Worgen Race idea: All units start with inbuilt timer, when timer ends the units get buffed, become uncontrollable and attack anyone in sight (prioritizes closest target, secondary priority enemy target) . Thus player has choice to suicide the units before timer is up, or send them in strategic death raids in wide formations, or as meatshields. The player disadvantage has to be balanced by low cost of training, low upkeep requirements and generally lighter economy. Also a specialised caster unit that can turn low HP enemies into Worgen thereby providing a massive 'bulk zerging' ability.
Hello everyone. I know nothing about modding or mapmaking, but I can help out any promising mapmaker with dialogues and storywriting. I am well versed in WarCraft lore, am willing to incorporate mapmakers wishes on storyline, and I'm good in English. I have noticed most of the otherwise brilliantly enjoyable campaigns here suffer from atrocious dialogues and bad storywriting, so I'm willing to chip in wherever called.