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Warcraft II: Orc Campaign

Submitted by Helldoom
This bundle is marked as approved. It works and satisfies the submission rules.
「Warcraft II: Orc」

By Helldoom

Gameplay
A complete remake of Blizzard Entertainment's Warcraft II: Tides of Darkness Orc campaign. Featuring most of the old Wacraft II models, icons, music and sounds, and many more.
You can play through the Campaign in the original setting, or from the first Mission you can set to advance with leader of the Horde, who fight during the Second War.

Screenshots


[​IMG]
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Credits

Blizzard Entertainment
Red XIII - Most of the great Warcraft 2 models
Tauer - Orgrim, Gul'dan models
AndrewOverload519 - Mage model
Ket - Church model
PROXY - Ogre Mage, Zeppelin models
supertoinkz - Human Transport, Orc Oil Tanker, Ogre models
Dmitry Rommel - Orc transport model
Mephestrial - Orc oil platform model
Kam - Gnomish submarine model
Tarn - Skeleton model
Tranquil - King cinematic model
MadseN - Cinematic Cannon model
RightField - Archdemon
Stefan.K - Khadgar, Turalyon, Saurfang model
Mc ! - Alleria model
Ujimasa Hojo - Thoras Trollbane model
apaka - Zul'jin
HerrDave - Rend Blackhand
Holy Crusader - Blackrock Blademaster (Maim) skin
Necrokenis - Teron Gorefiend model
Svetli - Orgrim Doomhammer icon
LordGandulfo88 - Saurfang icon
PrinceYaser - Rend Blackhand icon

Changelog

2019.07.01
- Adjusted enemy AI on some missions
- Balanced and fixed some spells, and unit properties
- Fixed several wrong sound outputs
- Fixed several tooltips, hotkeys and icons

2019.04.09
- Fixed lumber bonus upgrade
- Fixed/Adjusted berserker scout upgrade
- Minor unit property, and ability fixes
- Fixed terrains issues on Mission VII
- Changed victory screen
- Credits update

2019.03.26
- Hero revive cost now depends on level
- Fixed minus starting hero defense
- Smaller spell fixes and balance adjustments

2019.03.04
- Added playable Heroes throughout the campaign, it can be enabled/disabled on Mission I.​
- Updated terrains, objects
- Fixes on spells, special attack

2019.02.16
- Updated Ogre Mound model
- Adjusted sight ranges
- Reworked the oil system, oil gathering should be more smooth and stable
- Removed jass codes, for possible better stability
- Fixed oil board not showing after reloading a save
- Fixed oil patches/platforms disappearing in some cases
- Fixed paladin heal auto-cast
- Enabled all missions to be playable from the get-go
- Smaller fixes
2014.08.02
- Replaced some models
- Fixed on map 14 not being able to harvest oil
- Adjusted research times

2014.07.20
- Added/Replaced more models
- Balanced armor and damage bonuses
- Fixed Ogre's sounds
- Fixed Death Knight's death sound
- Fixed Polymorph to make the target into a neutral critter
- Fixed Exorcism usable on non-undead units
- Fixed Death and Decay destroying trees

2014.07.12
- Fixed Oil Platforms not being destroyed after being depleted
- Fixed Oil items spawning after destroying enemy Oil Platforms
- Fixed Oil item dropping from Oil Tankers after death
- Fixed Oil Patches not having the correct oil quantity

2014.07.05
- All maps finished:
- Added Mission XII, XIII, and XIV (Act IV)
- Added Intro and Outro cinematics
- Implemented oil system
- Added dragon, gryphon rider and mage's fireball attacks to do consequtive damage behind the target
- Modified and adjusted some spells
- Added most of the original Warcraft II cheat codes
- Adjusted starting properties
- Fixed Troll Berserker regeneration
- Fixed error message missing on "Not enough Farms"
- Fixed Eye of Kilrogg able to be attacked by ground units
- Changed file name to "War2_Orc.w3n"

2014.05.18
- Added Mission IX, X, and XI (Act III finished)
- Renamed Chapters to Missions, and made numbering according to map order
- More new models were added, or replaced
- Fixed Eye of Kilrogg not being a 'fly' unit

2014.04.27
- Added many new models
- Modified terrain on maps to be more varied, and fixed some pathing
- Added tooltips to units found in the Warcraft II manual

2014.04.12
- Fixed Orc Guard and Cannon Tower's gold and lumber cost
- Fixed food limit, and upkeep
- Fixed Ogre's "weapon" sound
- Fixed enemy Oil Platforms not leaving an Oil Patch behind
- Fixed map 6 not showing the loading screen
- Adjusted some of map 3's terrain issues​


Map Description Generator 「By Vengeancekael」



Keywords:
Wacraft II, Warcraft 2, Orc campaign, War II, Orcnet was here
Contents

Warcraft II: Orc Campaign (Campaign)

Reviews
Moderator
17:37, 9th Apr 2014 Orcnet: Map approved.
  1. 17:37, 9th Apr 2014
    Orcnet: Map approved.
     
