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Model validation: Black Knight

Black_Knight.mdx

0 errors 8 severe 13 warnings 62 unused
  • 2 1 Bone 63 - "Particle_Parent01"
    • 1 Translation
      • Missing opening track for sequence "Spell" at frame 60416 where it is needed
    • 1 Rotation
      • Missing opening track for sequence "Spell" at frame 60416 where it is needed
    • There are no vertices attached to this bone
  • 2 1 Bone 64 - "Particle_Parent02"
    • 1 Translation
      • Missing opening track for sequence "Spell" at frame 60416 where it is needed
    • 1 Rotation
      • Missing opening track for sequence "Spell" at frame 60416 where it is needed
    • There are no vertices attached to this bone
  • 2 1 Bone 65 - "Particle_Parent03"
    • 1 Translation
      • Missing opening track for sequence "Spell" at frame 60416 where it is needed
    • 1 Rotation
      • Missing opening track for sequence "Spell" at frame 60416 where it is needed
    • There are no vertices attached to this bone
  • 2 1 Bone 66 - "Particle_Parent04"
    • 1 Translation
      • Missing opening track for sequence "Spell" at frame 60416 where it is needed
    • 1 Rotation
      • Missing opening track for sequence "Spell" at frame 60416 where it is needed
    • There are no vertices attached to this bone
  • 2 Model
    • Attachment 0 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 3 Bone 0 - "MainBone"
    • There are no vertices attached to this bone
    • 2 Translation
      • Track 22 at frame 35166 has exactly the same value as tracks 21 and 23
      • Track 32 at frame 38916 has exactly the same value as tracks 31 and 33
    • 1 Rotation
      • Track 2 at frame 4291 has exactly the same value as tracks 1 and 3
  • 1 Bone 67 - "Particle_01"
    • There are no vertices attached to this bone
  • 1 Bone 68 - "Particle_02"
    • There are no vertices attached to this bone
  • 1 Bone 69 - "Particle_03"
    • There are no vertices attached to this bone
  • 1 Bone 70 - "Particle_04"
    • There are no vertices attached to this bone
  • 1 ParticleEmitter2 12 - "BlackShadows01"
    • 1 Gravity
      • Using a gravity animation.
  • 1 ParticleEmitter2 13 - "BlackShadows02"
    • 1 Gravity
      • Using a gravity animation.
  • 5 Bone 1 - "LowerBack"
    • 4 Translation
      • Track 7 at frame 10041 has exactly the same value as tracks 6 and 8
      • Track 32 at frame 36375 has exactly the same value as tracks 31 and 33
      • Track 70 at frame 61666 has exactly the same value as tracks 69 and 71
      • Track 78 at frame 66041 has exactly the same value as tracks 77 and 79
    • 1 Rotation
      • Track 44 at frame 35250 has exactly the same value as tracks 43 and 45
  • 1 Bone 2 - "bone_chest"
    • 1 Rotation
      • Track 52 at frame 35166 has exactly the same value as tracks 51 and 53
  • 1 Bone 3 - "TopBack"
    • 1 Rotation
      • Track 51 at frame 62125 has exactly the same value as tracks 50 and 52
  • 5 Bone 8 - "Clavicula_L"
    • 5 Rotation
      • Track 17 at frame 14416 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 15541 has exactly the same value as tracks 17 and 19
      • Track 45 at frame 35166 has exactly the same value as tracks 44 and 46
      • Track 107 at frame 60833 has exactly the same value as tracks 106 and 108
      • Track 108 at frame 61041 has exactly the same value as tracks 107 and 109
  • 3 Bone 9 - "Shoulder_L"
    • 3 Rotation
      • Track 40 at frame 35166 has exactly the same value as tracks 39 and 41
      • Track 83 at frame 60833 has exactly the same value as tracks 82 and 84
      • Track 84 at frame 61041 has exactly the same value as tracks 83 and 85
  • 2 Bone 10 - "UpperArm_L"
    • 2 Rotation
      • Track 37 at frame 23208 has exactly the same value as tracks 36 and 38
      • Track 47 at frame 35166 has exactly the same value as tracks 46 and 48
  • 2 Bone 11 - "LowerArm_L"
    • 2 Rotation
      • Track 34 at frame 23208 has exactly the same value as tracks 33 and 35
      • Track 44 at frame 35166 has exactly the same value as tracks 43 and 45
