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Defenders of the people pack

This bundle is marked as pending. It has not been reviewed by a staff member yet.
Hello There,

These are the first models I ever created in Warcraft.
There are 6 models:

kingdom: White Stone
Swordsman
Spearman

Kingdom: Graekos
Ekdromoi
Hoplite

Kingdom: Nordhold
Axeman
Shield Bearer

I've created these models for a map I'm making, thought I'd share them here.
For the spearman units I disabled the attack 1 variation, so they will only use the piercing attack animation (which you would expect of a spear unit).

The Garrison Update (6-1-2021):
I've added 18 new units.

3 units for the kingdom of Adrethia (custom textures)
3 units for the kingdom of Lysse (custom textures)
3 units for the kingdom of Ovalon (custom textures)
3 units for the kingdom of Whitehold (custom textures)

The four kingdoms are part of a larger Westfall Empire!

added 5 archer models (vanilla textures)
added 4 archer models (custom textures, 1 for each of the kingdoms).

deleted the whitestone swordsman model, added generic militia.
deleted the whitestone spearman model, added generic halbedier.

The Garrison Hotfix (14-1-2021):

1. Fixed the floating arrow on death animation on all archer units.
2. Changed the halbedier weapon rotation to have a better attack animation.
3. Changed the texture path of all units that require custom textures, so I could upload them to the hive the proper way.

The Achillos Update (28-6-2021):
I've added 1 new hero unit.

1 version with hero glow.
1 version without hero glow.

It's the ferocious Greakos warrior Achillos.
Contents

Achillos With hero glow (Model)

Achillos without hero glow (Model)

Adrethia Archer (Model)

Adrethia Halbedier (Model)

Adrethia Men-at-arms (Model)

Generic Archer 1 (Model)

Generic Archer 2 (Model)

Generic Archer 3 (Model)

Generic Halbedier (Model)

Generic Militia (Model)

Graekos Ekdromoi (Model)

Graekos Hoplite (Model)

Graekos Toxotai (archer) (Model)

Lysse Archer (Model)

Lysse Halbedier (Model)

Lysse Men-at-arms (Model)

Nordhold Archer (Model)

Nordhold Axeman (Model)

Nordhold Shield Bearer (Model)

Ovalon Archer (Model)

Ovalon Halbedier (Model)

Ovalon Men-at-arms (Model)

Whitehold Archer (Model)

Whitehold Halbedier (Model)

Whitehold Men-at-arms (Model)

Whitestone Spearman (Model)

Whitestone Swordman (Model)

Level 8
Joined
Aug 2, 2012
Messages
224
Really simple models but I truly like them ! Expecially the ''northern'' and greek ones :)

I hope you will try more ''greeks'' models
 
Level 6
Joined
Oct 29, 2007
Messages
34
Thank you Nagax, simplicity was exactly what I was aiming for. They are supposed to resemble light armored units, which is my personal preferemce.

I’m building a map where I want to give each culture/faction character. Maybe I’ll release a demo one of these days.

The whole project is kind of my hobby project, I’ll see where it goes.

Anyway, next up are the archers. After that Captains/Heroes. But I’ll see what comes next. Maybe I’ll have to dive deep in texturing and normal maps first, which I’m absolutely horrible at.
 
Level 18
Joined
Oct 25, 2006
Messages
1,171
Hey there :)
Although simple, these additions are pretty interesting for the very reason you seem to have created them: being able to generate more varied human factions.
So I'd say that's a success on that side.
Thought I suggest removing Attack 1 on the Spearmen (or rather make it a "spell" or something else animation) so that they always "thrust" their spear when attacking.
Also, I feel like the helmet of the Greek are just a little bit too big.
In any case, I'm going to use your models for my own project, so I thank you very much for that :)
 
Level 6
Joined
Oct 29, 2007
Messages
34
Hey there :)
Although simple, these additions are pretty interesting for the very reason you seem to have created them: being able to generate more varied human factions.
So I'd say that's a success on that side.
Thought I suggest removing Attack 1 on the Spearmen (or rather make it a "spell" or something else animation) so that they always "thrust" their spear when attacking.
Also, I feel like the helmet of the Greek are just a little bit too big.
In any case, I'm going to use your models for my own project, so I thank you very much for that :)

Thank you very much sir!

on the spearman attacks. I disabled Attack 1 by setting the animation rarity to 999.999. I've tested it and they never used Attack 1 in my tests, though it might be a different case in your tests.
The problem I had (because I'm new to modding Warcraft) is that the unit sounds didn't work after I removed the animations, so I did something wrong every time and chose a workaround. It might not be the most elegant solution but it worked for me. But please, if you know what I do wrong there please let me know, I'm trying to get better at it.

Just a quick question: if I have new content for this project/theme/bundle, should I edit this bundle or create a new bundle with the new units.

Anyway, have fun with them!
 
