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Warcraft : Humans

Submitted by LordPerenoldeII
This bundle is marked as approved. It works and satisfies the submission rules.
As the name says, this is a pure remake of what the glorious Warcraft: Orcs & Humans used to be and is. For all of those who would like to play back Wc1 with the style, the graphic and the interface of Wc3.

Features:
- Dual Single Player campaign: Play as Orcs or Humans and unveil their respective plots in 12 missions of real old Warcraft atmosphere.
- Old original warcraft music brought back and plaid stage by stage as the original soundtrack order was set.
- Old spells recreated. From the Necrolytes' "Unholy Armor" to the knee-dropping Warlocks' "Cloud of Poison".
- Accurate remake of the old levels' geography. Every single corner of all maps has been pasted to the wc3 engine!
- Artificial Intelligence perfectly re-created comparing the old ones. You'll incredibly feel exactly like playing against the original AI!
- All old units recreated. Raiders, "imba" catapults, Spearmen, summoned units and more!!
- Every units' stats same as how they were in the old game: from the "Crystal-fragility" of the Skeletons to the "Tank-resistance" of the Daemons.
- Intro briefings displayed as in-mission cinematics that will display a brief preview of your forces and some of the enemy.
- New plot explanations. Indoor stages have the addition of a longer intro-briefing displaying interesting(non-canon) chat between characters. Also, hit the "mission objective" button in each mission to read more curiosities about the storyline.

ok ladies and gentlemen, i'm happy to announce, after almost 6 years from the release, the big
UPDATE

v2.0 CHANGE LOG

CHANGE LOG

GENERAL:

- Both campaigns now lighter: 88,7 MB together against the previous ones' 120+ MB
- Fixed the campaign buttons not showing after completing each mission WITHOUT CHEATS! Thanks and sorry to all the (honest)players who reported.
- Fixed a bug that caused Summon Spiders/Scorpions to Summon Daemons/Elementals instead
- Fixed a bug which didn't let the player win and move to the ending after completing the last map in both campaigns.
- Fixed the AI Raise Dead spell, now working.

GAMEPLAY:

- Units selection limit(4) restored to normal(12), by popular demand.
- Just like in the original wc1, a voice will inform the player about enemies approaching the base
- Walls now buildable from the Town Hall; system created by Mechanical Man.
- Fixed(by Mechanical Man) a bug which "teleported underground" a worker unit when denied to build too far from the base.
- Revised and changed ALL UNITS' hit-points, armor and damage(original wc1 stats data and game mechanic studied and deeply explained by Clownboss here This game is so old it's not funny. - Warcraft: Orcs & Humans Message Board for PC - Page 2 - GameFAQs)
Now, because wc3 can't really handle the system explained in the link, i had to change stats repeatedly, test and tweak around. You'll see units with incredibly high gap of difference in armor, but still loyal to the old game. Also, because of the fact(as you can read in the link above) that every wc1 unit had a 20% chance of missing their target, i had to give every unit a 20% evasion ability called "Fortitude".

AESTHETIC:

- Swapped the "swampy" maps tileset from Lordaeron Fall to Dalaran Ruins.
- With the exception of buildings, the whole game interface is now entirely customized with Wc1 icons(units, unit commands, spells, etc), created by myself.
- All intro and outro cinematics adjusted and improved.
- All briefing cinematics are now voiced by Bill Roper sounds(as in the CD version of wc1)
- Removed Ferris/Trespus and Zeke/Shivat from briefings and replaced with nameless Grunt/Paladin
- Forced both humans and orcs victory screens to their RoC versions.
- Revised and corrected ALL tooltips and extra dialogues in the game.
- New(and much much lighter) loading screens for every mission, created by me using artworks by Samwise from the wc1 manual, plus few others.
- New loading screens for all intros/endings and for campaigns' main screen.
- New models for:
Humans:
Archer(kitabatake), Knight(loktar), Catapult(AndrewOverload519), Conjurer(loktar), Cleric(retextured from DoC by loktar), Barracks(retextured from DoC by loktar), Mill(retextured from DoC by loktar), Stable(Mike), Blacksmith(retextured from DoC by loktar), Church(Ket), Wall section(retextured from DoC by Loktar)

Orcs:
Spearman(retextured from DoC by Lightskin), Necrolyte(by kam), Warlock(Loktar), Blacksmith(REDXIII), Temple(retextured from DoC by Lightskin), Barracks(retextured from DoC by Loktar), Wall section(retextured from DoC by Loktar)

Neutrals & Others:
Fire Elemental(Alfredx_sotn), Skeleton(HerrDave), LogBridge(Mephestrial), Bandit Crossbowman(Wandering Soul), plus another model from Deolrin which i'm not telling because.....spoilers. ;)

