1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. We have recently started the 16th edition of the Mini Mapping Contest. The theme is mini RPG. Do check it out and have fun.
    Dismiss Notice
  5. Dismiss Notice
  6. The Highway to Hell has been laid open. Come along and participate in the 5th Special Effect Contest.
    Dismiss Notice
  7. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Warcraft II: Human Campaign

Submitted by Helldoom
This bundle is marked as approved. It works and satisfies the submission rules.
「Warcraft II: Human」

By Helldoom

Gameplay
A complete remake of Blizzard Entertainment's Warcraft II: Tides of Darkness Human campaign. Featuring most of the old Wacraft II models, icons, music, sounds, cheats and many more.
You can play through the Campaign in the original setting, or from the first Mission you can set to advance with leader of the Alliance, who fight during the Second War.

Screenshots

[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]

Credits

Blizzard Entertainment,
Red XIII - Most of the great Warcraft 2 models
AndrewOverload519 - Mage model
Ket - Church model
PROXY - Ogre Mage, Zeppelin models
supertoinkz - Human Transport, Orc Oil Tanker, Ogre models
Dmitry Rommel - Orc transport model
Mephestrial - Orc oil platform model
Kam - Gnomish submarine model
Tarn - Skeleton model
Tranquil - King cinematic model
MadseN - Cinematic Cannon model
RightField - Archdemon
Tauer - Orgrim, Gul'dan, Kilrogg model
Stefan.K - Khadgar, Turalyon, Zuluhed, Saurfang model
Mc ! - Alleria model
Ujimasa Hojo - Thoras Trollbane, Aiden model
TurieL - Brann model
apaka - Zul'jin
HerrDave - Rend Blackhand
Holy Crusader - Blackrock Blademaster (Maim) skin
Necrokenis - Teron Gorefiend model

Changelog

2019.07.01
- Adjusted enemy AI on some missions
- Balanced and fixed some spells, and unit properties
- Fixed several wrong sound outputs
- Fixed several tooltips, hotkeys and icons
2019.04.09
- Fixed/Adjusted ranger scouting
- Minor unit property, ability fixes
2019.03.26
- Fixed a potential crash on Mission V. due to the zeppelin going out of bounds
- Hero revive cost now depends on level
- Fixed minus starting hero defense
- Smaller spell fixes and balance adjustments
2019.03.14
- Added playable Heroes throughout the campaign, it can be enabled/disabled on Mission I.
- Updated terrains, objects
- Fixes on spells, special attacks
- Updated some models
2019.02.16
- Fixed Human barracks lumber cost
- Updated Ogre Mound model
- Adjusted sight ranges
- Smaller fixes​
2019.02.10
- Reworked the oil system, oil gathering should be more smooth and stable
- Removed jass codes, for possible better stability
- Fixed oil board not showing after reloading a save
- Fixed oil patches/platforms disappearing in some cases
- Fixed paladin heal auto-cast
- Enabled all missions to be playable from the get-go
2014.12.26
- Replaced the ogre on Mission VII
- Fixed gold increments from 5 to 10
- Fixed the enemy's upgrading to max levels on Mission V
- Fixed Intro cinematics invisible cannons
- Fixed goblin zeppelins on several maps​


Map Description Generator 「By Vengeancekael」



Keywords:
Warcraft 2, Warcraft II, War 2, Human campaign, Tides of Darkness
Contents

Warcraft II: Human Campaign (Campaign)

Reviews
Moderator
http://www.hiveworkshop.com/forums/members/stopcampingn00b/"][IMG][c]Moderator: StoPCampinGn00b[IMG][IMG] Warcraft II: Human Campaign by Helldoom [IMG] RATINGS Scores[/COLOR]] Gameplay: 21/30 Terrain & Scenery: 14/20 Total Score: 35/50...
  1. Kiwyh

    Kiwyh

    Joined:
    Oct 31, 2014
    Messages:
    6
    Resources:
    0
    Resources:
    0
    There are Warcraft 3 Goblin Zeppelins throughout the maps. They must be replaced by normal orcish Goblin Zeppelins. Easy to do with the Replace units tool in WE.

