1. Are you planning to upload your awesome model to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still haven't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. Rubbed the right way, the genie is out of its lamp! The 12th Concept Art Contest Results have been announced.
    Dismiss Notice
  5. Race against the odds and Reforge, Don't Refund. The 14th Techtree Contest has begun!
    Dismiss Notice
  6. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Great Hall (WC1)

Submitted by loktar
This bundle is marked as approved. It works and satisfies the submission rules.
v2
[​IMG]


[​IMG]
v2 Purist
[​IMG]
v1
[​IMG]
v1 Purist
[​IMG]


v2
[​IMG]
v2 Purist
[​IMG]
v1
[​IMG]
v1 Purist
[​IMG]
[​IMG]


Note: For patch 1.28- you will need TeamColor23.blp (included). For patch 1.29+ you don't need it.

2020-02-25
- New icons

2020-02-22
- Made foundation visible during birth animation for purist versions

2020-02-21
- Better model & sequence extents
- v1 Purist: Added foundation

2020-02-20
- Added v1 Purist & Tweaked v2 Purist death anim
- v2 Purist: vertex count reduced by ~25% & filesize reduced by ~15%
- v2: vertex count reduced by ~19% & filesize reduced by ~11%
- v1: vertex count reduced & filesize reduced by ~10%
- Properly placed attachment points & recalculated extents (all versions)
- Fixed a small issue with teamcolored parts in v2/purist
- Added v2 icon

2020-02-18
- Added v2

2020-02-11
- Made the main building less flat
Previews
Contents

Great Hall (WC1) v1 (Model)

Great Hall (WC1) v1 icon (Icon)

Great Hall (WC1) v2 (Model)

Great Hall (WC1) v2 Purist (Model)

Great Hall (WC1) v2 Purist icon (Icon)

Great Hall (WC1) v2 icon (Icon)

Great Hall (WC1) v1 Purist (Model)

Great Hall (WC1) v2 icon (Icon)

Great Hall (WC1) v1 Purist icon (Icon)

Reviews
General Frank
A good recreation of a wc1 object into wc3. Great job.
  1. loktar

    loktar

    Joined:
    Nov 2, 2004
    Messages:
    908
    Resources:
    33
    Models:
    10
    Icons:
    16
    Packs:
    1
    Tools:
    3
    Spells:
    2
    Tutorials:
    1
    Resources:
    33
    Icon will be added later.
     
  2. Devalut

    Devalut

    Joined:
    Feb 9, 2009
    Messages:
    1,156
    Resources:
    2
    Spells:
    2
    Resources:
    2
    That shape...
    [​IMG]
     
  3. loktar

    loktar

    Joined:
    Nov 2, 2004
    Messages:
    908
    Resources:
    33
    Models:
    10
    Icons:
    16
    Packs:
    1
    Tools:
    3
    Spells:
    2
    Tutorials:
    1
    Resources:
    33
    xD mmmm... doooonuts
     
  4. Mister_Haudrauf

    Mister_Haudrauf

    Model Reviewer

    Joined:
    Mar 14, 2014
    Messages:
    1,096
    Resources:
    58
    Models:
    53
    Icons:
    2
    Packs:
    3
    Resources:
    58
    Makes me think: How did they get into their buildings without any door?

    Do you think you could maybe make it more War3ish? I mean i could understand it having no door in a 2d space, but war3 is 3d. No door is weird.
     
  5. loktar

    loktar

    Joined:
    Nov 2, 2004
    Messages:
    908
    Resources:
    33
    Models:
    10
    Icons:
    16
    Packs:
    1
    Tools:
    3
    Spells:
    2
    Tutorials:
    1
    Resources:
    33
    Hmm, good point. I'll maybe add the door from the WC3 great hall.
     
  6. Ian The Red

    Ian The Red

    Joined:
    Nov 21, 2013
    Messages:
    45
    Resources:
    0
    Resources:
    0
    Awesome! Hope you continue this line of buildings, as they are also very useful for Maghar.
     
  7. deepstrasz

    deepstrasz

    Map Reviewer

    Joined:
    Jun 4, 2009
    Messages:
    13,081
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Hey, I'd love if you'd add a normal Orcs & Human version for these models as well.
     
  8. loktar

    loktar

    Joined:
    Nov 2, 2004
    Messages:
    908
    Resources:
    33
    Models:
    10
    Icons:
    16
    Packs:
    1
    Tools:
    3
    Spells:
    2
    Tutorials:
    1
    Resources:
    33
    @deepstrasz You mean without the base/walls and original rotation?

