- Joined
- Oct 22, 2020
- Messages
- 1
cooooooooooool
(10 ratings)
You can rename it to Attack Spell or Attack Slam and use it for abilities like ShieldBash.Unfortunately I don't know how to remove the attack ANIM 1, so this knight will sill use shield to strike(same movement as the sword)l
You can rename it to Attack Spell or Attack Slam and use it for abilities like ShieldBash.
Thank you!cooooooooooool
Thank you!!Very interesting model
Thank you so much! your modification looks amazing! I won't post it because it includes your work 0.-Simple, but very useful! +rep
I also thought of that. I took the liberty of changing the name of attack 1 to attack slam 1, stand victory to spell 1 and cinematic walk to walk 1 (200 movespeed), while walk 1 is now walk fast (350 movespeed).
If you like the changes, feel free to use them or post them as well. I just thought it would add a bit more to an already pretty useful model.
Thank you for your suggestion, but where to revise the name of Anim? Sorry I am a new hand about the RMS lolYou can rename it to Attack Spell or Attack Slam and use it for abilities like ShieldBash.
Thank you so much!Looks really good and done very well. However, I feel like more changes could be made to make the unit more unique
Thank you so much! your modification looks amazing! I won't post it because it includes your work 0.-
I like it. Once you manage to remove the Shieldattack animation -- and maybe tweak the cinematic walk a bit, so the shield doesn't clip with the horse -- it will be perfect.
Simple, but very useful! +rep
I also thought of that. I took the liberty of changing the name of attack 1 to attack slam 1, stand victory to spell 1 and cinematic walk to walk 1 (200 movespeed), while walk 1 is now walk fast (350 movespeed).
If you like the changes, feel free to use them or post them as well. I just thought it would add a bit more to an already pretty useful model.
your model very nice!I admire you very much!but I have a request,can you Change back walk speed?
Thank you for your guidance,But I'm using it to replace the default model.If you want to make him use his walk fast animation, you just need to write (in the editor):
(This is the standard for every knight)
If you want to use his slow walk speed, simply write a lower speed in walk speed and in movement. I advice writing a lower speed in walk speed either way, so, if the unit gets slowed, the animation would change to reflect that -instead of just running in slow-mo.
Thank you for your generosity and have a nice day!Sure, I've renamed the animations again:
Hey! Great idea for the Knight. Thank you @Mr Ogre man for the changes!This is very useful indeed. I suggest, you add Mr Ogre man's adjustments.
Also, given the HQ and details Reforged models has, I think you need to fix the handle. While it's not very noticable from the ingame camera view. It's easy to spot in a cinematic for instance.
View attachment 367761
Yes, there isExcuse me, is there a knight model with Helmet but no shield? (I mean, the same as the normal model but with helmet)