A shifting, sandbox RPG told through ambient storytelling.
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Fully voiced. Full soundtrack. 2-3 Hours of gameplay, high-replayability.
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The garden listens. The world moves with you—and against you.
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Play with and/or against your friends in Coop, Multiple storypaths that converge and clashes organically.
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Multiple Endings: Choices and corruption paths determine final outcome.
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Day/Night Cycle with Custom Lighting: Fully dark nights, atmospheric effects.
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THE PALADIN - Praise be the beam.
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A frontline nuker wrapped in divine armor. Commands bursts of holy energy with linear devastation. Shields allies, scorches foes. Zeal grants movement to self and friend alike. Lacks agility, compensates with radiant overkill. The light is not gentle.
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THE DEMONHUNTER - One is never alone.
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Momentum-based skirmisher with burst speed on every move order. Fights alongside a mirror-perfect illusion. Reduces enemy hit chance, cycles mana into shields for staying power. Most lethal when the battlefield is wide and the blood runs hot.
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THE RANGER - Blink. Line. Delete.
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Rains death from above with precise, brutal shots. Can instantly reposition backward via Shock Shot. She lines up death from across the map; loudly. Highest mobility among all.
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THE VOIDMAGE - The unraveling.
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Wields the void as blade and breath. Fast-paced caster with no cooldowns and high mana cost. Banishes at will, while turning targets inside out all at once. Agile forward dash phases her from existence for 3 seconds. Void damage deals double to the banished.
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