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  • Hey there, in the year 2011 you ask Bob27: "Bob I have been reading your tutorial about "Creating the Game Cache" and found it very useful but there's one little thing that I didn't understood - how to restore my hero from the game cache - see you have written only how to restore your resources and hero name but not your hero; could you tell me how to do that or/and add it to your tutorial?!" - now i have the same problem. I want to save a hero. Do you know now how to? Please help me. :)
    Greetings Gurufels
    Then delete the trigger, create a new one and convert it to custom text. Then paste the code in there.
    It shouldn't break anything because I just added like 3 lines.
    Okay but it doesn't work this way the moment I replaced it the trigger turned itself off and shows some error when I try to turn it on :/
    Here is the fixed code. Please replace all of the code in the trigger with this new code.
    CLICK
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    It can be cast on self (on the caster himself and probably on friendly units) where it doesn't do any damage (at least in the case of the caster) but still heals him which is not what is expected of the spell to do!
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    You can change this easily by opening the Object Editor and changing "Targets Allowed" for the spell. It doesn't have anything to do with the coding.


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    Basically it should work only on enemy units and heal only if it actually does damage!
    Also I am not sure how the healing effect of it works at the moment but it should work this way - if two enemy units are hit and the spell did 30dmg per unit, where each of the units has 15 HP only it shouldn't heal more than the damage that the units have taken - in this case the spell deals 2x30=60 Dmg to both units but their combined HP are 2x15=30HP so the spell shouldn't heal more than 30 HP even if it does more damage to the units!
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    I asked you about this via VM:


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    How is this calculated? I'm guessing the heal amount can't be more than the total max hit points of all the targets? Or is it the total current hit points of all the targets?
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    You must have misunderstood my question. I will fix this tomorrow.
    Yes Mr Bean it is a missile that travels from the cater towards the target(s).
    Amount of HP healed cannot be greater than the max HP of the caster (meaning if the caster has 100 HP max he cannot become 105 or more because of this spell, even if the damage done is more than the amount that has to be healed)
    Ex.1: DeathKinght(DK) has 40/100 HP - two enemy Grunts near by both have 15/100 HP, after they got hit by the spell (they die - damage dealt 2x15) amount healed to the DK = 30 becomes 70/100
    Ex.2: DeathKinght(DK) has 40/100 HP - two enemy Grunts near by both have 45/100 HP, after they got hit by the spell (they die - damage dealt 2x45) amount healed to the DK = 60 becomes 100/100 HP
    About your request, Death Coil:


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    Oh yeah I forgot, it also heals the caster the amount of damage made (but it can't exceed the amount of HP the target(s) have
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    How is this calculated? I'm guessing the heal amount can't be more than the total max hit points of all the targets? Or is it the total current hit points of all the targets?

    Also, how do the effects work? Is it a missile that travels out to the targets or an instant lightning zap?
    I think that I'll discontinue the modeling workshop..
    because all of those school shi* I need to do
    I was only looking for a few units, especially the ant-bug thing I thought it looks Zerg like! ;) Thanks any way!
    Err, are u sure you have the right person? I am not a modeler, nor did I work with Warcraft 2 models....
    I'm sorry to hear that! :(
    My requests doesn't matter, a good guy is gone, that's Sad...
    Hey, I'm sure we will meet him some day again! (I believe in reincarnation)
    Thank you anyway! And accept my sincere condolences for your loss...
    Player, rysnt11 have died
    he's been killed by cancer
    I'm his little brother
    I'm so sorry for all your requests that he couldn't done
    Thank you again Wandering Soul, keep up the good work!
    That's exactly what I needed!!! :)
    Your request for the Mace wielding Knight is complete!
    You can retrieve your model through this link; Model : Mace Knight
    It looks like the flail came from the standard 'Gnoll' creep model...
    It look a bit challenging but I'll try to get this model made for you...
    Reputation:
    (Post) (Note) Questions concerning the creation of any systems, scripts or triggers should go to the World Editor Help Zone.
    Your request for an Unarmed Skeleton have been completed!
    You can retrieve your model through this link; Model : Unarmed Skeleton
    Your request(s) have been completed! You can retrieve your model through this link; HappyTauren's Footman Revised without Shield & Barbarian Huntsman.
    No that's good enough! (about the barbarian)
    And yes I still need it Footman Revised... ;)
    I have posted a preview of your Barbarian model request to this link; Barbarian Huntsman WIP.

    Let me know if there's any changes you wanted...

    Another thing, about this request HappyTauren's Footman Revised without Shield, do you still need it done...?
    Yeаh, I do still need it and the coloring on the chest shall show the player color! ;)
    I don't have one...
    But I can make one...

    The only question, how will the player color appear..?
    Will the color appear on the shield... or on the colored chest paint...
    Regarding your request on the =+=Model workshop=+= post, do you still need the Barbarian Huntsman model...?

    If you do, let me know...
    I do take request, but only for doodads or anything like that, not units...
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