• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Human Lumber Mill (WC1)



175585-c627a332b8593a826b2f0f0e2bd82436_tn.jpg


175390-d607c5e5143ae0b3c5e645e44a05e823_tn.jpg

Purist
175393-0495d9b3c519099da2961f715dc8c7fd_tn.jpg




Purist

mill-png.318104


2021-01-05
- Integrated the TC into the pile of lumber to avoid clipping issues (main model)
- Added path texture

2020-06-04
- New icon

2020-06-02
- Added a saw
Previews
Contents

Human Lumber Mill (WC1) (Model)

Human Lumber Mill (WC1) icon (Icon)

Human Lumber Mill (WC1) icon (Icon)

Human Lumber Mill (WC1) Purist (Model)

Human Lumber Mill (WC1) Purist icon (Icon)

Path Texture (Texture)

Reviews
General Frank
A wonderful variation and hommage to the wc1 sprite. Works in-game and performs well.
Level 12
Joined
May 9, 2009
Messages
735
Great work! More variants for standard human buildings are very useful. I am working on a project with many human factions so I can see how this can be useful. One small issue is the icon... the teamcolor on it is red! All human building icons have blue on their teamcolor including your own prior warcraft 1 human building icons!
 
Level 30
Joined
Mar 14, 2014
Messages
1,215
While it's nice and all there is the "small" problem, that you can see inside the mill and you can see absolutely nothing aside from sparks without any reasonable source creating them. I know you want to recreate the War1 sprites as War3 models, but sometimes it doesn't work that way. Sometimes you have to add something for compensation. Like a machinery with a saw attached to that.
 
Top