintained. I added the idea of tires and friction by making different friction factors based on the angle between your facing and your movement.

      Collision:
      Can't remember exactly how I did it in this one, but probably just a looping acceleration of some sort.
    6. rulerofiron99
      rulerofiron99
      hehe, indeed.

      Internet was ridiculously slow a few weeks ago so I stopped by and saw a mapping contest, which is something that can be done with slow internet. Quite fun to map again :)
    7. SeedinAethyr
      SeedinAethyr
      You're welcome!
      And thanks, I'm quite proud of it. :)
    8. SpasMaster
      SpasMaster
      Ехеее, къде се губиш? Какво да става, бачкам по картата, която между другото получи Director's cut. Може да играем някой път ако искаш? ^^
    9. Tauriel
      Tauriel
      Happy birthday!
    10. SeedinAethyr
      SeedinAethyr
      Happy Birthday!



      <span style="font-size: 12px">Here is a cake.</span>

      . . . . ., . ., . ., . .,. . . . .
      . . .__|__|__|__|__ . . .
      . . .|~~::~~~::~~| . . .
      . . .|~!!~~...~~!!~| . . .
      . . .|<(><)^(><)>| . . .
      . . .|}{}{}{}{}{}{}{| . . .
      _____________________
    11. Hell_Master
      Hell_Master
      Happy Birthday!
    12. SpasMaster
      SpasMaster
      Kви са тия понита бе, мен? :d какво се случва с теб?
    13. defskull
      defskull
      Didn't bother to change it though >.>"
    14. Uncle Fester
      Uncle Fester
      Ty :ogre_hurrhurr: I'm glad i was of help for you. :wink:
    15. Uncle Fester
      Uncle Fester
      Did you remove the vertices of the weapon? :eekani: I think this is what you need to do. Forget about editing the texture in this case. Here deleting the geoset is called for. The easiest way is to remove the weapon in MDLVIS (just google it) and save the model. I think the weapon and Ogre's body use the same material so you shouldn't delete the material. :wink: The tutorial you linked me isn't the best way to do this. Removing the vertices of the weapon solves your problem and also doesn't require importing an additional texture. The way shown in the tutorial only makes things more complicated and increases the filesize of the map/campaign for no reason. :vw_sad:
    16. Uncle Fester
      Uncle Fester
      Srry, but i'm not taking contracts and such anymore, and besides this i can't atm. My notebook crushed and i don't have WC3 on my Pc and can't find the CDs of it yet (my entire work has come to a hold for now) :vw_sad: You can easily remove the sounds yourself. All you need to do is open the desired model in Magos (Wacr3 Model Editor) and then go to Node Manager. There you'll find the sounds as eent objects on the bottom of the window that will pop up. It will have bones, helper objects, event objects etc. The sounds are event objects (they have acamera symbol) and their names will mainly begin with SND. :wink:
    17. Bboy Moose
      Bboy Moose
      ----------
      The Hive's Breakdancer
      ----------
      Not the only one anymore. :D
      do you have a bboy.org acc any way?:O
    18. NhazUl
      NhazUl
      азбрафияш еч ем пмоли ад т адднъ ф вриендз :д инаеч им дзта балрги ф тоиа саид
    19. UndeadImmortal
      UndeadImmortal
      I already fixed it don't worry ^^
    20. UndeadImmortal
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  • About

    Gender:
    Male
    Home Page:
    https://dodov.me/
    Location:
    Bulgaria
    Occupation:
    Full-Stack Web Developer
    WarCraft 3 Account:
    sout7
    WarCraft 3 Realm:
    Northrend (Europe)
    Favourite Race:
    Undead
    Favorite Organization/Clan:
    Frostwolf
    Developing the web, spinning on the head.

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