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Sweep Effect

Submitted by Thrikodius
This bundle is marked as approved. It works and satisfies the submission rules.
Just a little simple effect. Took me about 2 hours to create the texture and make the effect look decent. Although it looks kinda pretty. Try it ingame before rating/commenting. It was hard to get a good screenshot.
Please give credits if you use it.

[trigger="I recommend using this trigger"]
Events
Unit- A unit is attacked
Conditions
whatever
Actions
Special Effect - Create special effect (sweep.mdx) attatched to weapon of attacking unit
Special Effect - Destroy (last created special effect)[/trigger]

Keywords:
blade, sword, sweep, slash, swing, phail
Contents

Sweep Effect (Model)

Reviews
Moderator
11:07, 15th Jun 2008 Pyritie: You really don't need a texture for this (although I do like the custom particle). Like someone posted in the comments, about three ribbons would do the same job and make it look much better. Alternatively, I suggest...
  1. 11:07, 15th Jun 2008
    Pyritie: You really don't need a texture for this (although I do like the custom particle). Like someone posted in the comments, about three ribbons would do the same job and make it look much better. Alternatively, I suggest changing the particle emitter to look like this and the emission rate to be like this.

    15th Jun 2008
    Pyritie: Looks better.
     
  2. ady_illidan

    ady_illidan

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    the file size is a little too big, but looks nice :p
     
  3. pkw

    pkw

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    Looks nice..4/5?
     
  4. ShaDowPoWeR

    ShaDowPoWeR

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    looks good but can be easy done with a ribbon or maybe two ribbons = 3kb, you should try it in 3dsmax5 with w3 art tools or magos model editor - (worldwide know :p), doesn't show it in model editor but you can do one with particle emmiters that its more simple
     
  5. Devine

    Devine

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    even before i saw the filesize i knew it would be high.
    it looks pretty good but id try to make it with particles
     
  6. FrIkY

    FrIkY

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    looks nice, gj Thrikodius
     
  7. Ravager

    Ravager

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    lol that peasnt got owned. Good work on this it looks very nice. :infl_thumbs_up:
     
  8. Thrikodius

    Thrikodius

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    The high filesize is probably the texture, I can try to reduce it (128x128 instead of 256x256 or something). This is made with a ribbon and particle emitter in magos. I'm considering buying 3dsmax some times but it hasn't hapened yet. Right now I'm low on money.
     
  9. Pyritie

    Pyritie

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    No no no now why'd you get rid of the particle?
     
  10. Thrikodius

    Thrikodius

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    Hm... Three ribbons might work pretty well but I don't know about the particle thing. 10 on the emittion rate is (IMO) way to little.
    Here is what it looks like with 600 on emittion rate:
    SweepEffect.jpg
    I find that a little better.
    I added 1 lesser ribbon on each side of the main ribbon to. I belive it gives a little more substance feeling.
     
  11. cHeRoL

    cHeRoL

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    Bravo,i like it 5/5
     
  12. Insaniac69

    Insaniac69

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    A new type of model thats not hit the hive yet. Great job.
     
  13. Master334

    Master334

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    Ah, good however, when would you use this?
     
  14. Thrikodius

    Thrikodius

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    Whenever you feel it's a good idea. If you can't find a way to use it then you don't have to use it.
     
  15. DeadZero

    DeadZero

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    If it it the right kind of model you can just make a spell for it and put it in attackments then put the attackment point "hand" =D
     
  16. global

    global

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    wow its awsimo ^^
     
  17. gunggang777

    gunggang777

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    Wow That is











    AMAZING! (HOw TO Create that ?)
     
  18. CRAZY-PENGUIN

    CRAZY-PENGUIN

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    Cool effect !
     
  19. bladenker

    bladenker

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    Only looks good at blademaster but not bad