1. Are you planning to upload your awesome model to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. The Lich King demands your service! We've reached the 19th edition of the Icon Contest. Come along and make some chilling servants for the one true king.
    Dismiss Notice
  5. The 4th SFX Contest has started. Be sure to participate and have a fun factor in it.
    Dismiss Notice
  6. The poll for the 21st Terraining Contest is LIVE. Be sure to check out the entries and vote for one.
    Dismiss Notice
  7. The results are out! Check them out.
    Dismiss Notice
  8. Don’t forget to sign up for the Hive Cup. There’s a 555 EUR prize pool. Sign up now!
    Dismiss Notice
  9. The Hive Workshop Cup contest results have been announced! See the maps that'll be featured in the Hive Workshop Cup tournament!
    Dismiss Notice
  10. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Black Knight

Submitted by Exyte
This bundle is marked as pending. It has not been reviewed by a staff member yet.
For a change, I tried to spend some time on a model. The model has 35 animations, uses lots of EventIDs and multiple particle- and ribbon emitters. Note that many of the particles are not visible in the previewer.

The model was originally made in Blender, and exported with an own exporter I've been working on. The idea of the many animations was at first simply to test how well the exporter handled animation data.

Moreover, most particles, attachments and EventIDs were done in War3 Model Editor.

I hope the model comes to use for someone!

Note: It seems that the previewer is mixing up a color-animated global sequence to wrong geoset ID for the handle and the sword. These do not pulse in red/blue colors in game. Some other things are displayed wrong as well - Try the model in game for a better experience!
Previews
Contents

Black Knight (Model)

BlackKnight_Icons (Icon)

BlackKnight_Morph_Icons (Icon)

  1. stein123

    stein123

    Joined:
    Sep 17, 2010
    Messages:
    1,827
    Resources:
    9
    Icons:
    9
    Resources:
    9
    Whoa, really cool!
     
  2. Sieben

    Sieben

    Joined:
    Nov 23, 2013
    Messages:
    644
    Resources:
    0
    Resources:
    0
    This is a very nice model, and I like the work with the animations.
    Though it would be even better with more morphed animations so the knight can fight with his arms and legs off :peasant-grin:
     
  3. Masky

    Masky

    Joined:
    Mar 16, 2013
    Messages:
    63
    Resources:
    0
    Resources:
    0
  4. HerrDave

    HerrDave

    Joined:
    Dec 23, 2013
    Messages:
    960
    Resources:
    153
    Models:
    125
    Icons:
    20
    Skins:
    8
    Resources:
    153
    The black knight always triumphs!

    I'll show myself out
     
  5. hexhound

    hexhound

    Joined:
    Jul 12, 2018
    Messages:
    319
    Resources:
    0
    Resources:
    0
    Cool model and what a wealth of animations. the stand-2 anim looking at his sword is really well made.

    maybe you are going for a slightly comedic look as warcraft often has, and if that's the case then maybe it's already good the way it is, but i think the model would probably look better if you gave him a bit bigger hands, feet and longer shins/calves. ie more adult proportions.
     
  6. xgeneralthorx

    xgeneralthorx

    Joined:
    Jun 3, 2012
    Messages:
    75
    Resources:
    0
    Resources:
    0
    Thanks! amazing work
     
  7. JLeonard

    JLeonard

    Joined:
    Mar 16, 2013
    Messages:
    112
    Resources:
    0
    Resources:
    0
    this so cool! i can feel the POWAH!
     
  8. Misha

    Misha

    Joined:
    Jun 9, 2008
    Messages:
    7,207
    Resources:
    71
    Models:
    62
    Icons:
    1
    Packs:
    2
    Skins:
    4
    StarCraft II Resources:
    2
    Resources:
    71
    nice animations.. nice to see someone who wants to bother with custom animations in warcraft too :)
     
  9. GhxBronie

    GhxBronie

    Joined:
    Jun 26, 2014
    Messages:
    27
    Resources:
    1
    Maps:
    1
    Resources:
    1
    I'm really amazed about your model. The animations, the textures, the SFXs...everything is excellent. Good job! :ogre_haosis:
     
  10. Shido

    Shido

    Joined:
    May 25, 2017
    Messages:
    171
    Resources:
    0
    Resources:
    0
    I love the idea of knight holding two different kind weapon but animation little clunky. Not perfect :D but a cool way to make him a hero.
     
  11. Exyte

    Exyte

    Joined:
    Jun 20, 2016
    Messages:
    12
    Resources:
    2
    Models:
    2
    Resources:
    2
    This is the 2nd model I fully animate, so certainly it’s not perfect :grin: Do you have any suggestions on how to improve the animations?
     
  12. Exyte

    Exyte

    Joined:
    Jun 20, 2016
    Messages:
    12
    Resources:
    2
    Models:
    2
    Resources:
    2
    Oh yes, you’re right. It’s funny that you menion it, because I did scale up the feet and hands right before export. Guess I should’ve done it even more!
     
  13. darkravenbest

    darkravenbest

    Joined:
    Aug 5, 2014
    Messages:
    68
    Resources:
    0
    Resources:
    0
    "Its just a scratch."