    The invisible canon thing is easy to fix, I did it by importing in WE the file OldCanon2.mdx that I imported from the Orc Campaign. Since it's the same intro cinematic, it works.

    By the way, Helldoom, are you still alive ? If you plan to abandon this, please say it here so we can continue your fantastic work by fixing remainings bugs and remaking Beyond the Dark Portal.
     
  2. Helldoom

    Helldoom

    Joined:
    Jul 9, 2011
    Messages:
    18
    Resources:
    5
    Maps:
    5
    Resources:
    5
    Fixed some bugs and made some adjustments.
    Concerning the difficulty and the enemy's upgrade system, it does differ a little from the original. I tried to remain somewhat close to what it's supposed to be like, but decided to make the AI increasingly difficult (as much as I could), as in Warcraft II it seemes rather inconsistent. I hope it doesn't take away too much from it.

    Oil refineries didn't make it, because of the lack of models. If there is ever gonna be a WCII orc and human refinery model made and useable, I'll put them in. Untill then the Foundry serves as the boost to oil gathering.

    Unfortunatly I couldn't really find what causes crashes on some missions.

    As to Beyond the Dark Portal campaigns. I can't really find the time and mood to start doing those yet. However you can freely use my campaigns as you wish, just give some credit to me and everyone else mentioned here.
     
  3. cleavinghammer

    cleavinghammer

    Joined:
    Apr 6, 2010
    Messages:
    2,608
    Resources:
    0
    Resources:
    0
    Got a crash on the first mission of Act 2, when the only enemies left were some ships.
    The map select screen has the orcish cursor.
    Loading a saved game removes the oil scoreboard, preventing shipbuilding.
    Bug with Healing: the Paladins that target themselves don't heal but still lose mana. And if set to autocast (thanks for that, by the way) they don't seem to heal anyone at all.
     
    Last edited: Dec 26, 2014
  4. Kiwyh

    Kiwyh

    Joined:
    Oct 31, 2014
    Messages:
    6
    Resources:
    0
    Resources:
    0
    Thank you.

    Could you tell us what plugins and versions of WE you use ?

    I use the latest JNGP (2.0.7), and some changes can corrupt the map and black-screen when trying to launch the mission.

    Using the same tools would be important if someone want to expand your work with new campaigns. Remaking Warcraft 2 is already complicated enough, nobody wants to bother with small plugins compatibility issues.

    The default World Editor can't open this campaign, you need plugins. In this case, I think using UMSWE will get you rid of this message.
     
    Last edited: Dec 26, 2014
  5. WarcraftHero0121

    WarcraftHero0121

    Joined:
    May 7, 2014
    Messages:
    3
    Resources:
    0
    Resources:
    0
    About the changelog and the change in Mission 5. It is not just Mission 5. It is every mission in the game. Mission 4 has orcs not upgrade and rarely train catapults.

    The upgrades in each mission are different.

    If you want a list:
    Mission 1 - No possible upgrades at this point:
    Mission 2 - Humans can only upgrade this mission with lumber mill to level 2 (or level 3 if you played this mission)
    Mission 3 - Same as last mission for upgrade
    Mission 4 - orc does not upgrade, but player can upgrade two levels in arrow (for ships, orcs don’t upgrade, but humans can by one level each)
    Mission 5 – orc does not upgrade, but player can upgrade one of each levels in blacksmith (sword, armor, and ballista) (same for lumber mill) (same for shipyard here from Mission 4)
    Mission 6 – Orcs upgrade to level one in blacksmith (one upgrade) and one in lumber mill while humans can max both blacksmith and lumber mill
    Mission 7 – Humans can upgrade to max through shipyard (along with other upgrades) and all Orcs I believe were stuck at level 1 for everything
    Mission 8 – Humans gain only healing skill after becoming paladin (blue orcs gain bloodlust and only one level of each from blacksmith); red and purple don’t upgrade
    Mission 9 – No upgrades this mission (Gold mine had 70000 in it if I recall, not 12500 – forgot to mention that in the last post)
    Mission 10 – Orcs death knights don’t upgrade, and I have not seen the enemy upgrade their ships also; humans gain exorcism here
    Mission 11 – Enemy upgrades I believe like normal (enemy mages get all powers but do it very slow), maybe one less level, but you get only slow and flame shield; the demo squads can easily dispatch towers (they do less damage when I looked at that map when I skipped a few missions to see what each mission has)
    Mission 12 – Humans gain invisibility power for mages
    Mission 13 – Humans gain submarines that cannot be upgraded; humans gain all spell upgrades
    Mission 14 – No new research

