1. Are you planning to upload your awesome model to Hive? Please review the rules here.
    Dismiss Notice
  2. Head to the 33rd Modeling Contest Poll and drink to your heart's desire.
    Dismiss Notice
  3. Choose your means of doom in the 17th Mini Mapping Contest Poll.
    Dismiss Notice
  4. A slave to two rhythms, the 22nd Terraining Contest is here.
    Dismiss Notice
  5. The heavens smile on the old faithful. The 16th Techtree Contest has begun.
    Dismiss Notice
  6. The die is cast - the 6th Melee Mapping Contest results have been announced. Onward to the Hive Cup!
    Dismiss Notice
  7. The glory of the 20th Icon Contest is yours for the taking!
    Dismiss Notice
  8. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Town Hall (WC1)

Submitted by loktar
This bundle is marked as approved. It works and satisfies the submission rules.
[​IMG]

[​IMG]

[​IMG]
Purist:
[​IMG]

[​IMG]
Purist:
[​IMG]

[​IMG]


2020-03-01
- Small edit to Purist icon

2020-02-25
- New icons
- Fixed some reversed normals
- Adjusted extents & slightly rotated work glow
- Purist version: remade from new version & added base/foundation

2020-02-24
- Doors opens in Stand Work
- Properly placed attachment points
- Added a bit more detail to birth animation
- Some optimization
- Removed camera's animated position/target (caused corruption when saving in Mdlvis)
- Various small tweaks/improvements
Previews
Contents

Town Hall (WC1) (Model)

Town Hall (WC1) icon (Icon)

Town Hall (WC1) icon (Icon)

Town Hall (WC1) Purist (Model)

Town Hall (WC1) Purist icon (Icon)

Town Hall (WC1) icon (Icon)

Reviews
General Frank
A good recreation of a wc1 object into wc3. Great job.
  1. Kyrbi0

    Kyrbi0

    Joined:
    Jul 29, 2008
    Messages:
    8,385
    Resources:
    2
    Models:
    1
    Maps:
    1
    Resources:
    2
    Classic.
     
  2. Wayshan

    Wayshan

    Joined:
    Oct 28, 2012
    Messages:
    181
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Woo this is lovely! I dig the usage of outer walls from the Wc3 townhall! Neat :3
     
  3. loktar

    loktar

    Model Reviewer

    Joined:
    Nov 2, 2004
    Messages:
    1,466
    Resources:
    47
    Models:
    20
    Icons:
    20
    Packs:
    1
    Tools:
    3
    Spells:
    2
    Tutorials:
    1
    Resources:
    47
    Thanks! ;D I'm trying to keep a sense of continuity with WC3 and its style, stuff like that really helps with that :')
     
  4. stein123

    stein123

    Joined:
    Sep 17, 2010
    Messages:
    1,996
    Resources:
    9
    Icons:
    9
    Resources:
    9
    Awesome!!!
     
  5. loktar

    loktar

    Model Reviewer

    Joined:
    Nov 2, 2004
    Messages:
    1,466
    Resources:
    47
    Models:
    20
    Icons:
    20
    Packs:
    1
    Tools:
    3
    Spells:
    2
    Tutorials:
    1
    Resources:
    47
    Thanks :D
    I added a new icon, not sure which I like better ^^
     
  6. Med. MapGuy

    Med. MapGuy

    Joined:
    May 14, 2004
    Messages:
    84
    Resources:
    8
    Maps:
    8
    Resources:
    8
    I tried using the model, but it won't load. I use the default path. Not sure why...
     
  7. loktar

    loktar

    Model Reviewer

    Joined:
    Nov 2, 2004
    Messages:
    1,466
    Resources:
    47
    Models:
    20
    Icons:
    20
    Packs:
    1
    Tools:
    3
    Spells:
    2
    Tutorials:
    1
    Resources:
    47
    Weird, it works fine on my end. Maybe try restarting WE or reimporting it?
     
  8. GhostOfPast

    GhostOfPast

    Joined:
    Feb 8, 2015
    Messages:
    351
    Resources:
    1
    Template:
    1
    Resources:
    1
    This makes a neat early-medieval town hall for historical maps.
     
  9. loktar

    loktar

    Model Reviewer

    Joined:
    Nov 2, 2004
    Messages:
    1,466
    Resources:
    47
    Models:
    20
    Icons:
    20
    Packs:
    1
    Tools:
    3
    Spells:
    2
    Tutorials:
    1
    Resources:
    47
    Actually I just encountered the same issue. It only happens when you use the default model path, but when ingame the model loads just fine.
     
  10. Med. MapGuy

    Med. MapGuy

    Joined:
    May 14, 2004
    Messages:
    84
    Resources:
    8
    Maps:
    8
    Resources:
    8
    I see. I'll see if it works in-game!
     
  11. loktar

    loktar

    Model Reviewer

    Joined:
    Nov 2, 2004
    Messages:
    1,466
    Resources:
    47
    Models:
    20
    Icons:
    20
    Packs:
    1
    Tools:
    3
    Spells:
    2
    Tutorials:
    1
    Resources:
    47
  12. deepstrasz

    deepstrasz

    Map Reviewer

    Joined:
    Jun 4, 2009
    Messages:
    15,306
    Resources:
    1
    Maps:
    1
    Resources:
    1
    [​IMG]
     
  13. loktar

    loktar

    Model Reviewer

    Joined:
    Nov 2, 2004
    Messages:
    1,466
    Resources:
    47
    Models:
    20
    Icons:
    20
    Packs:
    1
    Tools:
    3
    Spells:
    2
    Tutorials:
    1
    Resources:
    47
  14. Mister_Haudrauf

    Mister_Haudrauf

    Model Reviewer

    Joined:
    Mar 14, 2014
    Messages:
    1,182
    Resources:
    58
    Models:
    53
    Icons:
    2
    Packs:
    3
    Resources:
    58
    Maybe make the door open during the work animations? Would make me happy.
     
  15. loktar

    loktar

    Model Reviewer

    Joined:
    Nov 2, 2004
    Messages:
    1,466
    Resources:
    47
    Models:
    20
    Icons:
    20
    Packs:
    1
    Tools:
    3
    Spells:
    2
    Tutorials:
    1
    Resources:
    47
    Done! :) Although now I'm thinking I should probably add a floor texture to the inside too. Looks a bit weird having grass inside xD

    edit: done
     
    Last edited: Feb 24, 2020
  16. Tuwnew

    Tuwnew

    Joined:
    Apr 20, 2014
    Messages:
    317
    Resources:
    0
    Resources:
    0
    Hey! It's nice to have some Town Hall variation. You can maybe try to make upgrades version of it? Addind a floor, etc
     
  17. loktar

    loktar

    Model Reviewer

    Joined:
    Nov 2, 2004
    Messages:
    1,466
    Resources:
    47
    Models:
    20
    Icons:
    20
    Packs:
    1
    Tools:
    3
    Spells:
    2
    Tutorials:
    1
    Resources:
    47
    Sorry, I probably won't do that :(
     
  18. General Frank

    General Frank

    3D Modeling Moderator

    Joined:
    Nov 19, 2005
    Messages:
    5,712
    Resources:
    325
    Models:
    190
    Icons:
    126
    Packs:
    7
    Tutorials:
    2
    Resources:
    325
    A good recreation of a wc1 object into wc3.
    Great job.
     
  19. Bigos

    Bigos

    Joined:
    Feb 19, 2020
    Messages:
    29
    Resources:
    0
    Resources:
    0
    It's great to have such model