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Roar Ability (Humans)

This bundle is marked as pending. It has not been reviewed by a staff member yet.
Description:
  • Roar/War Cry/ Battle Roar/ Rally/ Battle Cry ability models for different human factions
Preview:
full
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Notes:
  • Please give proper credits when using these model
  • Notify me for any issue with the model
  • Do not upload any part of this pack to other sites
  • Do not edit without permission

I recently made a Patreon account it is still in the early stages of being set up but if you want please
consider being a supporter it will help immensely or consider supporting me via the links below:

Patreon: patreon.com/bakr_WC3
PayPal: PayPal.Me/bakrKev12

Discord: sirkd_

Just message me here on Hive or on Discord.

Updates:
- changed all the old models with new ones that uses custom texture.
polygon count will no longer be an issue
- added new ones for the other human kingdoms
- removed previous models and replaced them with new ones,
they now have the national color/s of their factions/ kingdoms.
(*i tried to just changed the old models by uploading new ones but there is an error and
wont let me post it so just deleted the old ones and uploaded the new ones)
- added new models for the silverhand
Contents

Alterac_RoarCaster (Model)

Alterac_RoarTarget (Model)

ChurchOfLight_RoarCaster (Model)

ChurchOfLight_RoarTarget (Model)

Dalaran_RoarCaster (Model)

Dalaran_RoarTarget (Model)

GilneasOld_RoarCaster (Model)

GilneasOld_RoarTarget (Model)

GilneasWorgen_RoarCaster (Model)

GilneasWorgen_RoarTarget (Model)

Kultiras_RoarCaster (Model)

Kultiras_RoarCasterV4 (Model)

Kultiras_RoarTarget (Model)

Kultiras_RoarTargetV4 (Model)

Lordaeron_RoarCaster (Model)

Lordaeron_RoarCasterV4 (Model)

Lordaeron_RoarTarget (Model)

Lordaeron_RoarTargetV4 (Model)

Silverhand_RoarCaster (Model)

Silverhand_RoarTarget (Model)

Stormwind_RoarCaster (Model)

Stormwind_RoarTarget (Model)

Stromgarde_RoarCaster (Model)

Stromgarde_RoarTarget (Model)

Reviews
ILH
ILH
Just a few issues: Please add in-game screenshots. Please hide the geoset at the end of "Death" sequence, even when the material is no longer visible. Try to reduce the number of polygons. (~300 would be ok)
Level 53
Joined
Feb 11, 2020
Messages
294
These are really good. Strong designs, good color, etc. My only complaint is that they might not play super-well all together (since most of them are the same color scheme).

Beauts!
they are not meant to be used together since I am using them in my melee maps.. but if used together the details in each models makes them easily distinguishable in game despite almost having the same color scheme.
 
These are very useful and a good addition to the game! 👍

My only complaint that if you already use custom textures, why not make a 2D design, rather than creating a flat image from numerous polygons? In my opinion, such an approach is much closer to the visuals of the game and is also significantly less demanding when used as a buff on a large mass of troops, because each overhead will contain 2 faces max. Of course, if this is personal for your map, then so be it 👌
 
Level 53
Joined
Feb 11, 2020
Messages
294
These are very useful and a good addition to the game! 👍

My only complaint that if you already use custom textures, why not make a 2D design, rather than creating a flat image from numerous polygons? In my opinion, such an approach is much closer to the visuals of the game and is also significantly less demanding when used as a buff on a large mass of troops, because each overhead will contain 2 faces max. Of course, if this is personal for your map, then so be it 👌
im not sure if i understood it correctly but actually these models are now using the in game base model for the battle roar ability but also using the custom texture. they used to be 2D but comes with so many polygons. the goal is now achieved which is to utilized custom texture to stop relying on high poly models to make the design.

i guess the next update will be just some color changes to represent the national color of each kingdoms/facions.
 
im not sure if i understood it correctly but actually these models are now using the in game base model for the battle roar ability but also using the custom texture. they used to be 2D but comes with so many polygons. the goal is now achieved which is to utilized custom texture to stop relying on high poly models to make the design.

i guess the next update will be just some color changes to represent the national color of each kingdoms/facions.
Ah, so you say these signs are 2D now? Oo Just when I looked through them I saw angles and sharp lines, so I thought they are made of polygons, my mistake! 🫡
 
Level 53
Joined
Feb 11, 2020
Messages
294
Ah, so you say these signs are 2D now? Oo Just when I looked through them I saw angles and sharp lines, so I thought they are made of polygons, my mistake! 🫡
i am still studying how to edit images to make custom textures on gimp but the general goal is to make future models use less polygons with the help of custom textures.
 

Macielos

Hosted Project: W3E
Level 21
Joined
Jul 9, 2010
Messages
315
Alterac will roar again!

Great effects, cool looking and really useful.

Just one minor complaint - the texture name could be different for different factions. I know it's just a moment to rename it with e.g. mdx pather, but those less familiar with importing stuff could be confused when trying to import multiple abilities.
 
Level 53
Joined
Feb 11, 2020
Messages
294
Alterac will roar again!

Great effects, cool looking and really useful.

Just one minor complaint - the texture name could be different for different factions. I know it's just a moment to rename it with e.g. mdx pather, but those less familiar with importing stuff could be confused when trying to import multiple abilities.
it is just one texture, the system requires it to be included in each model upload. though im not sure if there is another way to only upload one texture.
 
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