2019.07.01
- Adjusted enemy AI on some missions
- Balanced and fixed some spells, and unit properties
- Fixed several wrong sound outputs
- Fixed several tooltips, hotkeys and icons
2019.04.09
- Fixed/Adjusted ranger scouting
- Minor unit property, ability fixes
2019.03.26
- Fixed a potential crash on Mission V. due to the zeppelin going out of bounds
- Hero revive cost now depends on level
- Fixed minus starting hero defense
- Smaller spell fixes and balance adjustments
2019.03.14
- Added playable Heroes throughout the campaign, it can be enabled/disabled on Mission I.
- Updated terrains, objects
- Fixes on spells, special attacks
- Updated some models
2019.02.16
- Fixed Human barracks lumber cost
- Updated Ogre Mound model
- Adjusted sight ranges
- Smaller fixes
2019.02.10
- Reworked the oil system, oil gathering should be more smooth and stable
- Removed jass codes, for possible better stability
- Fixed oil board not showing after reloading a save
- Fixed oil patches/platforms disappearing in some cases
- Fixed paladin heal auto-cast
- Enabled all missions to be playable from the get-go
2014.12.26
- Replaced the ogre on Mission VII
- Fixed gold increments from 5 to 10
- Fixed the enemy's upgrading to max levels on Mission V
- Fixed Intro cinematics invisible cannons
- Fixed goblin zeppelins on several maps