- Joined
- Nov 2, 2004
- Messages
- 1,986
I might delete this later lol.
The hero strikes with such force that he damages multiple enemies. | The hero strikes with such force that he stuns the target. |
Deals damage to and slows the movement speed and attack rate of nearby enemy land units. | Slams the ground, stunning and damaging nearby enemy land units. |
Gives additional armor to nearby friendly units. | Increases the movement speed and attack rate of nearby friendly units. |
Requires Level 6 Gives nearby friendly units bonus attack damage. | Requires Level 6 Reduces attack damage of nearby enemy units. |
Wounds the target, which deals large initial damage, and then deals damage over time. | Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for a short duration. |
Increases the movement speed of all nearby allied units to the maximum movement speed for a short duration. | Teleports the hero behind a target enemy unit and briefly increases movement speed. |
Gives a chance that an attack will do bonus damage and stun the target. | Gives a percent chance to avoid attacks. |
Requires Level 6 Removes negative buffs and increases movement and attack speed for a short duration. | Requires Level 6 Stabs a target enemy unit, causing damage. Damage is increased when the hero is behind the target. |
Hurls a fiery ball that damages and stuns a target enemy unit. | A blaze of fire that ripples outward, causing damage to land units in a line. |
Turns a target enemy unit into a sheep. The targeted unit retains its hit points and armor, but cannot attack. | Absorbs the life essence of a target enemy unit by taking hit points per second from it and giving them to the hero. |
Gives additional mana regeneration to nearby friendly units. | Increases nearby friendly units' movement speed and life regeneration rate. |
Requires Level 6 Calls down freezing ice shard waves; each wave deals damage to units in an area. | Requires Level 6 Converts a target enemy unit to the hero's team for a short duration. |
Requires Lumber Mill | Requires Lumber Mill |
Requires Blacksmith, Stables | Requires Blacksmith, Kennel |
Requires Lumber Mill, Blacksmith | Requires Lumber Mill, Blacksmith |
1 | Increases the amount of lumber that Peasants can carry. | Increases the amount of gold that Peons can carry. |
2 | Requires Blacksmith Further increases the amount of lumber that Peasants can carry. | Requires Blacksmith Further increases the amount of gold that Peons can carry. |
1 | Increases the armor and hit points of Human buildings. | Decreases repair cost and time. |
2 | Requires Blacksmith Further increases the armor and hit points of Human buildings. | Requires Blacksmith Further decreases repair cost and time. |
Requires Lumber Mill | Requires Lumber Mill |
1 | Increases the attack damage of Footmen and Knights. | Increases the attack damage of Grunts and Raiders. |
2 | Further increases the attack damage of Footmen and Knights. | Further increases the attack damage of Grunts and Raiders. |
1 | Increases the armor of Footmen, Crossbowmen and Knights. | Increases the armor of Grunts, Spearmen and Raiders. |
2 | Further increases the armor of Footmen, Crossbowmen and Knights. | Further increases the armor of Grunts, Spearmen and Raiders. |
1 | Requires Lumber Mill Increases the ranged attack damage of Crossbowmen. | Requires Lumber Mill Increases the ranged attack damage of Spearmen. |
2 | Requires Lumber Mill Further increases the ranged attack damage of Crossbowmen. | Requires Lumber Mill Further increases the ranged attack damage of Spearmen. |
Requires Lumber Mill | Requires Lumber Mill |
1 | Increases the movement speed of Knights. | Increases the movement speed of Raiders. |
2 | Requires Blacksmith Further increases the movement speed of Knights. | Requires Blacksmith Further increases the movement speed of Raiders. |
Requires Lumber Mill | Requires Lumber Mill |
Heals a target friendly non-mechanical wounded unit. | Raises a skeleton from a corpse. |
