• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

[Melee] WC3: Orcs & Humans v1.1.7

This is WC1 in the style of WC3. The balance is less symmetric and the tech tree has been streamlined a bit, including some new upgrades. There are three heroes per race, but players are limited to one hero per game.

Remember to set the music to Warcraft 1 in your Sound options!

Special thanks to Artork312 for his awesome icons!

Tech Tree

Town Hall/Great Hall

Farm

Altar of Light/Altar of Blood

Barracks

Lumber Mill

Blacksmith

Stables/Kennel

Church/Temple

Arcane Tower/Doom Tower


171452-2ba334837950ce52bcbd9dedd9345745.jpg
170726-b45dd4d682e3ec1a0dba031b133ba55f.jpg
171450-7b6e0ae244ac27a8c3eeaba375582b72.jpg
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Peasant/Peon


170443-3b74a33fe4ac642d92aa9190e96fa672.jpg
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179355-02091c15d9231ebba96d9a4105e7de47.jpg

Champion/Chieftain

Commander/Assassin

Apprentice/Sorcerer


179549-fa95aa21a17262f58f57b98d27976ad4.jpg
anduinlotharyoung-jpg.363919
179656-7185f6a05ac7bc36c951209f1f33745d.jpg
orcchieftain-jpg.364126
179557-56202daa3c798ba7490a5595fe4cbeb9.jpg
Cleaving Strike
The hero strikes with such force that he damages multiple enemies.
216329-5c029ea2a2948090d6d60282293ac7fc.png
Concussive Strike
The hero strikes with such force that he stuns the target.
179555-63977feb6cf20b4b5a3d518a6f499361.jpg
Taunt
Deals damage to and slows the movement speed and attack rate of nearby enemy land units.
127589-fcea4c6d7fbb34de8b83898fa6264eb9.jpg
War Stomp
Slams the ground, stunning and damaging nearby enemy land units.
PASBTNDevotion.png
Devotion Aura
Gives additional armor to nearby friendly units.
PASBTNCommand.png
Endurance Aura
Increases the movement speed and attack rate of nearby friendly units.
179560-5c92033ac1d8f77f23ab355c6ec65f23.jpg
Battle Roar
Requires Level 6
Gives nearby friendly units bonus attack damage.
132585-72e75f6e0b6553a979cf93ccd2bd4dbc.jpg
War Cry
Requires Level 6
Reduces attack damage of nearby enemy units.

283595-e5c99b8332872670839d4f577027bd71.png
commander-png.503199
102568-10322f06d6b5de259a1d9683cf005120.jpg
assassin-jpg.364576
59887-b7ff24097e2316429305b2f69c7ffbbc.jpg
Rend
Wounds the target, which deals large initial damage, and then deals damage over time.
180146-bcf169a3d201cbbf89bc8546c2a67a5c.jpg
Deadly Poison
Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for a short duration.
BTNBootsOfSpeed.png
Rally
Increases the movement speed of all nearby allied units to the maximum movement speed for a short duration.
317004-08db665c99f815f1c7c80125b9edc59a.png
Blinding Smoke
Teleports the hero a short distance and blinds enemy units near the target.
PASBTNBash.png
Bash
Gives a chance that an attack will do bonus damage and stun the target.
180155-2377574a76d46b4e38f778094217d50e.jpg
Evasion
Gives a percent chance to avoid attacks.
180246-a84d6e9292288e00e5607ac9366e5a33.jpg
Charge
Requires Level 6
Removes negative buffs and increases movement and attack speed for a short duration.
291864-7d21e346e3a03acaad59117fde5ccaf1.png
Backstab
Requires Level 6
Stabs a target enemy unit, causing damage. Damage is increased when the hero is behind the target.
btnambushorc-png.506646
Shadow Meld
Stops the unit from auto-acquiring enemies, allowing it to Shadowmeld and remain unseen at night.

