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Eldritch Covenant




Entry for the 33rd Modeling Contest

ec-b-f1-gif.366593

ec-sc-f1-gif.366594

ec-d-f2-gif.366595

RECOMMENDED SETTINGS
  • Damage Point: 0.5
  • Death Time: 5.5
  • Ground Texture: Halls of the Dead
  • Projectile Launch Z: 320
  • Selection Circle: 7
  • Shadow Texture: Black Citadel

ATTACHMENTS

1 = Right; 2 = Upper Left; 3 = Lower Left
  • Chest - Center of crystal
  • Head - Near top of crystal
  • Origin - Over the pool
  • Overhead - Above the crystal
  • Weapon - Top of crystal
CHANGELOG

21.10.20
- Uploaded

08.12.20
- Fixed Priority Plane values that were erased by mdlvis, stopping the pool's flickering


21.03.21
- Added version for HD, which reduces the crystal's highlights to better interact with the rendering.

22.07.21
- Added icon by General Frank


NOTES

Feel free to modify for personal use. Give credits.

FREQUENT ISSUES

Magos' Model Editor
If a.) the model/s present an error regarding a ribbon emitter upon opening, or b.) the models go blank in-game after editing them in Magos', use MdlxConv to convert the uncorrupted file to mdl, edit the model as you wish, and then convert back to mdx before importing.

In-Game
If models with omnilights light up the whole map after conversion, make sure you're using version 1.04 of MdlxConv.

Misc



CREDITS

I'd like to thank:



Warning: Model Viewers and older game patches do NOT do the model justice. Please test in 1.31+.
Contents

Eldritch Covenant (Model)

Eldritch Covenant (HD) (Model)

Eldritch Covenant Icon by General Frank (Icon)

Reviews
Mister_Haudrauf
I tested it for the Contest and it works. Congratulations. Setting it to Approved.
Level 31
Joined
Jan 17, 2019
Messages
300
Now i remember what inspired me to create my necro tower...
Man your works are just out of this world... because it's all based on in-game textures while looking completely alien to the eye of someone like me who spent 7 years+ surfing in war3 mpqs.

Very well done... 100/5
 
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