(10 ratings)
Hey there
Although simple, these additions are pretty interesting for the very reason you seem to have created them: being able to generate more varied human factions.
So I'd say that's a success on that side.
Thought I suggest removing Attack 1 on the Spearmen (or rather make it a "spell" or something else animation) so that they always "thrust" their spear when attacking.
Also, I feel like the helmet of the Greek are just a little bit too big.
In any case, I'm going to use your models for my own project, so I thank you very much for that
About that I don't know!Just a quick question: if I have new content for this project/theme/bundle, should I edit this bundle or create a new bundle with the new units.
Great!on the spearman attacks. I disabled Attack 1
Thank you very much sir!
on the spearman attacks. I disabled Attack 1 by setting the animation rarity to 999.999. I've tested it and they never used Attack 1 in my tests, though it might be a different case in your tests.
The problem I had (because I'm new to modding Warcraft) is that the unit sounds didn't work after I removed the animations, so I did something wrong every time and chose a workaround. It might not be the most elegant solution but it worked for me. But please, if you know what I do wrong there please let me know, I'm trying to get better at it.
Just a quick question: if I have new content for this project/theme/bundle, should I edit this bundle or create a new bundle with the new units.
Anyway, have fun with them!
When there's a damsel in distress, Mr Ogre man comes to the rescue!
To delete an animation,
Portrait sounds are just awfully bugged. But the solution is easy in your case, seeing that most faces haven't gone through a lot of cosmetic surgery: In Retera Model Studio, right click on the model and you'll see the model, the model_portrait and, if I remember correctly, an extract option. Click on the model_portrait, delete the skeleton and the organs since they just take extra space, delete whatever you are sure that is not going to show in the portrait for the same reason (legs, hands, the hip...) and, then, import the helmets and the stuff of your original model. Save it as whitestone_swordsman_portrait.mdx, for example, and you're good to go.
Now, import both in World Editor and test them. It's REALLY important to add the suffix _portrait at the end of the portrait model, and that both models share the same name.
Glad I could help. Welcome to Reforged Modelling!
Bro, you can also remove several existing animations at once by going to the "EDIT / DELET MODEL COMPONENTS" optionWhen there's a damsel in distress, Mr Ogre man comes to the rescue!
To delete an animation ... Welcome to Reforged Modelling!
Very good the varied medieval styles!
Great combination of helmets, weapons and all clothes designers.
Now just a few suggestions: I think I would only modify the boots, the knee and armlet metals, In addition to the chainmail of the head coif, remove some or try other variations...
using from other models. They are very repetitive of Militia.
Congrats.
Bro, you can also remove several existing animations at once by going to the "EDIT / DELET MODEL COMPONENTS" option
View attachment 371549
Very good the varied medieval styles!
Great combination of helmets, weapons and all clothes designers.
Now just a few suggestions: I think I would only modify the boots, the knee and armlet metals, In addition to the chainmail of the head coif, remove some or try other variations...
using from other models. They are very repetitive of Militia.
Congrats.
Bro, you can also remove several existing animations at once by going to the "EDIT / DELET MODEL COMPONENTS" option
View attachment 371549
Can anybody help me!!!! I cannot upload a model with custom textures, it asks for a .tif file, but when I try to pick the .tif file the site reports that it doesn't allow .tif, only .dds.. but I already included those.
Garrison Update Note !!!!! READ BELOW
Couldn't find out how to upload, attached all the westfall models to this thread for now. If anyone knows how to do this properly, please let me know
Hive doesn't allow .tiff textures. Your textures are, most likely, .dds; but, if you go to the textures tab in RMS, I bet you've named them somethingsomething_diffuse.tiff.
Just change that .tiff to .dds and Hive would let you upload them.
Hello people!!
The Garrison Hotfix (14-1-2021):
1. Fixed the floating arrow on death animation on all archer units.
2. Changed the halbedier weapon rotation to have a better attack animation.
3. Changed the texture path of all units that require custom textures, so I could upload them to the hive the proper way.
Please let me know if there are any further issues.
Also I really liked to see my models being used by Herod.
If you have cool images to show how my units are being put to good use, please show me! It's really rewarding to see.
And you completely succeeded this is amazing and exactly what I was looking for just Normal armies for Humans , thank you for the great work!Thank you Nagax, simplicity was exactly what I was aiming for. They are supposed to resemble light armored units, which is my personal preferemce.
I’m building a map where I want to give each culture/faction character. Maybe I’ll release a demo one of these days.
The whole project is kind of my hobby project, I’ll see where it goes.
Anyway, next up are the archers. After that Captains/Heroes. But I’ll see what comes next. Maybe I’ll have to dive deep in texturing and normal maps first, which I’m absolutely horrible at.
Hi Great job,Hello people,
The Achillos Update (28-6-2021):
I've added 1 new hero unit.
1 version with hero glow.
1 version without hero glow.
It's the ferocious Greakos warrior Achillos.