280087-a09f37bb4ed3c05244ecdd6c269e0ba0.png
khadgar-jpg.472023
136960-a7ec42b919da95190c4e8d049c22f425.jpg
chogall-png.491472
BTNFireBolt.png
Fireball
Hurls a fiery ball that damages and stuns a target enemy unit.
BTNFire.png
Blaze
A blaze of fire that ripples outward, causing damage to land units in a line.
BTNPolymorph.png
Polymorph
Turns a target enemy unit into a sheep. The targeted unit retains its hit points and armor, but cannot attack.
BTNLifeDrain.png
Life Drain
Absorbs the life essence of a target enemy unit by taking hit points per second from it and giving them to the hero.
PASBTNBrilliance.png
Brilliance Aura
Gives additional mana regeneration to nearby friendly units.
PASBTNUnholyAura.png
Unholy Aura
Increases nearby friendly units' movement speed and life regeneration rate.
BTNBlizzard.png
Blizzard
Requires Level 6
Calls down freezing ice shard waves; each wave deals damage to units in an area.
292221-470b7891ef9d23a0ff0ab09ce79f1f34.png
Conversion
Requires Level 6
Converts a target enemy unit to the hero's team for a short duration.

172541-ed1b7fff2f15e11d315763094ca79c2b.jpg
178366-c6692f8605b714801e301916fb444d58.jpg
173021-34b3fbc74b03200ca343b56d32ca4ef8.jpg
173045-297a7d64aa21dfd7965c3527502ee444.jpg

Footman/Grunt

Crossbowman/Spearman

Knight/Raider

Catapult


105151-4693980750cbf1928affc9db31fa7ea8.jpg
183808-1d02b690fd67ca7c14d771cc2f6ccaa7.jpg
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173313-95303804d5f2f310f6eadff88896aa97.jpg

184572-a223b5a19e4d7edf4afe4cc2dc6857bb.jpg
178538-6b3c19e7cc38a9e8161f11b80558d8df.jpg

Requires Lumber Mill
280880-d59cbac2541d896d0d007156748068a5.png
174593-d26b63dc81390d58a187c05c8386b992.jpg

Requires Lumber Mill

105193-7046bd5a987041710f7adb311011d5aa.jpg
169224-b5961312bf7a0d1978a61f3f82004d94.jpg

Requires Blacksmith, Stables
285160-9152c659dd7356a04e0b1fa264909934_tn.jpg
181592-db9378bbe6f1b7c16016dd0e0b7f2253.jpg

Requires Blacksmith, Kennel

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humancatapultwc1-jpg.355080

Requires Lumber Mill, Blacksmith
178472-946ae723c9328bf5cf3db9eff95726f1.jpg
175251-a791aae4e59dd239367c4e54a581515c.jpg

Requires Lumber Mill, Blacksmith


175585-c627a332b8593a826b2f0f0e2bd82436.jpg
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178942-a61228729d5bf61a6d7743b7bb14883a.jpg
178933-56511df700edd0d758fa1fed7ec4e075.jpg

Lumber/Gold Harvesting

Masonry/Repairs


1
BTNHumanLumberUpgrade1.png
Improved Lumber Harvesting
Increases the amount of lumber that Peasants can carry.
64913-bf666b53a78ffb1e70b6425ae3f0933d.jpg
Improved Gold Harvesting
Increases the amount of gold that Peons can carry.
2
BTNHumanLumberUpgrade2.png
Advanced Lumber Harvesting

Requires Blacksmith
Further increases the amount of lumber that Peasants can carry.
144070-72ae9705bfd31c711ea3ce8f7004e708.jpg
Advanced Gold Harvesting
Requires Blacksmith
Further increases the amount of gold that Peons can carry.

1
BTNStoneArchitecture.png
Improved Masonry
Increases the armor and hit points of Human buildings.
267141-ec12d7394fe096175f4b12841edc58f9.png
Improved Repairs
Decreases repair cost and time.
2
BTNArcaniteArchitecture.png
Advanced Masonry
Requires Blacksmith
Further increases the armor and hit points of Human buildings.
267128-18d13772026f66b736765b523dc7f8ad.png
Advanced Repairs
Requires Blacksmith
Further decreases repair cost and time.