Now I guess it's time for the most important part, the main event, the new

HARD MODE

Every map in the game now has a Dialogue Box system(created by 3ICE) that allows you to choose between NORMAL and HARD mode.
WHAT DOES THE HARD MODE DO:
The hard mode drastically modifies the whole game.
All missions have transitions between day and night.
When playing as humans, orcs will strike with more aggressiveness during the night, while the opposite happens when playing as orcs.
Don't relax even when playing the first missions, as the Hard mode will render them more difficult(and interesting) to play!
Completing a map in Hard Mode will unlock the Hard Mode level for the next one.
In addition(finally we're here), the Hard mode will unlock new BONUS OBJECTIVES in each map. Completing a bonus objective will unlock a new ability for a specific unit which will carry-over the rest of the campaign(only in Hard Mode). Completing ALL of the Bonus Objectives will unlock a special objective in the last map(Blackrock Spire/Stormwind Keep), which, if accomplished, will unlock a secret intro which will lead to 2 bonus maps(for each campaign) and a bonus finale at their completion.
The bonus maps are sub-plot missions following the aftermath of the first war for both Lothar and Garona.


PATCHES LOG

Project is now on
PATCH v2.6

Ver2.6 CHANGE LOG:

- Repositioned enemy units in some maps to prevent a very little(yet possible) chance for AI units from getting stuck there while attacking in a big balled-up fashion.
- Timer for Hard mode on map 10 increased from 6 to 10 minutes.
- Starting base and tech in map 12 reduced when Final bonus objective is unlocked to give the adequate difficulty for its completion(was brain-dead easy).
- Rain of fire/cloud of poison: Damage of each wave reduced from 18 to 13, decreased number of waves from 4 to 3, decreased building resistance to the spell from 25% to 0%, increased mana cost from 28 to 30.
- Human Catapult collision side reduced. It should avoid other Catapult hits now.
- Upkeep removed
- Damage of Chaos/Magic attack type decreased from 1.30 to 1.20 on heavy armors.

PATCH v2.4

Ver2.4 CHANGE LOG:

- Clerics cooldown attack speed increased from 0.30 to 0.35
- Necrolytes cooldown attack speed decreased from 0.30 to 0.25
- Warlocks cooldown attack speed increased from 0.40 to 0.70
- Conjurers cooldown attack speed increased from 0.40 to 0.65
- Fixed a bug that prevented losing a bonus quest in human mission 9
- Conjurers' "Comet Strike" ability should now work normally
- Fixed building refund that was giving +25 wood everytime a Tower was placed beyond limit(both campaigns)

PATCH v2.2

Ver2.2 CHANGE LOG:

- Archer/Spearman cooldown attack speed decreased from 0.85 to 0.75
- Archer/Spearman projectile's speed increased from 2400 to 3000
- Water Elementals cooldown attack speed decreased from 0.90 to 0.75
- Water Elementals projectile's speed increased from 1400 to 2000
- Daemon cooldown attack speed decreased from 1.10 to 1.00
- Skeleton(both types) cooldown attack speed decreased from 1.10 to 1.00
- All Cavalry and infantry melee units(spellcasters excluded) cooldown attack speed decreased from 0.60 to 0.50
- Scorpion and Spider cooldown attack speed increased from 0.60 to 0.65
- Slime cooldown attack speed decreased from 1.10 to 1.00
- Ogre cooldown attack speed increased from 0.60 to 0.65
- Fire Elemental cooldown attack speed decreased from 0.70 to 0.65
- Adjusted enemy summonings on level medium in advanced/final missions
- Enemy units training in missions 5, 6, 7, 9, 11 and 12 delayed and slowed down in both medium and hard modes
- Forced Catapult periodic training for AI in map 6 and 9 to accomodate Hard Mode Bonus achievement
- Fixed enemy casters waypoints in map 11
- Footmen Deflect ability set back to deflect projectiles(was disabled).
- Conjurers' Comet Strike ability has now "Storm Hammers" effects.
- Fixed Comet Strike ability that appeared as researched in some missions in Normal mode.
- Adjusted Ogres to the left side in the second part of mission 4.
- Corrected Armor Upgrade tooltip.
- Adjusted log-bridges height in swampy maps


TO PLAYERS

- Hard mode and Bonus objectives have been tested. They are working 100% and are accomplishable even without cheats; so thanks in advance to all players who will play this remake as it should be.
- Bonus objectives are easier(most of them are possibile only) if you have achieved bonus goals in previous missions, so that the abilities you carry-over may save the day.
- Please notify me of ANY bugs, and i will fix them straight away.
- DO NOT attempt to sell, distribute or whatever idea comes in your mind about this remake(expecially claiming it your own)!!!!!!
- Enjoy FOR FREE my 8 years-long work!
- PLEASE SHARE THE TRAILER!!



