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Great Hall Pack

This bundle is marked as awaiting update. A staff member has requested changes to it before it can be approved.
Based on: Great Hall and Derivatives by Ujimasa Hojo

More of my work you can find here: Edited and changed work of Ujimasa hojo by Ilya Alaric

If you yourself want use these models for own work or projects, you are absolutly free to do it.

Barracks

277741-d55ed0a88abb251052b2bbdd9263a737.png
277742-403ee1ab97f53e7c5226301a1cf53a34.png
277743-0c9c667ef60f1d42c5d5e5300d8b1e6e.png

Beastiary

277744-9025e6675030c71be231c1026246a149.png
277745-fd3c4cc30cf9d5480f2a54f4df5e7f8a.png
277746-611beac8e2ccfc98c05e588e958c21b4.png

Blackrock

277747-9884793ee314fbf45945113b2c4e912c.png
277748-d239f9a73f60d411695797a6c9abba4d.png
277749-59f11d232a3f380e7c7d49b00f9e71f2.png

Bleeding Hollow

277750-273acd4eeef1e7675559638128ff0e00.png
277751-934611cd8c48d689dc32eafcf28fef8d.png
277752-422f4809bc84e70ad6549d074307fad1.png

Bonechewer

277753-58722c7e0055dceec0abcfd895461359.png
277754-9c45859ccf26f8af5f8811cff406aae9.png
277755-5cd5cde2fea92057b1f74429007dc9d3.png

Frostwolf

277759-d1d2439a5f4bc3b51cf857fcdd526383.png
277760-db832e0bd51a5f2bdf19e8fc9041f30a.png
277761-fa6e48787ff57ff0d24d2dd46f58548b.png

Pig Farm

277756-84fe47ec7af6b91f120400b3f80c34fe.png
277757-d92bd9f41bd6ce646db95f468a1aadc5.png
277758-c22679ed543767398439f5fd4d0cdfbf.png

Shadowmoon

277762-6ff46e004d163dc3e2e92d156008948d.png
277763-f1fac147d6c406c20be72523b0b0c8c2.png
277764-64bce8356008d9d9b33164b327bcc1a1.png

Spirit Lodge

277765-82d5e52cf3219c19e260fb19cef2f341.png
277766-a28bbf24815776c5c4c3f8a629aa952c.png
277767-831d997c95c0a10de5aa61301329f19c.png

Stormreaver/Guldan/Drakthul

277771-e8f72c701d7d34a92cf661caaaeef80a.png
277772-9e60c206ab53f71c3955b5e6b398195d.png
277773-7673dfab7b624e44eecc3c248023e0c0.png

277774-0f289033131cfd0c684dde53d2f67927.png
277775-3b4ee454983942df89bff313a978fe9b.png
277776-6f7bf9c6ba02622a2f3613074233b04c.png

277777-eba8fbb8db404a55efa1027ee6c2fbea.png
277778-d3c8056051cd76c2562345fd7db0e567.png
277779-c846989209c2a10d5bc170eb55e90a44.png

Warsong

277768-21f41eb28786d6d22e6a2af4da5171d9.png
277769-63e758cc518478bb8b4de39babfdcbf2.png
277770-7c59ed6cebae175c0df5f65c97453dde.png
Contents

Barracks Great Hall (Model)

Beastiary Great Hall (Model)

Blackrock Great Hall (Model)

Bleedinghollow Great Hall (Model)

Bonechewer Great Hall (Model)

Frostwolf Great Hall (Model)

Drakthul Great Hall (Model)

Guldan Great Hall (Model)

PigFarm Great Hall (Model)

Shadowmoon GreatHall (Model)

SpiritLodge Great Hall (Model)

Stormreaver Great Hall (Model)

Warsong Great Hall (Model)

Reviews
ILH
ILH
All of the models lacks a collision shape and please optimize them by fixing the issues detected by Sanity Check.
Good job on this variety, neatly done. I bet it will be very useful 🤌

I think the green texture of Bleedhollow GH is too stretched compared to the rest roofs, the Warden's cape, no? It would be nice to use a more detailed but TC texture and give it a dark-green TC, as if we were taking the sails from a Human Transport ship.