279725-cc961476e7d549348c6f9ecb204c823d.png
279719-8207e6ff96ea9d7408a7166b599740ed.jpg

Requires Lumber Mill
279896-c7e6d92f6064d7fa928b954570b6ee39.png
282437-bade7025cf2d1bc39b16fc691e43241a.jpg

Requires Lumber Mill

Melee Weapons

Armor

Ranged Weapons


1
btnironswords-png.499392
Iron Melee Weapons
Increases the attack damage of Footmen and Knights.
btnironaxes-png.499389
Iron Melee Weapons
Increases the attack damage of Grunts and Raiders.
2
btnsteelswords-png.499398
Steel Melee Weapons
Further increases the attack damage of Footmen and Knights.
btnsteelaxes-png.499395
Steel Melee Weapons
Further increases the attack damage of Grunts and Raiders.

1
btnironarmorhuman-png.499402
Iron Plating
Increases the armor of Footmen, Crossbowmen and Knights.
btnironarmororc-png.499388
Iron Armor
Increases the armor of Grunts, Spearmen and Raiders.
2
btnsteelarmorhuman-png.499403
Steel Plating
Further increases the armor of Footmen, Crossbowmen and Knights.
btnsteelarmororc-png.499394
Steel Armor
Further increases the armor of Grunts, Spearmen and Raiders.

1
btnironbolts-png.499390
Iron Bolts
Requires Lumber Mill
Increases the ranged attack damage of Crossbowmen.
btnironspears-png.499391
Iron Spears
Requires Lumber Mill
Increases the ranged attack damage of Spearmen.
2
btnsteelbolts-png.499396
Steel Bolts
Requires Lumber Mill
Further increases the ranged attack damage of Crossbowmen.
btnsteelspears-png.499397
Steel Spears
Requires Lumber Mill
Further increases the ranged attack damage of Spearmen.


279984-e0ecf37e4730f6cd9e41feed1a39b58d.png
279977-b038f3da929ed2678e606ed1ec52ea06.jpg

Requires Lumber Mill
281111-9d3479a903a04d337909c6f2989611b2.png
281113-dee353509016b97ea4edf1ef59de0065.jpg

Requires Lumber Mill

Horse Breeding/Wolf Breeding


1
271042-481ec6f1ae80f6a245991c03c0361c0e.png
Improved Horse Breeding
Increases the movement speed of Knights.
btnwolfupgrade1-png.470685
Improved Wolf Breeding
Increases the movement speed of Raiders.
2
271085-7e57a3ba2f0e37d65da4678f17a7c678.png
Advanced Horse Breeding
Requires Blacksmith
Further increases the movement speed of Knights.
btnwolfupgrade2-png.470686
Advanced Wolf Breeding
Requires Blacksmith
Further increases the movement speed of Raiders.

179202-3d934d2c5576c578073a0df583fa05bf.jpg
179209-d6bb2f29df08b35769852409b9638b6d.jpg

Requires Lumber Mill
179508-beab8e3fa7f512fd6dd671c6367533f4.jpg
179487-3852f8d1f2de5544862915274ed689a3.jpg

Requires Lumber Mill

Cleric/Necrolyte

Conjurer/Warlock

Cleric Training/Necrolyte Training

Conjurer Training/Warlock Training


279416-d1a6c7f48349af160b837e3f8b22516e.png
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279526-b957dd40c7fd8d3ffdf71a313c2827cf.png
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BTNHealOn.png
Heal
Heals a target friendly non-mechanical wounded unit.
btnraisedeadon-jpg.471226
Raise Dead
Raises a skeleton from a corpse.
142832-db1a9718052932e76f7f8f30142f180b.jpg
Far Sight
Requires Cleric Adept Training
Reveals the area of the map that it is cast upon. Also reveals invisible units.
184608-b3ca29e943f5dc77dd14fdc081d6254b.jpg
Dark Vision
Requires Necrolyte Adept Training
Reveals the area of the map that it is cast upon. Also reveals invisible units.
BTNInvisibility.png
Invisibility
Requires Cleric Master Training
Makes a unit invisible. If the unit attacks, uses an ability or casts a spell, it will become visible.
279579-baa2c3e22036fe2b1c197b27a46b485d.png
Unholy Armor
Requires Necrolyte Master Training
Makes a target unit invulnerable, at the cost of half the unit's hit points.
279491-d6c720315a54e8570e74a7606afd4de5_tn.jpg
Holy Lance
The pure essence of the caster's heart, mind, and soul strikes out to defend him from threat, and enters into the soul of the target.
285680-e7542341a513022adc2d6821299ffe38_tn.jpg
Shadow Spear
This weapon of darkness causes excruciating pain to those it strikes.

