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Warcraft II Beyond the Dark Portal: Human Campaign

Submitted by Helldoom
This bundle is marked as approved. It works and satisfies the submission rules.
「Warcraft 2 Beyond the Dark Portal - Human」

By Helldoom

Gameplay
A complete remake of Blizzard Entertainment's Warcraft II: Beyond the Dark Portal Human campaign. Featuring most of the old Wacraft II models, icons, music and sounds, and many more.
You can play through the Campaign in the original setting, or from the first Mission you can set to advance with the leaders of the Alliance, who fight during Beyond the Dark Portal.

Screenshots


[​IMG]
[​IMG]
[​IMG]
[​IMG]

Credits

Blizzard Entertainment
Red XIII - Most of the great Warcraft 2 models
AndrewOverload519 - Mage model
Ket - Church model
PROXY - Ogre Mage, Zeppelin models
supertoinkz - Human Transport, Orc Oil Tanker, Ogre models
Dmitry Rommel - Orc transport model
Mephestrial - Orc oil platform model
Kam - Gnomish submarine model
Tarn - Skeleton model
Tranquil - King cinematic model
MadseN - Cinematic Cannon model
RightField - Archdemon
Tauer - Orgrim, Gul'dan, Dentarg. Kilrogg, Grom, Kargath model
Stefan.K - Khadgar, Turalyon, Zuluhed, Saurfang model
Mc ! - Alleria model
Ujimasa Hojo - Thoras Trollbane, Aiden model
TurieL - Brann model
apaka - Zul'jin
HerrDave - Rend Blackhand
Holy Crusader - Blackrock Blademaster (Maim) skin
Necrokenis - Teron Gorefiend model
Svetli - Orgrim Doomhammer icon
LordGandulfo88 - Saurfang icon
PrinceYaser - Rend Blackhand icon
Asssssvi - Footman cinematic model
Mister_Haudrauf - Tagar, Thunderlord raider model
RightField - Cinematic book model

Changelog

v1.2
- Adjusted enemy AI on some missions
- Balanced and fixed some spells, and unit properties
- Fixed several wrong sound outputs
- Fixed several tooltips, hotkeys and icons




Keywords:
Warcraft II, Warcraft 2, War II, War2, Beyond the Dark Portal, BtDP, Human campaign
Contents

Warcraft II BtDP: Human Campaign (Campaign)

Reviews
deepstrasz
[spoiler] You should fix what others have mentioned. It works on 1.31.1 PTR. Approved. If you want more reviews, you should participate in the The Grand Review Exchange! R U L E S Site Rules Map Submission Rules M A P - D E S C R I P T I O N...
  1. DemonHunter13

    DemonHunter13

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    Oh cool! And so the Alliance Campaign for the Beyond the Dark Portal is here!

    This finally completes the entire circle of the Warcraft series campaigns.

    Sadly, whenever I try it, it only turns to black... WC3 does not crash, but it just simply turns black and unplayable overall
     
  2. Helldoom

    Helldoom

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    Strange, when exactly are you getting a black screen, at loading the campaign itself or one of the maps? Also to make sure you are using the current WC3 version, right?
     
  3. BlackFlag

    BlackFlag

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    Finally we can play WC2 expansion with "modern" graphics..
     
  4. Szaburo

    Szaburo

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    Same problem here. When I open the first quest, the game goes black and nothing happens. With the rest, the game closes.
     
  5. Supernickman 32

    Supernickman 32

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    Great job as usual! I'm bit surprised by the fact that none of your recent uploads are approved nor even reviewed. Although the altered melee was at least reviewed once.
     
    Last edited: Apr 13, 2019
  6. deepstrasz

    deepstrasz

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    Are you playing it at least on 1.29 patch version?

    BtDPHCCurrent.png
     
  7. cleavinghammer

    cleavinghammer

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    Searing arrows don't work on ships or mechanical units.

    The campaign uses the orc rescue sound (when the sound plays at all).
     
    Last edited: May 11, 2019
  8. cleavinghammer

    cleavinghammer

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    (Also present in the first campaign):
    * Danath's Defend tooltips say he reduces less damage at higher levels.
    * Turalyon's Flame Strike: Just doesn't do enough damage, maybe give him a healing spell instead.

    First level: Upgraded Paladins don't get Sacred Vision (and no spell research).

    Second level: Units fight over the intro scroll. This can result in a tower being spared.
    Enemy waves have this distressing tendency to bunch up so they attack at the same time.
     
    Last edited: May 12, 2019
  9. BizzaroFukuro

    BizzaroFukuro

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    Mission 2 was extremely hard in the beginning phase when 3 enemies attack constantly, sometimes simultaneously.
    I don't remember this mission being that hard in WC2. Or maybe I'm just bad.

    Also some models are bugged. In mission 3 this (see the screenshot) happened to me.
    High polygon count or something. Restarting the game didn't help, but oh well, completed the mission nonetheless.
     