I also like the Spirit Lodge variation, although I wish the top had the same stitching as the bottom, like there:
Снимок экрана 2024-02-27 152745.png


All in all a cool pack 👍
 
Level 38
Joined
Oct 11, 2019
Messages
536
Good job on this variety, neatly done. I bet it will be very useful 🤌

I think the green texture of Bleedhollow GH is too stretched compared to the rest roofs, the Warden's cape, no? It would be nice to use a more detailed but TC texture and give it a dark-green TC, as if we were taking the sails from a Human Transport ship.

I also like the Spirit Lodge variation, although I wish the top had the same stitching as the bottom, like there:
View attachment 463702

All in all a cool pack 👍
Problem with spirit lodge is I tried long time to mae it like you showing, and I didn’t make it, and I have zero idea how did you made it.
About Bleeding Hollow - I do not like idea of using two or more TCs, because I tried make models with it and then I tested in game - and few seconds later, game cracked after every my try. I do not understand it, becuase when I am using models with two TC made by someone else, it's working, but when I use mine, game cracks. So I really do not like to use two TC, and I myself do not like the fact, because trust me, I tried to make my own factions with custom skins and with both TC, they look awesome, yet I can only watch them in model editor.
Besides, I think warden cape replacing dark green in bleeding hollow standard quite well, I think I will remade whole bleeding hollow faction and use that texture for clothes
 
Problem with spirit lodge is I tried long time to mae it like you showing, and I didn’t make it, and I have zero idea how did you made it.
I selected the faces from the top (I mean those triangles I needed), split them and then just moved their mapping in the UV editor.
1
11.gif
2
22.gif

I saw your profound re-texturing guide. Maybe some stuff for you might be easier in more modern RMS texture coordinator later on.

To use a texture with TC you need the same Magos and create a Material that has 2 layers inside: one for TC (the color), another - for the texture. And in the layer of color you pick the color you need from MPQ, say, blue. Then you give your Geoset this Material. And it will always stay blue.

1
33.gif
2
44.gif


Quite handy in some situations. Like, you need always green gems for Undead? Get a shiny TC gem and make it forever green. You need always purple walls for Night Elven barracks? Easy! Want some dark-green roofs for Kul'Tiran farms and shipyards? Here you go! Because you may not find any dark-green bricks in the standard MPQ, for instance.

The prob with cape is that it looks like it has circles from above, and like it's a drill tip on the top ;D (Maybe just my perception!)
 
Last edited:
Level 38
Joined
Oct 11, 2019
Messages
536
I selected the faces from the top (I mean those triangles I needed), split them and then just moved their mapping in the UV editor.
1View attachment 4637182View attachment 463719
I saw your profound re-texturing guide. Maybe some stuff for you might be easier in more modern RMS texture coordinator later on.
Oh, thanks. I did not know about such oportunities.
To use a texture with TC you need the same Magos and create a Material that has 2 layers inside: one for TC (the color), another - for the texture. And in the layer of color you pick the color you need from MPQ, say, blue. Then you give your Geoset this Material. And it will always stay blue.

1View attachment 4637222View attachment 463723

Quite handy in some situations. Like, you need always green gems for Undead? Get a shiny TC gem and make it forever green. You need always purple walls for Night Elven barracks? Easy! Want some dark-green roofs for Kul'Tiran farms and shipyards? Here you go! Because you may not find any dark-green bricks in the standard MPQ, for instance.

The prob with cape is that it looks like it has circles from above, and like it's a drill tip on the top ;D (Maybe just my perception!)
I know about this, and I used it too - and after I tried models with it in game, game cracked.
Also, I think that these cicles looks kinda... Natural to me.
 
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