279359-dcd5ec52d197ca7bb3b6e780442cfa0e.png
185211-41a67782aab3b72177bc7f609380e3e2.jpg

Requires Arcane Tower
279506-01a76892df845e1f3b4b401c64b31f65.png
279671-f7ab09847ad957b57c3dbac2b57f5137.jpg

Requires Doom Tower
185523-fcfbe077fb5197e85a030f2f834e94b1.jpg
Summon Scorpion
Summons a poisonous scorpion.
BTNSpider.png
Summon Spider
Summons a poisonous spider.
184548-ae6538b03f485cc6e5818385859b94a0.jpg
Rain of Fire
Requires Conjurer Adept Training
Calls down waves of fire that damage units in an area.
279588-6a35f15dcb6c67737681417c2408bd9c.png
Poison Cloud
Requires Warlock Adept Training
Creates a moving poisonous cloud,dealing damage to units and buildings.
BTNSummonWaterElemental.png
Summon Water Elemental
Requires Conjurer Master Training
Summons a water elemental.
BTNDoomGuard.png
Summon Doom Guard
Requires Warlock Master Training
Marks a target unit for the manifestation of a Demon. The afflicted unit cannot cast spells and will take damage until it dies. Upon its death, a great Demon will spawn from its corpse. Cannot be dispelled or cancelled.
pasbtnelementalblast-png.481618
Elemental Blast
A sphere of charged energy that issues forth from the hands, enabling the caster to strike an enemy from a great distance.
pasbtnfireball-png.481620
Fireball
Channels flames through the caster's body, allowing the wielder to direct it as a missile at anyone he chooses.

1
305636-2dd167ec78833b9126e74dbf7c026b7e_tn.jpg
Cleric Adept Training
Increases Clerics' mana capacity, mana regenerationrate, hit points, and gives them the ability to cast Far Sight.
281663-7c905798242f88cabb420e6cb517e2b6.png
Necrolyte Adept Training

Increases Necrolytes' mana capacity, mana regeneration rate, hit points, and gives them the ability to cast Dark Vision.
2
305629-54ff33fe1f98824d1db3e7ae01755a28.png
Cleric Master Training
Requires Blacksmith
Increases Clerics' mana capacity, mana regeneration rate, hit points, and gives them the ability to cast Invisibility.
281669-8a005a954b1fe5f3676cce2e83cd6e08.png
Necrolyte Master Training

Requires Blacksmith
Increases Necrolytes' mana capacity, mana regeneration rate, hit points, and gives them the ability to cast Unholy Armor.

1
305421-3d9aac3dd24b09e8253e2d09957c0519.png
Conjurer Adept Training
Requires Arcane Tower
Increases Conjurers' mana capacity, mana regeneration rate, hit points, and gives them the ability to cast Rain of Fire.
285065-47fb4ce7da88ff60cba5febe31f7d28a_tn.jpg
Warlock Adept Training

Requires Doom Tower
Increases Warlocks' mana capacity, mana regeneration rate, hit points, and gives them the ability to cast Poison Cloud.
2
305414-964674a20b299baa8af734ee1f28e172.png
Conjurer Master Training
Requires Blacksmith, Arcane Tower
Increases Conjurers' mana capacity, mana regeneration rate, hit points, and gives them the ability to cast Summon Water Elemental.
285071-d73f0afd1e803237267ac066fa9b15df_tn.jpg
Warlock Master Training

Requires Blacksmith, Doom Tower
Increases Warlocks' mana capacity, mana regeneration rate, hit points, and gives them the ability to cast Summon Doom Guard.

290902-3a2d3912f948b42b8a6ed9cf4baecb1f.png
183835-a6f6b4f2c084edd99258af79e1d31d47.jpg

Requires Blacksmith
Replenishes mana and life.
182777-62e19db449f0f5fc490bba87648d590c.jpg
182690-d07f3b04c75e0b7ef4ca1f151f909d02.jpg

Requires Blacksmith
Creates corpses.

