Moderator
M
Moderator
17:37, 9th Apr 2014
Orcnet: Map approved.
Orcnet: Map approved.
(16 ratings)
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Are you making Act 4 of the campaign?
You might think of an alternative ending, since Orcs have lost the second war due to Guldans uprising. Therefore the Siege of Dalaran and most of all The Fall of Lordaeron missions make little sense. Still In the ending cutscene you could show the alliance reinforcements arrive and push the orc army back instead of an orc victory cutscene.
Does this let you select 12 units, unlike in the original?
Yes, there is a map based on wc1 that will only let you select one unit at a time however.
When I started the campaign and then quit to another one, it retained all the Orc sounds (such as the "work complete" notification, or the Grunt death sounds) from WCII.
Some problems, hopefully they can be ironed out.
The intro screen has both the standard music and the WII music playing.
Game crashed on the third level for some reason.
Third level has a lot of wonky cliffs, making for some very strange pathfinding.
While making the oil patches gold mines is a decent compromise, they're destroyed along with the oil platform built on them. Had to finish the third level via cheat because of that.
The sixth level has no loading screen.
Eye of Kilrogg can be attacked by footmen and ballistae.
Not enough farms gets "Error message missing!".
The lumber bonus doesn't apply until you build a lumber mill (as in, if a lumber mill is among the starter buildings it doesn't get you the bonus, you need to build a new one).
Troll regeneration doesn't work.
Exorcism apparently works on normal units instead of just skeletons and Death Knights.
Autocasting Raise Dead gets the same tooltip twice.
I always thought it was 2 hots, but this is correct, 50-130 dmg and destroyers have 100 hp. easily can be one shotted.Ships damage isn't correct: Ogre Juggernaught in War2 could destroy a Troll Destroyer in a hit, here takes much more! A cool feature of War was the chance to speed up the construction of your buildings using many peons/peasants, here is not available. Orc peon when builds here get inside the building like in War2, but his human counterpart, the peasant not.
The damage is show correct, but in game not. In mission 12 I've attacked 2 troll destroyers and giang turtle with a Juggernaught + 2 destroyers, and tooks a lot of fire.
It's a remake of the WC2 campaign, I don't even..The story lacks originality 1/5.