    I have to look further for the last three missions to be accurate. I know that the orcs will have berserkers during some of the missions.
     
    Last edited: Dec 26, 2014
  6. Kiwyh

    Kiwyh

    Joined:
    Oct 31, 2014
    Messages:
    6
    Resources:
    0
    Resources:
    0
    In Mission 5, a Goblin Zeppelin have the wrong faction. The unit is neutral passive instead of Black Tooth Grin Clan.
     
  7. cleavinghammer

    cleavinghammer

    Joined:
    Apr 6, 2010
    Messages:
    2,608
    Resources:
    0
    Resources:
    0
    Submarines can attack air.

    Bug on the last level: Oil platforms don't show up when built (or being built), the only way to get oil is to let the tanker be, after which it's the only one to get oil. Also one of the platforms started construction and immediately stopped, and was unable to cancel.
    Player's name mispelled as Nation of Azero.

    I would suggest making flyer attacks artillery, so they can be dodged.
     
    Last edited: Dec 30, 2014
  8. Luffy

    Luffy

    Joined:
    Dec 28, 2008
    Messages:
    607
    Resources:
    0
    Resources:
    0
    There is a fatal error going in mission 5.

    Also, please create beyond the dark portal campaigns as well!
     
  9. Azcalmo

    Azcalmo

    Joined:
    Dec 24, 2014
    Messages:
    9
    Resources:
    0
    Resources:
    0
    esta campaña tiene buena dificultad.
    buen trabajo.
     
  10. arno57

    arno57

    Joined:
    Apr 13, 2015
    Messages:
    1
    Resources:
    0
    Resources:
    0
    Awesome really, i love the classic warcraft games, childhoods joys i guess. My question is actually, if there is going to be also a remake of WarCraft II: Beyond the Dark Portal in warcraft III? Because that would be really awesome.
     
  11. nicraxx mod

    nicraxx mod

    Joined:
    Feb 4, 2013
    Messages:
    5
    Resources:
    0
    Resources:
    0
    very good map, i playing it!
     
  12. nicraxx mod

    nicraxx mod

    Joined:
    Feb 4, 2013
    Messages:
    5
    Resources:
    0
    Resources:
    0
    the oil statue and plataforms dissapear when you save the game, i checked it, and the enemy towers doesn't attack the player.
     
  13. fony

    fony

    Joined:
    Jun 4, 2015
    Messages:
    13
    Resources:
    0
    Resources:
    0
    I agree with admiral Proudmore there is alot of bugs and the oil platforms dissapear also the game crashed over and over on the mission when you got to escort the rebel peasents back to the circle of power and beyond the dark portal campaign would be great as long as its playable without the same problems
     
  14. klock

    klock

    Joined:
    Jul 19, 2015
    Messages:
    1
    Resources:
    0
    Resources:
    0
    Is it me? or the servers are super slow?
    it says it will take me 2hrs to download 79MB file o_O
    also,what version of warcraft 3 do i need for this to work?
    i just throw the files into the game file and it works?
     
  15. Blazethesage

    Blazethesage

    Joined:
    Jul 17, 2015
    Messages:
    38
    Resources:
    0
    Resources:
    0
    The one comment I have to make about both this campaign and its Orcish counterpart is that the size of the maps compared to the units is much larger than in the original game, while sight and attack range have not been adjusted to compensate for this. This does cause a few discrepancies - such as in some levels, not being able to attack certain buildings from the sea, where it would have been possible to do so in the original game. It also means several maps where the initial gold mine is not revealed by starting units' sight when it was in the original.
     