Slowing Poison

Arcane Fervor/Demonic Fervor

Holy Sight/Unholy Sight

Clerical Faith/Skeletal Longevity


BTNSlowPoison.png
Slowing Poison
Causes Scorpions' Poison Sting to slow enemy movement.
BTNSlowPoison.png
Slowing Poison
Causes Spiders' Poison Sting to slow enemy attack rate.

195908-7c8fbf7c65640d456a010074e2688a36.png
Arcane Fervor
Increases the attack rate of Footmen, Crossbowmen and Knights.
194730-1a5e199228869a0918c1ee1b81c04839.png
Demonic Fervor
Increases the health regeneration of Grunts, Spearmen and Raiders.

103564-9105b602591f4ebd429f425f603dbda0.jpg
Holy Sight
Requires Church
Gives Humans the ability to see further.
105070-d5900f276115467dadd452db4e6525ef.jpg
Unholy Sight
Requires Temple
Gives Orcs the ability to see as far at night as they do during the day.

94504-b68a610dce97d083e1e1136cd07c3b23.jpg
Clerical Faith
Requires Church
Increases Clerics' mana capacity and mana regeneration rate.
BTNSkeletalLongevity.png
Skeletal Longevity
Requires Temple
Increases the duration of raised Skeleton Warriors.



Video by The Nightmare Book (v1.1.2b)

Models

Icons

My resources


ArtistUsageModels
AndrewOverload519Human CatapultHuman Catapult
BaiyuGalan, kangyun, Ujimasa HojoCommanderGavinrad the Dire merged into General (Gilneas, Horse Mount)
bakrBattle Roar spell effect
Battle Roar buff effect
Stormwind_RoarCaster
Stormwind_RoarTarget
CallahanRend buff effectBleed effect
DREADMANSlime Minion
Slime Monstrosity
SwampHorribleSlime
SwampSlime ALT
HerrDaveCharge buff effectAttack Buff
JetFangInfernoPoison CloudCloudOfFog
TauerApprentice
Assassin
Champion
Chieftain
Sorcerer
Khadgar
GaronaHalforcen
Anduin Lothar (edited)
Orgrim Doomhammer (edited)
Cho'gall

ArtistUsageIcons
AndrewOverload519Human CatapultBTNHumanCatapult
APprojectHoly SightBTNArcaneEye
Artork312Cleric
Conjurer
Fireball
Grunt
Holy Lance
Necrolyte
Necrolyte Adept Training
Necrolyte Master Training
Peon
Poison Cloud
Raider
Shadow Spear
Skeleton Warrior/Raise Dead
Slimes
Spearman
Unholy Armor
Warlock
Warlock Adept/Master Training
Warcraft: O&H Remastered - Cleric
Warcraft: O&H Remastered - Conjurer
Warcraft: O&H Remastered - Fireball
Warcraft O&H Remastered - Grunt
Warcraft: O&H Remastered - Holy Lance
Warcraft: O&H Remastered - Necrolyte
Necrolyte Adept Training
Necrolyte Master Training
Warcraft O&H Remastered - Peon
Warcraft: O&H Remastered - Cloud of Poison
Warcraft O&H Remastered - Raider
Warcraft: O&H Remastered - Shadow Spear
Warcraft O&H Remastered - The Dead
Warcraft: O&H Remastered - Slime
Warcraft O&H Remastered - Spearman
Warcraft: O&H Remastered - Unholy Armor
Warcraft: O&H Remastered - Warlock
Warcraft O&H Remastered - Warlock Training
BaiyuGalanCommanderGavinrad The Dire
bu3nyFar SightHuman Far Sight
CRAZYRUSSIANImproved Gold HarvestingBTNCR_H_O_Gold_Coins
DarkePacific, loktarCleric Adept/Master Training
Conjurer Adept/Master Training
Cleric Training (WC1)
Conjurer Training (WC1)
Destination9747Unholy SightBTNSightBreak
komarovbaImproved/Advanced RepairsRepair
SciasSorcererBTNCho'Gall
Sin'dorei300AssassinBTNGarona
stonneashWar CryOrcishSteroid
Sun gateArcane FervorMagic Fist
The PandaAdvanced Gold Harvesting
War Stomp
BTNGoldPile
BTNBash
TheHuntressImproved/Advanced Horse BreedingHorse Upgrade
8512590215848Clerical FaithBTNPray
Warcraft I: RemasteredIron Armor
Iron Bolts
Iron Melee Weapons
Iron Plating
Iron Spears
Steel Armor
Steel Bolts
Steel Melee Weapons
Steel Plating
Steel Spears
Warcraft I icons (wiki)
World of WarcraftApprentice
Backstab
Blinding Smoke
Charge
Concussive Strike
Conversion
Deadly Poison
Demonic Fervor
Evasion
Improved/Advanced Wolf Breeding
Rain of Fire
Rend
Scorpion
Khadgar
Backstab (WoW)
Vanish (WoW)
Charge
Hammer of Wrath
Mind Mastery / Conversion (WoW)
Deadly Poison
Demonic Fortitude
Evasion
Wolf
Rain of Fire
BTNAbility_Gouge
Scorpion / Scorpid