Level 7
Joined
Sep 3, 2020
Messages
191
Awesome contribution. As Goffterdom said, it might be simple, but it is a complete succes in case that you made them as new units from the Human Faction. It might be very usefull for many people in case humans has no spearman, and it could be use as strong militian army, to defend some village. So, it is now, because of you, much more easy to make a difference between militian defending villages and soldiers from the city :peasant-ok-hand:

Anyway, good work and I can't wait to see your archers :peasant-popcorn: Good luck!
 
Level 7
Joined
Sep 3, 2020
Messages
191
Thank you very much sir!

on the spearman attacks. I disabled Attack 1 by setting the animation rarity to 999.999. I've tested it and they never used Attack 1 in my tests, though it might be a different case in your tests.
The problem I had (because I'm new to modding Warcraft) is that the unit sounds didn't work after I removed the animations, so I did something wrong every time and chose a workaround. It might not be the most elegant solution but it worked for me. But please, if you know what I do wrong there please let me know, I'm trying to get better at it.

Just a quick question: if I have new content for this project/theme/bundle, should I edit this bundle or create a new bundle with the new units.

Anyway, have fun with them!

Maybe Mr Ogre Man could help you to find solutions to ure problem if he got some free time. You should contact him on his profile page or in MP, he's very helpfull with the community :peasant-smile:
 
When there's a damsel in distress, Mr Ogre man comes to the rescue!

To delete an animation,
deleting-anims.jpg


Portrait sounds are just awfully bugged. But the solution is easy in your case, seeing that most faces haven't gone through a lot of cosmetic surgery: In Retera Model Studio, right click on the model and you'll see the model, the model_portrait and, if I remember correctly, an extract option. Click on the model_portrait, delete the skeleton and the organs since they just take extra space, delete whatever you are sure that is not going to show in the portrait for the same reason (legs, hands, the hip...) and, then, import the helmets and the stuff of your original model. Save it as whitestone_swordsman_portrait.mdx, for example, and you're good to go.

Now, import both in World Editor and test them. It's REALLY important to add the suffix _portrait at the end of the portrait model, and that both models share the same name.

Glad I could help. Welcome to Reforged Modelling!
 
Level 6
Joined
Oct 29, 2007
Messages
34
When there's a damsel in distress, Mr Ogre man comes to the rescue!

To delete an animation,
deleting-anims.jpg


Portrait sounds are just awfully bugged. But the solution is easy in your case, seeing that most faces haven't gone through a lot of cosmetic surgery: In Retera Model Studio, right click on the model and you'll see the model, the model_portrait and, if I remember correctly, an extract option. Click on the model_portrait, delete the skeleton and the organs since they just take extra space, delete whatever you are sure that is not going to show in the portrait for the same reason (legs, hands, the hip...) and, then, import the helmets and the stuff of your original model. Save it as whitestone_swordsman_portrait.mdx, for example, and you're good to go.

Now, import both in World Editor and test them. It's REALLY important to add the suffix _portrait at the end of the portrait model, and that both models share the same name.

Glad I could help. Welcome to Reforged Modelling!

Thanks a lot Mr Ogre man, I will fix this when I have the time.
 
Level 6
Joined
Oct 29, 2007
Messages
34
Can anybody help me!!!! I cannot upload a model with custom textures, it asks for a .tif file, but when I try to pick the .tif file the site reports that it doesn't allow .tif, only .dds.. but I already included those.


Garrison Update Note !!!!! READ BELOW
Couldn't find out how to upload, attached all the westfall models to this thread for now. If anyone knows how to do this properly, please let me know

Solved!! I’ve added the models the proper way.
 
Last edited:
Level 4
Joined
May 19, 2020
Messages
319
Very good the varied medieval styles!
Great combination of helmets, weapons and all clothes designers.
Now just a few suggestions: I think I would only modify the boots, the knee and armlet metals, In addition to the chainmail of the head coif, remove some or try other variations...
using from other models. They are very repetitive of Militia.
Congrats. :peasant-ok-hand:

When there's a damsel in distress, Mr Ogre man comes to the rescue!
To delete an animation ... Welcome to Reforged Modelling!
Bro, you can also remove several existing animations at once by going to the "EDIT / DELET MODEL COMPONENTS" option
upload_2021-1-6_16-19-36.png
 
Last edited:
Level 6
Joined
Oct 29, 2007
Messages
34
Very good the varied medieval styles!
Great combination of helmets, weapons and all clothes designers.
Now just a few suggestions: I think I would only modify the boots, the knee and armlet metals, In addition to the chainmail of the head coif, remove some or try other variations...
using from other models. They are very repetitive of Militia.
Congrats. :peasant-ok-hand:


Bro, you can also remove several existing animations at once by going to the "EDIT / DELET MODEL COMPONENTS" option
View attachment 371549

hey, thanks for the feedback. When I find a way to properly remove so, so many animations without breaking the model I will surely update all models. Right now, and I tried both methods, it breaks the model. It either hasno sound anymore, not placeable in the editor animore, no animation at all anymore, crashing model editor.