  • 3 Bone 12 - "Hand_L"
    • 3 Rotation
      • Track 16 at frame 20541 has exactly the same value as tracks 15 and 17
      • Track 23 at frame 23208 has exactly the same value as tracks 22 and 24
      • Track 31 at frame 35166 has exactly the same value as tracks 30 and 32
  • 1 Bone 13 - "Fingers_L"
    • 1 Rotation
      • Track 12 at frame 36666 has exactly the same value as tracks 11 and 13
  • 1 Bone 14 - "Thumb_L"
    • 1 Rotation
      • Track 12 at frame 36666 has exactly the same value as tracks 11 and 13
  • 2 Bone 15 - "Clavicula_R"
    • 2 Rotation
      • Track 50 at frame 35166 has exactly the same value as tracks 49 and 51
      • Track 82 at frame 48500 has exactly the same value as tracks 81 and 83
  • 4 Bone 16 - "Shoulder_R"
    • 4 Rotation
      • Track 8 at frame 6958 has exactly the same value as tracks 7 and 9
      • Track 54 at frame 35166 has exactly the same value as tracks 53 and 55
      • Track 58 at frame 36666 has exactly the same value as tracks 57 and 59
      • Track 71 at frame 45416 has exactly the same value as tracks 70 and 72
  • 1 Bone 17 - "UpperArm_R"
    • 1 Rotation
      • Track 51 at frame 35166 has exactly the same value as tracks 50 and 52
  • 2 Bone 18 - "LowerArm_R"
    • 2 Rotation
      • Track 50 at frame 35166 has exactly the same value as tracks 49 and 51
      • Track 54 at frame 36666 has exactly the same value as tracks 53 and 55
  • 1 Bone 19 - "Hand_R"
    • 1 Rotation
      • Track 52 at frame 35166 has exactly the same value as tracks 51 and 53
  • 2 Bone 22 - "Foot_L"
    • 1 Translation
      • Track 1 at frame 36666 has exactly the same value as tracks 0 and 2
    • 1 Rotation
      • Track 34 at frame 34416 has exactly the same value as tracks 33 and 35
  • 1 Bone 23 - "Shin_L"
    • 1 Rotation
      • Track 35 at frame 35166 has exactly the same value as tracks 34 and 36
  • 7 Bone 24 - "Thigh_L"
    • 6 Translation
      • Track 24 at frame 20916 has exactly the same value as tracks 23 and 25
      • Track 27 at frame 22375 has exactly the same value as tracks 26 and 28
      • Track 31 at frame 34416 has exactly the same value as tracks 30 and 32
      • Track 34 at frame 36375 has exactly the same value as tracks 33 and 35
      • Track 63 at frame 60583 has exactly the same value as tracks 62 and 64
      • Track 66 at frame 61666 has exactly the same value as tracks 65 and 67
    • 1 Rotation
      • Track 35 at frame 35166 has exactly the same value as tracks 34 and 36
  • 1 Bone 26 - "Shin_R"
    • 1 Rotation
      • Track 37 at frame 35166 has exactly the same value as tracks 36 and 38
  • 5 Bone 27 - "Thigh_R"
    • 4 Translation
      • Track 7 at frame 10041 has exactly the same value as tracks 6 and 8
      • Track 26 at frame 36666 has exactly the same value as tracks 25 and 27
      • Track 55 at frame 60583 has exactly the same value as tracks 54 and 56
      • Track 58 at frame 61666 has exactly the same value as tracks 57 and 59
    • 1 Rotation
      • Track 37 at frame 35166 has exactly the same value as tracks 36 and 38
  • 1 Bone 28 - "FingersTop_L"
    • 1 Rotation
      • Track 12 at frame 36666 has exactly the same value as tracks 11 and 13
  • 4 Bone 30 - "Sword_Hand"
    • 3 Translation
      • Track 16 at frame 34416 has exactly the same value as tracks 15 and 17
      • Track 29 at frame 43208 has exactly the same value as tracks 28 and 30
      • Track 33 at frame 46208 has exactly the same value as tracks 32 and 34
    • 1 Rotation
      • Track 18 at frame 34416 has exactly the same value as tracks 17 and 19
  • 3 Bone 35 - "Sword_2hBack"
    • 2 Translation
      • Track 9 at frame 67125 has exactly the same value as tracks 8 and 10
      • Track 12 at frame 68125 has exactly the same value as tracks 11 and 13
    • 1 Rotation
      • Track 10 at frame 35166 has exactly the same value as tracks 9 and 11
  • 1 RibbonEmitter 7 - "WeaponRibbon03_2h"
    • 1 Visibility
      • Track 21 at frame 50021 has exactly the same value as tracks 20 and 22
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