  16. deepstrasz

    deepstrasz

    Map Reviewer

    Joined:
    Jun 4, 2009
    Messages:
    12,638
    Resources:
    1
    Maps:
    1
    Resources:
    1
    I would surely have finished this if not for that Oil brain crunching bug (see below). Another thing is that it's not much originality put in the remaking of the WcII campaign. It's almost a copy nothing more. See the Warcraft: Orcs & Humans remake on Hiveworkshop. It's innovative.

    Some stuff:
    -it would be fine if every unit would be shown as grey as in WcIII and the requirement for it written

    prologue:
    -cannons shoot nothing. No wonder the orcs didn't lose any ship

    Act1 (first level):
    -well Peasants don't build like in Warcraft II but like in WcIII and they can also gather to build faster
    -you don't actually build four Farms, as the quest says but only 3, as one was already built

    Act1 (Southshore):
    -make the Oil Patches look differently on the minimap like the Entangled Gold Mine, the Haunted Gold Mine or somehow else than like the normal Gold Mine
    -there's no description on the Build ability of the Oil Tanker and it's also placed abnormally than where the Peasant Build is. It also does not have a hotkey (at least written)
    -the Oil Patch disappears once the Oil Platform is placed. Could use a program to fuse the models
    -should increase/modify the south border for the distinction between the soil and water planes can be seen. This also appears in other water containing levels

    ActII (Khaz Modan):
    -I've just seen a Goblin Zeppelin that was... neutral (?) and after some seconds the game crashed. But it might have been because I've sent the Flying Machine in the down right corner of the map
    -the Oil table is nowhere to be seen. It disappears on load game
    -big bug: if a ship is in the Oil Patch while the Tanker starts to build the Platform that unit will disappear and others may become paused (player's control over them is lost)
    -Oil Tanker's selection circle is somewhere down under the boat
    -repairing ships doesn't take oil
    -random crash again after sending the Flying Machine somewhere and setting waypoints on the map for the ships to follow
    -you know there was that thing when the enemy buildings were destroyed that their units came to attack the player at the end so no time was wasted on further scouting

    Dun Algaz:
    -Peasants have the advanced building ability copied but it's "invisible"/a black square under the hold position button
    -need to sort out the AI on this level. The third or fourth wave, they attacked with 4 to 6 Ogres and then after 30 seconds or so, with a normal 2 Grunts & 2 Trolls wave. On restart they did not do that. Then later in the game they did not attack anymore
    -I don't remember, were the Ballista upgrades so quickly researched in WcII?

    Grim Batol:
    -big bug: a WcIII Ogre Mauler is behind the walls somewhere southeast from the player's start point. Now it wouldn't be a problem to kill it with the Catapults. But what if the wall was destroyed and the Ogre was still alive?
    -you have to fix the oil table disappearance on load and also the fact that the Oil Tanker can't build the Platform anymore...

    If it weren't for that crucial Oil related bug I would have spent more time on this. Maybe the future will have this campaign fixed.
     
  17. aviruez91

    aviruez91

    Joined:
    Jun 3, 2015
    Messages:
    1
    Resources:
    0
    Resources:
    0
    are you thinking about WCII Beyond the Dark Portal?
     
  18. KenkenLanang

    KenkenLanang

    Joined:
    Sep 25, 2015
    Messages:
    9
    Resources:
    0
    Resources:
    0
    Why after Attack on Zul'dare (if i not wrong) in chap 4-5, I am exit to main menu Single Player? Please reply
     
  19. Anaxie

    Anaxie

    Joined:
    Oct 26, 2015
    Messages:
    788
    Resources:
    1
    Maps:
    1
    Resources:
    1
    If someone could fix the game breaking bug with the oil platforms and resource I think everyone would appreciate. Feels like the biggest issue was never addressed or abandoned
     
  20. CoolGuyHB

    CoolGuyHB

    Joined:
    Feb 16, 2016
    Messages:
    1
    Resources:
    0
    Resources:
    0
    whats required to use this mod? i have the orc and human campaign mods in their own folders in the maps folder. but the mod file doesnt show up