1.1.7
  • Assassin: replaced Shadowstep ability with Blinding Smoke
  • Assassin: added Shadowmeld ability
  • Fixed Commander's attack/spell/stand ready animations
  • Rally now has a mana cost of 60
1.1.6b - j
  • j: fixed corrupted imports, fixed Commander overhead height, added Commander ability sounds
  • i: Reset Commander's scale to 1.0
  • h: Updated Cleric Master Training Icon (again xD)
  • g: Updated/replaced Cleric/Conjurer Adept/Master Training icons (again)
  • f: Updated Conjurer & Cleric Adept/Master Training icons
  • e: New Conjurer & Cleric Adept/Master Training icons
  • d: New Commander model (again)
  • c: Small edit to Commander model
  • b: New Commander model/icon
1.1.6
  • Renamed Iron/Steel Forged Swords back to Iron/Steel Melee Weapons (knights don't have swords)
  • New Battle Roar spell & buff effects
  • Removed Gavinrad The Dire from Champion proper names
1.1.5
  • New icons from WC1 remastered for weapon/armor upgrades
  • Renamed human Iron/Steel Melee Weapons to Iron/Steel Forged Swords
1.1.4b
  • Set human Farm scale back to 1.0 after patch 2.0
1.1.4
  • Fixed some portraits for patch 2.0
  • Removed custom music in favor of 2.0's built-in WC1 music
v1.1.3b - d
  • d: Fixed AI script Commander hero selection
  • c: Fixed a bug with random hero selection
  • b: Reduced music volume to 70%
v1.1.3
  • Fixed Commander not counting towards Hero limit
  • Fixed Commander cost and build time
v1.1.2b
  • Minor script optimizations
v1.1.2
  • Fixed a bug with the Stables model
  • Updated Preload scripts
v1.1.1
  • Fixed AI Assassin not using Backstab
v1.1.0
  • New heroes: Sorcerer & Commander
  • Replaced Assassin's Sprint ability with Backstab
  • Reset Food limit & Upkeep to WC3 defaults
  • Better use of animations for some spells
  • Fixed a few Extended Tooltips
  • New hero proper names (some from lore, most from name generator)

v1.0.3b
  • Removed stray units at red base from The Two Rivers

v1.0.3
  • Renamed Conjuring Tower to Arcane Tower
  • Added Holy Lance, Shadow Spear, Elemental Blast and Fireball abilities for the Cleric, Necrolyte, Conjurer and Warlock

v1.0.2
  • Added WC1 music
  • Updated Peasant, Orc Blacksmith and Warlock models
  • New Warlock Adept/Master Training icons
  • New Peon and Raider icons

v1.0.1
  • War Cry hotkey changed to W
  • Cleaving Attack renamed to Cleaving Strike
  • Bash renamed to Concussive Strike, hotkey changed to C
  • Summon Doom Guard can no longer be cast on self
  • Decreased Poison Cloud movement speed
  • New Warlock Adept/Master Training icons
  • New Concussive Strike icon
  • New Ogre Warrior and Ogre Lord models
  • Updated a few icons
  • Improved/fixed AI
  • Fixed another bug with the Human Blacksmith model

