🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
Great work! More variants for standard human buildings are very useful. I am working on a project with many human factions so I can see how this can be useful. One small issue is the icon... the teamcolor on it is red! All human building icons have blue on their teamcolor including your own prior warcraft 1 human building icons!
While it's nice and all there is the "small" problem, that you can see inside the mill and you can see absolutely nothing aside from sparks without any reasonable source creating them. I know you want to recreate the War1 sprites as War3 models, but sometimes it doesn't work that way. Sometimes you have to add something for compensation. Like a machinery with a saw attached to that.
My friend, you are our hero! Thank you very much for the models for the first Warcraft! Keep it up! I will definitely use all your models in my project on the First War!
The version of model that named "LumberMillWC1.mdx" have a strange rotating and stretching lumber movement in "Stand Work" animation. That also can be seen in the 3D model viewer on the website.
The version of model that named "LumberMillWC1.mdx" have a strange rotating and stretching lumber movement in "Stand Work" animation. That also can be seen in the 3D model viewer on the website.
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