Yeah, only the winch turning in the attack animation was added.This model does not feel orc-ish. IMHO
Yet, animations are cool, I like them. Are those animations already in the catapult itself before editing the mesh?
lolPeon: Job's done massa!
Overseer: You worthless worm! Where is the giant dragon skull that's supposed to be at the front!?
Peon: Sorry massa no more dragon skulls in the workshop and our last dragonhunter expedition was intercepted by humans so...
Overseers: No excuses you pathetic maggot! If I don't see the catapult decorated with a dragon skull within the hour it's all over for you and your wife and children!
Peon: No massa please! The skull isn't even important the catapult can fire just fine - I tested i-
Overseer: *smahes peon's skull with his command rod*... You descpicable cur! *turns to the rest of the peons* You unclean runts better start picking straws! I want a dragon skull crafted out of your bones and ready upon the catapult before I return!
Thanks I like how it turned out myselfGotta love how the mechanism that pulls the catapult moves tho
Well dragons existed, who's to say the orcs didn't encounter a few of them Or maybe just one and the ones on the catapults are made of wood or somethingDragons weren't a thing back then, so it might be a daemon's head.
because if i do it, it will be the equivalent of Doom's Mordeth Award, and i will never finish, which is happening atm with the night elf race update for morrowind.Why don't you just ask him to do it? I mean, why should someone else do it?
I fail to see how that's similar. A total conversion mod is way different than importing some models.because if i do it, it will be the equivalent of Doom's Mordeth Award, and i will never finish, which is happening atm with the night elf race update for morrowind.
We need more details. It might be something related to sound format, I don't know.also when i tried to do with the Sc-55 music to replace it, it crashed the game.
In morrowind's case, Hyperion left it open to anyone to update it as long as someone credits him, but im occupied with other stuff atm that is really taking my time.I fail to see how that's similar. A total conversion mod is way different than importing some models.
Also, I didn't say you should do it because you'd probably need permission if you want to make it public afterwards, I implied asking the author to consider the change.
We need more details. It might be something related to sound format, I don't know.
Extract some sound files from the game via the editor and see what bit rate and whatnot they have. Try converting the sounds you want to import to be like those in the game.in the campaign's case, i used the gog mp3 music, but it broke on 1.27, but it worked well on 1.31.