This was such a time sink that I went with a pragmatic, good enough for now, solution and disabled the unwanted animations by setting their rarity to 999.999.999.999.999

all units were tested in game, and the behavior of the unit was what I expected.

of course I could clearly see that one of the billions of units I placed did a weird animation every now and then.:peasant-confused:

So I’ve decided to continue with my unit roster first, finish all the models first and clean up afterwards. Maybe the functionality of the animation removing in the model editor is being improved by then, who knows.

right now I’m having fun making models, the end result in game is good, I hear you guys and know that it could be done propererererer, it’s just not my priority right now (no offense though, you guys have valid points).

I will start with some nice hero models next, when I’ve finished them I will update this bundle again. I have no idea when they are finished, but they will not be based on the militia model, and a lot more works is being put in each one of them.
 
Very good the varied medieval styles!
Great combination of helmets, weapons and all clothes designers.
Now just a few suggestions: I think I would only modify the boots, the knee and armlet metals, In addition to the chainmail of the head coif, remove some or try other variations...
using from other models. They are very repetitive of Militia.
Congrats. :peasant-ok-hand:


Bro, you can also remove several existing animations at once by going to the "EDIT / DELET MODEL COMPONENTS" option
View attachment 371549

I found that that way is extra buggy. While it works, it sometimes mess the model up for no reason. The other approach is safer and simpler (I mostly use the former, because I found about the other one once I already knew how to delete animations in the import tab)
 
Can anybody help me!!!! I cannot upload a model with custom textures, it asks for a .tif file, but when I try to pick the .tif file the site reports that it doesn't allow .tif, only .dds.. but I already included those.


Garrison Update Note !!!!! READ BELOW
Couldn't find out how to upload, attached all the westfall models to this thread for now. If anyone knows how to do this properly, please let me know

Hive doesn't allow .tiff textures. Your textures are, most likely, .dds; but, if you go to the textures tab in RMS, I bet you've named them somethingsomething_diffuse.tiff.
Just change that .tiff to .dds and Hive would let you upload them.
 
Level 6
Joined
Oct 29, 2007
Messages
34
Hello people!!

The Garrison Hotfix (14-1-2021):

1. Fixed the floating arrow on death animation on all archer units.
2. Changed the halbedier weapon rotation to have a better attack animation.
3. Changed the texture path of all units that require custom textures, so I could upload them to the hive the proper way.

Please let me know if there are any further issues.

Also I really liked to see my models being used by Herod.
If you have cool images to show how my units are being put to good use, please show me! It's really rewarding to see.
 
Level 7
Joined
Sep 3, 2020
Messages
191
Hello people!!

The Garrison Hotfix (14-1-2021):

1. Fixed the floating arrow on death animation on all archer units.
2. Changed the halbedier weapon rotation to have a better attack animation.
3. Changed the texture path of all units that require custom textures, so I could upload them to the hive the proper way.

Please let me know if there are any further issues.

Also I really liked to see my models being used by Herod.
If you have cool images to show how my units are being put to good use, please show me! It's really rewarding to see.

Will have a pleasure to show you how ure units are used into my map, in the future :peasant-grin:

Thanks for updates, I'm very glad to see you keep working on those models :peasant-thumbs-up-cheers: Good job!
 
Level 4
Joined
Mar 20, 2021
Messages
23
Thank you Nagax, simplicity was exactly what I was aiming for. They are supposed to resemble light armored units, which is my personal preferemce.

I’m building a map where I want to give each culture/faction character. Maybe I’ll release a demo one of these days.

The whole project is kind of my hobby project, I’ll see where it goes.

Anyway, next up are the archers. After that Captains/Heroes. But I’ll see what comes next. Maybe I’ll have to dive deep in texturing and normal maps first, which I’m absolutely horrible at.
And you completely succeeded this is amazing and exactly what I was looking for just Normal armies for Humans , thank you for the great work!
 

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Level 3
Joined
May 4, 2021
Messages
15
Hello,

When I import the models and delete the war3mapImported\ before that the units in-game do not have textures however if I do NOT delete the war3mapImported\ before the files they do. Is this how you made it to be or I'm doing something wrong?

I'm aware that you need to war3mapImported\ for most mods to work properly with textures and such and I've imported models to the map several times already and this is the first one to not have textures after deleting war3mapImported\ before the files.
Not a big deal just wanted to check.

EDIT: Can you also add Defend animation?
 
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Level 2
Joined
Jan 6, 2021
Messages
7
Achillos is totally amazing !!! Good job man. Well, could you make his version without helmet? He will be like Achilles in smite, or in Troy :D
 
Level 1
Joined
May 31, 2021
Messages
3
Awesome pack. Very good and rare pack of not epic units. It would be nice to see some "lords",kings,empereors and just peasants in this style!
 
Level 4
Joined
Mar 20, 2021
Messages
23
Hello people,

The Achillos Update (28-6-2021):
I've added 1 new hero unit.

1 version with hero glow.
1 version without hero glow.

It's the ferocious Greakos warrior Achillos.
Hi Great job,
I have an issue that both of the models have glow :(
 
Level 13
Joined
Dec 3, 2005
Messages
501
Achillos is fantastic, however his shield cuts into his legs in one of his animations and theres error with the cape from time to time. Minor details though great work!

Should add a cavalry unit especially a greakos one!
 
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