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Model validation: Black Knight
Black_Knight.mdx
0errors8severe13warnings62unused
2
1
Bone 63 - "Particle_Parent01"
1
Translation
Missing opening track for sequence "Spell" at frame 60416 where it is needed
1
Rotation
Missing opening track for sequence "Spell" at frame 60416 where it is needed
There are no vertices attached to this bone
2
1
Bone 64 - "Particle_Parent02"
1
Translation
Missing opening track for sequence "Spell" at frame 60416 where it is needed
1
Rotation
Missing opening track for sequence "Spell" at frame 60416 where it is needed
There are no vertices attached to this bone
2
1
Bone 65 - "Particle_Parent03"
1
Translation
Missing opening track for sequence "Spell" at frame 60416 where it is needed
1
Rotation
Missing opening track for sequence "Spell" at frame 60416 where it is needed
There are no vertices attached to this bone
2
1
Bone 66 - "Particle_Parent04"
1
Translation
Missing opening track for sequence "Spell" at frame 60416 where it is needed
1
Rotation
Missing opening track for sequence "Spell" at frame 60416 where it is needed
There are no vertices attached to this bone
2
Model
Attachment 0 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
1
3
Bone 0 - "MainBone"
There are no vertices attached to this bone
2
Translation
Track 22 at frame 35166 has exactly the same value as tracks 21 and 23
Track 32 at frame 38916 has exactly the same value as tracks 31 and 33
1
Rotation
Track 2 at frame 4291 has exactly the same value as tracks 1 and 3
1
Bone 67 - "Particle_01"
There are no vertices attached to this bone
1
Bone 68 - "Particle_02"
There are no vertices attached to this bone
1
Bone 69 - "Particle_03"
There are no vertices attached to this bone
1
Bone 70 - "Particle_04"
There are no vertices attached to this bone
1
ParticleEmitter2 12 - "BlackShadows01"
1
Gravity
Using a gravity animation.
1
ParticleEmitter2 13 - "BlackShadows02"
1
Gravity
Using a gravity animation.
5
Bone 1 - "LowerBack"
4
Translation
Track 7 at frame 10041 has exactly the same value as tracks 6 and 8
Track 32 at frame 36375 has exactly the same value as tracks 31 and 33
Track 70 at frame 61666 has exactly the same value as tracks 69 and 71
Track 78 at frame 66041 has exactly the same value as tracks 77 and 79
1
Rotation
Track 44 at frame 35250 has exactly the same value as tracks 43 and 45
1
Bone 2 - "bone_chest"
1
Rotation
Track 52 at frame 35166 has exactly the same value as tracks 51 and 53
1
Bone 3 - "TopBack"
1
Rotation
Track 51 at frame 62125 has exactly the same value as tracks 50 and 52
5
Bone 8 - "Clavicula_L"
5
Rotation
Track 17 at frame 14416 has exactly the same value as tracks 16 and 18
Track 18 at frame 15541 has exactly the same value as tracks 17 and 19
Track 45 at frame 35166 has exactly the same value as tracks 44 and 46
Track 107 at frame 60833 has exactly the same value as tracks 106 and 108
Track 108 at frame 61041 has exactly the same value as tracks 107 and 109
3
Bone 9 - "Shoulder_L"
3
Rotation
Track 40 at frame 35166 has exactly the same value as tracks 39 and 41
Track 83 at frame 60833 has exactly the same value as tracks 82 and 84
Track 84 at frame 61041 has exactly the same value as tracks 83 and 85
2
Bone 10 - "UpperArm_L"
2
Rotation
Track 37 at frame 23208 has exactly the same value as tracks 36 and 38
Track 47 at frame 35166 has exactly the same value as tracks 46 and 48
2
Bone 11 - "LowerArm_L"
2
Rotation
Track 34 at frame 23208 has exactly the same value as tracks 33 and 35
Track 44 at frame 35166 has exactly the same value as tracks 43 and 45