  2. eubz

    eubz

    Map Reviewer

    Joined:
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    Maps:
    26
    Spells:
    7
    Tutorials:
    7
    Resources:
    135
    69.57 mb? Whoah, that's too huge!
     
  3. Theoden of KoMe

    Theoden of KoMe

    Joined:
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    The latin Numbers for chapters are 1=I , 2=II , 3=III , 4=IV , 5=V, 6=VI, 7=VII, 8=VIII, 9=IX and 10=X
    Its a simple method to remember them just remember I=1 and V=5.Then I+I+I..... whatever but 4 is V-I which in latin is the other way round and so we have IV which is 4.Same goes with 9,14,19,24,99..... etc.
     
  4. Mechanical Man

    Mechanical Man

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    I thought he imported stuff in each additional map, but it's not true. Apparently there is so much imports that amounts to 70 mb.
     
  5. LordDz

    LordDz

    Joined:
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    It's a campaign, why is the size even a problem?
     
  6. Streak

    Streak

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    Something is saying warcraft 2 on warcraft 3 surprised
     
  7. Orcnet

    Orcnet

    Joined:
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    Quite a good change/convert of the usual warcraft 3, map approved.
     
  8. Keal

    Keal

    Joined:
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    Well started to play the Campaign but cant finish Chapter 3. When i kill the Oil Derricks from the Nation of Azeroth i cant build one of my own
     
  9. rcshaggy

    rcshaggy

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    When I was trying to remake Warcraft III, I was thinking of making the maps all nice and detailed like in Warcraft III and actually have hero units to help the other units.
    Oh well that didn't come to pass, but I am willing to try this out.
     
  10. DoomQuaker

    DoomQuaker

    Joined:
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    Scars of Conflict models are way better. I suggest to use the elven archer found on wc3campaign instead of the one in low quality included in the campaign.
     
  11. cleavinghammer

    cleavinghammer

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    Some problems, hopefully they can be ironed out.

    The intro screen has both the standard music and the WII music playing.

    Game crashed on the third level for some reason.

    Third level has a lot of wonky cliffs, making for some very strange pathfinding.

    While making the oil patches gold mines is a decent compromise, they're destroyed along with the oil platform built on them. Had to finish the third level via cheat because of that.

    The sixth level has no loading screen.
     
    Last edited: Apr 10, 2014
  12. Go'el

    Go'el

    Joined:
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    Sounds good, I'm donwloading it...
    Now a human version?
     
  13. Solu9

    Solu9

    Joined:
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    This is really interesting.
    I have on several occasions thought about doing this myself.

    And to you people complaining or even mentioning the file size. Come on...
    It's a single player campaign ergo the size is completely irrelevant.
    AND.
    If you are offput by the size because of download time you seriously need to invest in a better connection.
     
  14. LordDz

    LordDz

    Joined:
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    Upgrading to a Guard Tower gives you gold and lumber, give the advanced build button to the workers from start and set the requirements on the buildings instead.

    Keep it up!
     
  15. cleavinghammer

    cleavinghammer

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    Eye of Kilrogg is a ground unit.

    Upkeep is still present.
     
  16. DoomQuaker

    DoomQuaker

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    Very nice updates! Excellent choices with the models, now the campaigns looks better, also with improved terrain. I hope to see it finished. Finally a great War 2 Remake. 5/5
     
  17. cleavinghammer

    cleavinghammer

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    I agree, the terrain is a lot nicer.

    Eye of Kilrogg is still a ground unit.

    A problem I've noticed is that ships are massively nerfed due to the water counting as a lower cliff level (you should also make them do siege damage). Can that be fixed?
     
  18. DrarenThiralas

    DrarenThiralas

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    That's awesome! 4/5, for some minor details like oil system and such.
     
  19. cleavinghammer

    cleavinghammer

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    Eye of Kilrogg can be attacked by footmen and ballistae.
    Not enough farms gets "Error message missing!".
    The lumber bonus doesn't apply until you build a lumber mill (as in, if a lumber mill is among the starter buildings it doesn't get you the bonus, you need to build a new one).
    Troll regeneration doesn't work.
    Exorcism apparently works on normal units instead of just skeletons and Death Knights.
    Autocasting Raise Dead gets the same tooltip twice.
     
    Last edited: May 26, 2014