v1.0.0
  • New Stables/Kennel models/icons
  • New Apprentice model/icon
  • New Spearman and Necrolyte Adept/Master Training icons
  • Upgraded Poison Sting now has Slow Poison buff
  • Increased Skeletal Longevity cost
  • Changed Tower upgrade button positions
  • Added custom preload scripts
  • Fixed Advanced Masonry requiring the Keep
  • Fixed Orc Farm button position
  • Fixed Conjuring Tower's Replenish turn off button position.
  • Fixed Human Blacksmith extents
  • Fixed bug with Human Blacksmith model
  • Fixed various tooltips

v0.9.6
  • New Blacksmith models/icons
  • Demonic Sight renamed to Unholy Sight
  • New Arcane Fervor/Demonic Fervor upgrade at the Towers
  • Bash hotkey is now B
  • Fixed learn ability positions for Champion/Chieftain
  • Fixed missing Church from Peasant buildings(?)

v0.9.5
  • Clerical Faith/Skeletal Longevity now require Church/Temple
  • New Holy Sight/Demonic Sight upgrades at the Tower
  • Fixed Improved Gold Harvesting tooltip
  • Fixed Warlock and Necrolyte projectile launch position/timing
  • Fixed Creep camps not showing on minimap
  • Fixed Gold Mines showing twice on minimap when there are AI Night Elf players
  • Changed Warlock sound set
  • Scaled down Doomguard
  • Switched first two abilities of Champion/Chieftain
  • Using Skeletal Grunt model for Skeleton Warrior
  • New icon for Skeleton Warrior and Raise Dead

v0.9.4
  • New Warlock model
  • Replaced Pillage with Gold Harvesting upgrade
  • New Masonry/Repairs upgrades at the Lumber Mill
  • New Clerical Faith/Skeletal Longevity upgrades at the Towers
  • New Slowing Poison upgrades at the Towers
  • Fixed Conjuring Tower only regenerating mana at night
  • Fixed some of the extended tooltips

v0.9.3
  • Added Church/Temple, spellcasters now trained/upgraded here
  • Added Create Corpse/Replenish to Doom Tower/Conjuring Tower
  • New Taunt and active Cleaving Attack abilities for Champion
  • New active Bash ability for Chieftain
  • New moving Poison Cloud ability for the Warlock
  • Replaced Orc Lumber Harvesting upgrades with Pillage (1 level)
  • Tweaked Knight/Raider move speed & upgrade
  • Tweaked Catapults scales
  • Various small UI fixes/tweaks

v0.9.2
  • Human Lumber Mill scaled down to 75%
  • Orc Lumber Mill scaled up to 110%
  • Changed pathing map of some buildings
  • Fixed Blacksmith upgrade icon positions
  • Fixed Footman portrait animation bug
  • Added Poison Sting tooltip
  • Revised Hero abilities a bit
  • Reduced Breeding move speed bonus

v0.9.1
  • Added Improved Lumber Harvesting to Lumber Mills
  • Stables/Kennel no longer requires Blacksmith
  • New Grunt icon
  • New model/icon for Stables
  • Replaced Murlocs with Slimes
  • Switched Orc Blacksmith model/icon to War Mill
  • Removed tooltip highlights
Previews
Contents

WC3: Orcs & Humans (Turtle Rock) (Map)

WC3: Orcs & Humans (The Two Rivers) (Map)

Reviews
deepstrasz
Alrighty, so we don't have (to construct) roads to build near them. Maybe instead make building not possible too far from the base/other buildings? Just a thought. I see, since there's no main building tier upgrades, we only get to reach 80 food. IMO...
@loktar I went ahead and imported all your stuff into a campaign file without your permission. Please don't hit me :D
slap haha, go ahead. Maybe I should add the open source tag to the map because people can do with it what they want as far as I'm concerned (with proper credits etc).

edit: I have created a very crude map of the first mission. All objectives are working (but reduced to 3 farms instead of 6).

I have not written any dialogue yet. I think I will combine the first and second human missions into one, so there is a bit more story and gameplay involved.
That's really cool :D Curious what you'll come up with.