    Attached Files:

  10. deepstrasz

    deepstrasz

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    1. Searing Arrows doesn't work on units if used without letting be autocast but it takes mana.
    2. Turalyon's For the Alliance doesn't really say what it does/gives. Holy Flames says: followed by minor damage for 6 seconds. Minor meaning, less than 1?
    3. On the second level, you can briefly see the ogres and walls and whatnot right before the mission briefing starts.
    4. Demolish hasn't any description but blank space expanding the description box.
    5. You can make Holy Weapons have the autocast borders with this: Button Manager v1.8.2
    6. Tankers and Oil Platform selection circles too low.
    7. Oil Tanker Build description null plus I think it should be placed right under patrol.
    8. Got a crash after sending Turalyon to the portal circle of power after destroying all enemy main buildings. It worked when I sent Turalyon to the circle before destroying the purple fortress.
    9. The Daemon has hero glow. Units with it usually have no decay animation and their bodies remain for quite an amount of time on the field.
    10. Shadowmoon has enemy critters in their base; portal in the middle mission with Turalyon.
    11. Oil patches are almost invisible on green water during the night.
    12. You can win the level by building three shipyards and not having to destroy the enemy ones; map after the one with Turalyon protecting the dark portal.
    13. Khadgar's Arcane Blast doesn't say how much damage it deals.
    14. When learning Storm Hammers, the icon is that of Divine Shield being deactivated.
    15. Fenris Wolfbrother has no her glow. Other another model or: How to add Hero Glow without Modeling
    16. Kurdran doesn't have hero glow.
    17. Holding out=/=destroy all enemy buildings.
    18. Lavabolt=Firebolt. Also, Mogor has no hero glow.
    19. Exorcism and Healing don't mention any values.
    20. Spray of Arrows has a double S at the beginning of which one is yellowed like the hotkey.
    21. The gold mine in the western enemy base is considered an enemy.
    22. The Dark Portal can't be selected but can be targeted by units right-clicking on it or using the attack command on it. The problem is, you don't know how much HP it has left even by enabling the health bars. And, only Khadgar can target it. Well, it catches fire and it can be destroyed.
    23. Searing Arrows can be used on allied/owned units.
    You should fix what others have mentioned.

    It works on 1.31.1 PTR.

    Approved.



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  11. General_Undead

    General_Undead

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    I had a little heart attack.
     
  12. BizzaroFukuro

    BizzaroFukuro

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    After playing the whole campaign, to sum up, the missions that were very hard (at least for me):

    II. The Battle for Nethergarde
    As I said above, 3 enemies attack constantly, sometimes simultaneously.
    The only way I found (by accident) to beat this mission is to trick the AI by using Flying Machines above forests/mountains so that enemy can see them, but can't attack them, so the whole pack is just stuck there.

    VII. Deathwing
    Maybe I used wrong approach, but I couldn't pull Deathwing from his lair, so I had to bomb my way with Demolition Squads, and also it was real tight with gold.
    BTW, just checked, in WC2 you can't build Barracks in this mission, so this changes everything.

    IX. The Heart of Evil
    Same as mission 2, same problem, same trick I used.

    Didn't have much problems with other missions.
    Probably need to mention, that I had WC3-Heroes disabled.
    That may have affected the difficulty, if the campaign (or some missions) was balanced for other option in mind...

    And a few other things:
    - Paladin "Heal" ability hotkey is H, but it doesn't work, since H is "Hold Position".
    - Found by accident, that Submarine can be loaded into Transport Ship, LMAO...
     

    Attached Files:

  13. Szaburo

    Szaburo

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    Is there a way to convert this campaign to 1.26 version?
     
  14. deepstrasz

    deepstrasz

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    I don't know of any software to be able to to that. I don't think there will be either since newer patches modified and added a lot.

    One could have multiple versions of the game at once though.
     
  15. Szaburo

    Szaburo

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    I do have both version, I'm just trying to find a way to play this on 1.26
     
  16. Szaburo

    Szaburo

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    Or is there a way to edit this campaign?
     
  17. deepstrasz

    deepstrasz

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    Please don't multipost.

    There's no known way as of yet to downgrade maps but only to fix JASS errors of older ones for newer patch versions.

    You won't be able to open the maps or some of them in the 1.26 editor to save them with that version.

    Since you have a newer version as well, as you claim, I see no reason why you'd want to play something on 1.26 not made for 1.26.
     
  18. Szaburo

    Szaburo

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    Sorry. I didn't mean to. multipost.
    But how can I edit the campaign with the current version (1.31)?
     
  19. deepstrasz

    deepstrasz

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    Well, if it's not protected, you can open it in the World Editor via the Campaign Editor. There you can open/load each map from the campaign separately. Again, you could try to open them with 1.26 but it might not work and that if the maps are not protected.