Keywords:
warcraft orcs humans remake campaign update enhanced
Contents

Warcraft : Humans (Campaign)

Reviews
Moderator
17:50, 2nd May 2016 StoPCampinGn00b: This set of nostalgic missions are exactly what the description advertises - the remake of WarCraft 1 (Humans) in WarCraft 3. It's great, accurate, and innovative in its changes which won't turn people off....
  1. 17:50, 2nd May 2016
    StoPCampinGn00b:

    This set of nostalgic missions are exactly what the description advertises - the remake of WarCraft 1 (Humans) in WarCraft 3. It's great, accurate, and innovative in its changes which won't turn people off. It's not 'the' replica in WC3, but it's a full on conversion unit stats, cinematics, sounds, and all. There could be more sounds taken from the game to get the atmosphere better, such as the original reign of fire spell, though. There's plenty of file size space to spare for future add-ons.

    Yeah, the gameplay could get slow especially when trying to find the last orcish stragglers to pick off, but that's how WC1 is and I find it as a non-issue for gameplay design. I personally give no shame to those who use iseedeadpeople after killing the bases :)

    There are no glaring issues with the campaign nor any major bugs. The occasional misspelling or uncomfortably more difficult mission is the lowest it gets. One specific nit-pick is that normal armor has the description of medium armor, and medium armor is used in the game (Medivh).

    The visuals we're decent, but also could've had a more retro look if you looked for some custom tiles, trees, or projectile effects for flash. Nothing wrong here, but could be cooler and more visual "happy".

    Overall, this is a successful remake is an entertaining one and after all the work over the past few years shown in this thread, it now deserves a 4/5.

    PS. Holy fucking Catapult AoE killing 6 of my bunched units! Also, get rekt Sauron.

    17:59, 2nd Feb 2010
    ap0calypse: Approved
     
  2. maxbun

    maxbun

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    Did you get the Warcraft 1 model pack because i have it.I did not dowload it yet.
     
  3. LordPerenoldeII

    LordPerenoldeII

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    mmm never heard of that pack O_O

    WHAT'S IN THIS CAMPAIGN:
    You play as a regeant under the service of King Llane. After normal and common management duties your skills are quick noticed and you're put on the front against the cruelest and ruthless orcs. Conspirations, secret spies, world destructive plots and border battles will lead to the final prize: the freedom prize at Blackrock Spire!
     
    Last edited: Feb 4, 2010
  4. M1n1sh4

    M1n1sh4

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    Good work 3/5
    But I think that It needs more dedication.
    Human Archers are Crossbowmen, there isn't a road system...
    Keep working ^^

    P.S: In Warcraft 1 you can only select one unit, not four ¬¬
     
  5. LordPerenoldeII

    LordPerenoldeII

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    see the other thread for your answer, m1n1sh4.
     
  6. Talamond

    Talamond

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    Well, I think it's a perfect idea to take scenario of WC to the WC3...
    Hm, I voted 4/5!
    xD, WC - it's...
    Sorry for the bad english...
     
  7. Ultimate_MapCreator

    Ultimate_MapCreator

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    What's with the strange interface sounds (not enough gold, lumber, etc.) for some stuff? It's... italian!?
     
  8. Alrik.ger

    Alrik.ger

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    No you cannot just select one unit, you can select up to 4 in wc1, that's correct.

    Damn dude, I was working on exactly the same thing, included music and all :D but stopped after creating the first 3 orc levels^^

    Good job, i will test it
     
  9. LordPerenoldeII

    LordPerenoldeII

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    Yeah :D that was a bug because of the peasants that are peons in reality(just with a different model & voice) because they have to build hidden in structures like peons do. The fact is that when a mine is about to be depleted or it miss some resources, it plays the orc voice because of them! Consider it a fabric-mark though ;)
     
  10. Forgotten_Warlord

    Forgotten_Warlord

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    Is this the actual lore?
     
  11. LordPerenoldeII

    LordPerenoldeII

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    That's EXACTLY what i did 5 years ago. It made me stop the proj for at least 8 months. Then i had an idea that made me say:"I should work for Blizzard! What am i doing here!!" and the project continued for the subsequent 2 years.
     
  12. Trilby

    Trilby

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    You have to hold the Ctrl button, then drag and click D:
     
  13. LordPerenoldeII

    LordPerenoldeII

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    asd, that's what i answered to him in the orc-camp thread. He placed a copy of his post here and there. <_<
     
  14. muaddib

    muaddib

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    well, firstly, lord perenold, i'd like to say job well done creating those two warcraft 1 remakes, i never had the chance to play the original game.
    secondly, it looks promising, downloading them both, and gonna check it out, cheers :)
     
  15. tanthanh121

    tanthanh121

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    A job well done on recreating Warcraft I.
     
  16. wadawd

    wadawd

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    it wont work it only sends me back to the campaign screen
     
  17. supertoinkz

    supertoinkz

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    check if you use 1.24
     
  18. wadawd

    wadawd

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    no i use 1.21
     
  19. wadawd

    wadawd

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    Could u make a campaign of Warcraft 2???????