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Orc Catapult (WC1)

Submitted by loktar
This bundle is marked as approved. It works and satisfies the submission rules.


2020-08-23
- New icon

2020-06-04
- Added icon variation

2020-05-29
- New texture for winch
- Reimported skull from Frost Wyrm (original texture wrapping)
- New icon
Previews
Contents

Orc Catapult (WC1) (Model)

Orc Catapult (WC1) icon (Icon)

Orc Catapult (WC1) icon (Icon)

Catapult Icon (Icon)

Orc Catapult (WC1) icon (Icon)

Reviews
General Frank
Changes are made and resource approved.
  1. loktar

    loktar

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    icon later etc
     
  2. Null

    Null

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    Simply gorgeous
     
  3. loktar

    loktar

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    Thanks ^_^
     
  4. eubz

    eubz

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    This model does not feel orc-ish. IMHO
    Yet, animations are cool, I like them. Are those animations already in the catapult itself before editing the mesh?
     
  5. Makoodzaka

    Makoodzaka

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    Good work. The skull to me seems a bit too much though... I get this image in my head of orcish peons talking with their overseer:

    Peon: Job's done massa!
    Overseer: You worthless worm! Where is the giant dragon skull that's supposed to be at the front!?
    Peon: Sorry massa no more dragon skulls in the workshop and our last dragonhunter expedition was intercepted by humans so...
    Overseer: No excuses you pathetic maggot! If I don't see the catapult decorated with a dragon skull within the hour it's all over for you and your wife and children!
    Peon: No massa please! The skull isn't even important the catapult can fire just fine - I tested i-
    Overseer: *smahes peon's skull with his command rod*... You descpicable cur! *turns to the rest of the peons* You unclean runts better start picking straws! I want a dragon skull crafted out of your bones and ready upon the catapult before I return!
     
    Last edited: May 17, 2020
  6. loktar

    loktar

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    Yeah, only the winch turning in the attack animation was added.

    lol :D

    It's based on this image:
    [​IMG]
     
  7. John Melvic

    John Melvic

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    Gotta love how the mechanism that pulls the catapult moves tho
     
  8. deepstrasz

    deepstrasz

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    Dragons weren't a thing back then, so it might be a daemon's head.
     
  9. loktar

    loktar

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    Thanks :D I like how it turned out myself :p

    Well dragons existed, who's to say the orcs didn't encounter a few of them :p Or maybe just one and the ones on the catapults are made of wood or something :p
     
  10. ShadowArm

    ShadowArm

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    i wish that someone could use these models to update LordPenerolde's Wc1 remake
     
  11. pussycat

    pussycat

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    A stunning model but I think it needs some adjustment in the mid-skull, it looks like a panda face :D
     
  12. loktar

    loktar

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    Lol I see what you mean, it's laughing too ^^ Will see if I can improve it a bit.
     
  13. deepstrasz

    deepstrasz

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    Why don't you just ask him to do it? I mean, why should someone else do it?
     
  14. loktar

    loktar

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    Check out [Altered Melee] - WC3: Orcs & Humans for a melee map :)

    How about this?
     
    Last edited: May 19, 2020
  15. ShadowArm

    ShadowArm

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    because if i do it, it will be the equivalent of Doom's Mordeth Award, and i will never finish, which is happening atm with the night elf race update for morrowind.

    also when i tried to do with the Sc-55 music to replace it, it crashed the game.
     
  16. loktar

    loktar

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    Shouldn't be too difficult though, just replace (right click -> replace) the equivalent resources with these, and delete any of their portraits that may be in there.
    Of course you shouldn't share it unless you have permission from LordPerenoldeII.
     
  17. deepstrasz

    deepstrasz

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    I fail to see how that's similar. A total conversion mod is way different than importing some models.
    Also, I didn't say you should do it because you'd probably need permission if you want to make it public afterwards, I implied asking the author to consider the change.
    We need more details. It might be something related to sound format, I don't know.
     
  18. ShadowArm

    ShadowArm

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    In morrowind's case, Hyperion left it open to anyone to update it as long as someone credits him, but im occupied with other stuff atm that is really taking my time.

    in the campaign's case, i used the gog mp3 music, but it broke on 1.27, but it worked well on 1.31.
    Also it would need a full fledged re recording of the map briefings, since they still use the low quality soundblaster music in the background instead of SC-55 soundfont.

    the GoG release is pre configured with general midi config, but it still needs VirtualMidiSynth + Dosbox ECE to use the Roland SC55 Soundfont for the music's highest quality during the briefings to be recorded, since GOG's Dosbox is crap due to how outdated it is, and Vogons Dosbox ECE fork has no issues with recording programs like Nvidia's stuff.
     
  19. deepstrasz

    deepstrasz

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    Extract some sound files from the game via the editor and see what bit rate and whatnot they have. Try converting the sounds you want to import to be like those in the game.