What I had in mind (but will never make) is something along these lines, in a nutshell:
0. Opening cinematic similar but different to the original WC1 one. Something more modern and more in the style of WC3 cutscenes.
1. Human campaign, starting with reports of "strange creatures", and king Llane ordering Lothar to find out what they are, so Lothar scouts the Black Morass and fights the orcs.
2. Various missions of skirmishes against the orcs, orcs attack villages, invade territories, etc. Gavinrad the Dire comes into play at some point.
3. Human campaign ends with the siege of Stormwind, Lothar attacks the orcs from behind and wins the day.
4. Some sort of cinematic involving the Dark Portal, revealed for the first time to the player from the POV of the orcs, set immediately after the orcs' defeat at Stormwind.
5. Some story elements involving Gul'dan, Blackhand, Doomhammer etc. through various missions with battles against the humans on the way back to Stormwind.
6. Orc campaign ends with second siege of Stormwind, orcs are victorious.

I would have to really brush up on the lore to flesh it out and come up with actual missions/objectives/quests/etc. It would be a relatively short campaign I think, maybe 4-5 missions per race.
 
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We have similar ideas regarding the human campaign The First War

I only want to avoid repeating The Last Guardian
Wow, that is actually a perfect summary of what I would want a human first war campaign to be. Much better and more detailed than what I could come up with. As for The Last Guardian, I actually think it would be pretty cool if it overlapped with it in some places, this time from the POV of Lothar.

For the Orc campaign, I'm really not up to snuff with the lore, but I would want it to be set immediately after the failed siege of Stormwind, instead of being parallel to the human campaign.
 
Level 31
Joined
Sep 28, 2004
Messages
1,457
Yes I agree with all that. For the Last Guardian Karazhan I have an idea. Ignore all the puzzles that happened in the last chapter and only show the intro (a bit changed if needed). There is a small section before meeting Medivh that is not shown in my campaign. That can be made bigger and filled with normal monsters. And then fight Medivh normally.
 
Yes I agree with all that. For the Last Guardian Karazhan I have an idea. Ignore all the puzzles that happened in the last chapter and only show the intro (a bit changed if needed). There is a small section before meeting Medivh that is not shown in my campaign. That can be made bigger and filled with normal monsters. And then fight Medivh normally.
That sounds good to me :D If you're gonna take on this project, let me know if I can help.
 

deepstrasz

Map Reviewer
Level 75
Joined
Jun 4, 2009
Messages
20,249
We have similar ideas regarding the human campaign The First War
So, it's the movie inspired as well I reckon. Not sure if Deathwing (since he appears in WcII, and especially the dragon shapeshifting thing which is a post WcII retcon) should be included. Hopefully no fel crap (as in the movie) and huge black box (where Aegwynn was locked/banished?) will be present, and especially no space goats xD. The Frost Wolf clan, if not present in the gameplay at all, also would be filler. I feel you could concentrate on the factions, events and characters which actually have something to do with the First War.
Just an opinion.
 
Level 31
Joined
Sep 28, 2004
Messages
1,457
So, it's the movie inspired as well I reckon. Not sure if Deathwing (since he appears in WcII, and especially the dragon shapeshifting thing which is a post WcII retcon) should be included. Hopefully no fel crap (as in the movie) and huge black box (where Aegwynn was locked/banished?) will be present, and especially no space goats xD. The Frost Wolf clan, if not present in the gameplay at all, also would be filler. I feel you could concentrate on the factions, events and characters which actually have something to do with the First War.
Just an opinion.
No, the movie will only be an inspiration in things that would absolutely not contradict the game lore, but from what I have right now the movie plays no role at all. I think the other custom campaign "The Beginning" already tries to blend games and movie. I try to make this campaign blend in with my own The Last Guardian without repeating too much.

I have revised the script to build up Medivh as one of the major antagonists for the human campaign. I've also started writing the orc missions, which will highlight internal struggles (Griselda, Frostwolves, Gul'dan) before attacking Stormwind The First War
 
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Sorry for the triple post - I just wanted to thank everyone who has downloaded/played this map, and everyone who has reviewed/rated it! I never expected 1000+ downloads within a year, or such a high rating (4.5 as of this writing)!
This project took a long time and a lot of passion to complete, but at the moment I won't be updating it anymore for the foreseeable future.
 
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