    Thanks! I'm planning to do the whole WC1 tech tree, but no promises :p
     
  9. deepstrasz

    deepstrasz

    Map Reviewer

    Joined:
    Jun 4, 2009
    Messages:
    13,081
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Yes, without any WcIII remnants. As close to the original as possible.
     
  10. loktar

    loktar

    Joined:
    Nov 2, 2004
    Messages:
    908
    Resources:
    33
    Models:
    10
    Icons:
    16
    Packs:
    1
    Tools:
    3
    Spells:
    2
    Tutorials:
    1
    Resources:
    33
    Sure, shouldn't be a problem. And what about the birth and work animations? I guess the work stuff is fine, but give orc buildings a more WC3 human style birth?
     
  11. deepstrasz

    deepstrasz

    Map Reviewer

    Joined:
    Jun 4, 2009
    Messages:
    13,081
    Resources:
    1
    Maps:
    1
    Resources:
    1
    As you wish. If you prefer it more like the original, that would be fine.
    From the looks of the model viewer, the model seems a bit flat.
     
  12. loktar

    loktar

    Joined:
    Nov 2, 2004
    Messages:
    908
    Resources:
    33
    Models:
    10
    Icons:
    16
    Packs:
    1
    Tools:
    3
    Spells:
    2
    Tutorials:
    1
    Resources:
    33
    Nah I'll just leave it then. Not sure when I'll get around to it.
    Do you think it looks flat because of the texture or the model itself?
     
  13. mildhits13

    mildhits13

    Joined:
    Jul 30, 2017
    Messages:
    18
    Resources:
    0
    Resources:
    0
    And here, ladies and gentlement; we have loktar doing the right reforging on Warcraft I. A very neat model you did here. Awesome job! :D
     
  14. deepstrasz

    deepstrasz

    Map Reviewer

    Joined:
    Jun 4, 2009
    Messages:
    13,081
    Resources:
    1
    Maps:
    1
    Resources:
    1
    The model itself. Again, in the Model Viewer. Did not test it ingame.
    Compare it to the original/concept work.
     
  15. loktar

    loktar

    Joined:
    Nov 2, 2004
    Messages:
    908
    Resources:
    33
    Models:
    10
    Icons:
    16
    Packs:
    1
    Tools:
    3
    Spells:
    2
    Tutorials:
    1
    Resources:
    33
    I adjust it a bit. Do you think it's ok now or does it still look flat?
     
  16. deepstrasz

    deepstrasz

    Map Reviewer

    Joined:
    Jun 4, 2009
    Messages:
    13,081
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Seems a bit flat still.
    Compare it to the units click
     
  17. Mister_Haudrauf

    Mister_Haudrauf

    Model Reviewer

    Joined:
    Mar 14, 2014
    Messages:
    1,096
    Resources:
    58
    Models:
    53
    Icons:
    2
    Packs:
    3
    Resources:
    58
    @loktar I think i know what @deepstrasz means by it being "flat". I would compare it to the war3 Peons and make way bigger and taller(as tall the peons or maybe a bit taller). Then i would probably remove the Orc foundation and make a custom foundation or maybe even add extended walls beneath the building itself. Like the Altar of Storms.

    However this is just a guess.
     
  18. loktar

    loktar

    Joined:
    Nov 2, 2004
    Messages:
    908
    Resources:
    33
    Models:
    10
    Icons:
    16
    Packs:
    1
    Tools:
    3
    Spells:
    2
    Tutorials:
    1
    Resources:
    33
    @deepstrasz @Mister_Haudrauf hmmm right, it does look very small compared to peons.
    I'm making a new version with a more detailed donut shape, and making it as tall as my WC1 town hall.
    I'm gonna keep the orc foundation I think, but I'll make a "purist" version (no foundation and WC1 rotation).

    edit: @deepstrasz @Mister_Haudrauf sorry for the spam, but how about this?:
    gh2.jpg

    I think I'll switch the chimney things. Still need to add back the TC stuff, and add some kind of entrance.
     
    Last edited: Feb 12, 2020
  19. Null

    Null

    Joined:
    Dec 3, 2018
    Messages:
    263
    Resources:
    35
    Icons:
    35
    Resources:
    35
    Kinda too small .