3
Bone 12 - "Hand_L"
3
Rotation
Track 16 at frame 20541 has exactly the same value as tracks 15 and 17
Track 23 at frame 23208 has exactly the same value as tracks 22 and 24
Track 31 at frame 35166 has exactly the same value as tracks 30 and 32
1
Bone 13 - "Fingers_L"
1
Rotation
Track 12 at frame 36666 has exactly the same value as tracks 11 and 13
1
Bone 14 - "Thumb_L"
1
Rotation
Track 12 at frame 36666 has exactly the same value as tracks 11 and 13
2
Bone 15 - "Clavicula_R"
2
Rotation
Track 50 at frame 35166 has exactly the same value as tracks 49 and 51
Track 82 at frame 48500 has exactly the same value as tracks 81 and 83
4
Bone 16 - "Shoulder_R"
4
Rotation
Track 8 at frame 6958 has exactly the same value as tracks 7 and 9
Track 54 at frame 35166 has exactly the same value as tracks 53 and 55
Track 58 at frame 36666 has exactly the same value as tracks 57 and 59
Track 71 at frame 45416 has exactly the same value as tracks 70 and 72
1
Bone 17 - "UpperArm_R"
1
Rotation
Track 51 at frame 35166 has exactly the same value as tracks 50 and 52
2
Bone 18 - "LowerArm_R"
2
Rotation
Track 50 at frame 35166 has exactly the same value as tracks 49 and 51
Track 54 at frame 36666 has exactly the same value as tracks 53 and 55
1
Bone 19 - "Hand_R"
1
Rotation
Track 52 at frame 35166 has exactly the same value as tracks 51 and 53
2
Bone 22 - "Foot_L"
1
Translation
Track 1 at frame 36666 has exactly the same value as tracks 0 and 2
1
Rotation
Track 34 at frame 34416 has exactly the same value as tracks 33 and 35
1
Bone 23 - "Shin_L"
1
Rotation
Track 35 at frame 35166 has exactly the same value as tracks 34 and 36
7
Bone 24 - "Thigh_L"
6
Translation
Track 24 at frame 20916 has exactly the same value as tracks 23 and 25
Track 27 at frame 22375 has exactly the same value as tracks 26 and 28
Track 31 at frame 34416 has exactly the same value as tracks 30 and 32
Track 34 at frame 36375 has exactly the same value as tracks 33 and 35
Track 63 at frame 60583 has exactly the same value as tracks 62 and 64
Track 66 at frame 61666 has exactly the same value as tracks 65 and 67
1
Rotation
Track 35 at frame 35166 has exactly the same value as tracks 34 and 36
1
Bone 26 - "Shin_R"
1
Rotation
Track 37 at frame 35166 has exactly the same value as tracks 36 and 38
5
Bone 27 - "Thigh_R"
4
Translation
Track 7 at frame 10041 has exactly the same value as tracks 6 and 8
Track 26 at frame 36666 has exactly the same value as tracks 25 and 27
Track 55 at frame 60583 has exactly the same value as tracks 54 and 56
Track 58 at frame 61666 has exactly the same value as tracks 57 and 59
1
Rotation
Track 37 at frame 35166 has exactly the same value as tracks 36 and 38
1
Bone 28 - "FingersTop_L"
1
Rotation
Track 12 at frame 36666 has exactly the same value as tracks 11 and 13
4
Bone 30 - "Sword_Hand"
3
Translation
Track 16 at frame 34416 has exactly the same value as tracks 15 and 17
Track 29 at frame 43208 has exactly the same value as tracks 28 and 30
Track 33 at frame 46208 has exactly the same value as tracks 32 and 34
1
Rotation
Track 18 at frame 34416 has exactly the same value as tracks 17 and 19
3
Bone 35 - "Sword_2hBack"
2
Translation
Track 9 at frame 67125 has exactly the same value as tracks 8 and 10
Track 12 at frame 68125 has exactly the same value as tracks 11 and 13
1
Rotation
Track 10 at frame 35166 has exactly the same value as tracks 9 and 11
1
RibbonEmitter 7 - "WeaponRibbon03_2h"
1
Visibility
Track 21 at frame 50021 has exactly the same value as tracks 20 and 22
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