Requires Cleric Adept Training Reveals the area of the map that it is cast upon. Also reveals invisible units. | Requires Necrolyte Adept Training Reveals the area of the map that it is cast upon. Also reveals invisible units. |
Requires Cleric Master Training Makes a unit invisible. If the unit attacks, uses an ability or casts a spell, it will become visible. | Requires Necrolyte Master Training Makes a target unit invulnerable, at the cost of half the unit's hit points. |
The pure essence of the caster's heart, mind, and soul strikes out to defend him from threat, and enters into the soul of the target. | This weapon of darkness causes excruciating pain to those it strikes. |
Requires Arcane Tower | Requires Doom Tower |
Summons a poisonous scorpion. | Summons a poisonous spider. |
Requires Conjurer Adept Training Calls down waves of fire that damage units in an area. | Requires Warlock Adept Training Creates a moving poisonous cloud,dealing damage to units and buildings. |
Requires Conjurer Master Training Summons a water elemental. | Requires Warlock Master Training Marks a target unit for the manifestation of a Demon. The afflicted unit cannot cast spells and will take damage until it dies. Upon its death, a great Demon will spawn from its corpse. Cannot be dispelled or cancelled. |
A sphere of charged energy that issues forth from the hands, enabling the caster to strike an enemy from a great distance. | Channels flames through the caster's body, allowing the wielder to direct it as a missile at anyone he chooses. |
1 | Increases Clerics' mana capacity, mana regenerationrate, hit points, and gives them the ability to cast Far Sight. | Increases Necrolytes' mana capacity, mana regeneration rate, hit points, and gives them the ability to cast Dark Vision. |
2 | Requires Blacksmith Increases Clerics' mana capacity, mana regeneration rate, hit points, and gives them the ability to cast Invisibility. | Requires Blacksmith Increases Necrolytes' mana capacity, mana regeneration rate, hit points, and gives them the ability to cast Unholy Armor. |
1 | Requires Arcane Tower Increases Conjurers' mana capacity, mana regeneration rate, hit points, and gives them the ability to cast Rain of Fire. | Requires Doom Tower Increases Warlocks' mana capacity, mana regeneration rate, hit points, and gives them the ability to cast Poison Cloud. |
2 | Requires Blacksmith, Arcane Tower Increases Conjurers' mana capacity, mana regeneration rate, hit points, and gives them the ability to cast Summon Water Elemental. | Requires Blacksmith, Doom Tower Increases Warlocks' mana capacity, mana regeneration rate, hit points, and gives them the ability to cast Summon Doom Guard. |
Requires Blacksmith Replenishes mana and life. | Requires Blacksmith Creates corpses. |
Causes Scorpions' Poison Sting to slow enemy movement. | Causes Spiders' Poison Sting to slow enemy attack rate. |
Increases the attack rate of Footmen, Crossbowmen and Knights. | Increases the health regeneration of Grunts, Spearmen and Raiders. |
Requires Church Gives Humans the ability to see further. | Requires Temple Gives Orcs the ability to see as far at night as they do during the day. |
Requires Church Increases Clerics' mana capacity and mana regeneration rate. | Requires Temple Increases the duration of raised Skeleton Warriors. |
Artist | Usage | Models |
AndrewOverload519 | Human Catapult | Human Catapult |
BaiyuGalan, kangyun, Ujimasa Hojo | Commander | Gavinrad the Dire merged into General (Gilneas, Horse Mount) |
bakr | Battle Roar spell effect Battle Roar buff effect | Stormwind_RoarCaster Stormwind_RoarTarget |
Callahan | Rend buff effect | Bleed effect |
DREADMAN | Slime Minion Slime Monstrosity | SwampHorribleSlime SwampSlime ALT |
HerrDave | Charge buff effect | Attack Buff |
JetFangInferno | Poison Cloud | CloudOfFog |
Tauer | Apprentice Assassin Champion Chieftain Sorcerer | Khadgar GaronaHalforcen Anduin Lothar (edited) Orgrim Doomhammer (edited) Cho'gall |