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Defenders of the people pack

Submitted by stick
This bundle is marked as pending. It has not been reviewed by a staff member yet.
Hello There,

These are the first models I ever created in Warcraft.
There are 6 models:

kingdom: White Stone
Swordsman
Spearman

Kingdom: Graekos
Ekdromoi
Hoplite

Kingdom: Nordhold
Axeman
Shield Bearer

I've created these models for a map I'm making, thought I'd share them here.
For the spearman units I disabled the attack 1 variation, so they will only use the piercing attack animation (which you would expect of a spear unit).

The Garrison Update (6-1-2021):
I've added 18 new units.

3 units for the kingdom of Adrethia (custom textures)
3 units for the kingdom of Lysse (custom textures)
3 units for the kingdom of Ovalon (custom textures)
3 units for the kingdom of Whitehold (custom textures)

The four kingdoms are part of a larger Westfall Empire!

added 5 archer models (vanilla textures)
added 4 archer models (custom textures, 1 for each of the kingdoms).

deleted the whitestone swordsman model, added generic militia.
deleted the whitestone spearman model, added generic halbedier.

The Garrison Hotfix (14-1-2021):

1. Fixed the floating arrow on death animation on all archer units.
2. Changed the halbedier weapon rotation to have a better attack animation.
3. Changed the texture path of all units that require custom textures, so I could upload them to the hive the proper way.
Contents

Whitestone Swordman (Model)

Whitestone Spearman (Model)

Graekos Ekdromoi (Model)

Graekos Hoplite (Model)

Nordhold Axeman (Model)

Nordhold Shield Bearer (Model)

Generic Militia (Model)

Generic Halbedier (Model)

Generic Archer 1 (Model)

Generic Archer 2 (Model)

Generic Archer 3 (Model)

Graekos Toxotai (archer) (Model)

Nordhold Archer (Model)

Adrethia Archer (Model)

Adrethia Halbedier (Model)

Adrethia Men-at-arms (Model)

Lysse Archer (Model)

Lysse Halbedier (Model)

Lysse Men-at-arms (Model)

Ovalon Archer (Model)

Ovalon Halbedier (Model)

Ovalon Men-at-arms (Model)

Whitehold Archer (Model)

Whitehold Halbedier (Model)

Whitehold Men-at-arms (Model)

  1. Nagax

    Nagax

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    Really simple models but I truly like them ! Expecially the ''northern'' and greek ones :)

    I hope you will try more ''greeks'' models
     
  2. stick

    stick

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    Thank you Nagax, simplicity was exactly what I was aiming for. They are supposed to resemble light armored units, which is my personal preferemce.

    I’m building a map where I want to give each culture/faction character. Maybe I’ll release a demo one of these days.

    The whole project is kind of my hobby project, I’ll see where it goes.

    Anyway, next up are the archers. After that Captains/Heroes. But I’ll see what comes next. Maybe I’ll have to dive deep in texturing and normal maps first, which I’m absolutely horrible at.
     
  3. Ken Lenard Navarro

    Ken Lenard Navarro

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    Gives me the Scarlet Crusade vibes right here.
     
  4. Goffterdom

    Goffterdom

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    Hey there :)
    Although simple, these additions are pretty interesting for the very reason you seem to have created them: being able to generate more varied human factions.
    So I'd say that's a success on that side.
    Thought I suggest removing Attack 1 on the Spearmen (or rather make it a "spell" or something else animation) so that they always "thrust" their spear when attacking.
    Also, I feel like the helmet of the Greek are just a little bit too big.
    In any case, I'm going to use your models for my own project, so I thank you very much for that :)
     
  5. stick

    stick

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    Thank you very much sir!

    on the spearman attacks. I disabled Attack 1 by setting the animation rarity to 999.999. I've tested it and they never used Attack 1 in my tests, though it might be a different case in your tests.
    The problem I had (because I'm new to modding Warcraft) is that the unit sounds didn't work after I removed the animations, so I did something wrong every time and chose a workaround. It might not be the most elegant solution but it worked for me. But please, if you know what I do wrong there please let me know, I'm trying to get better at it.

    Just a quick question: if I have new content for this project/theme/bundle, should I edit this bundle or create a new bundle with the new units.

    Anyway, have fun with them!
     
  6. Goffterdom

    Goffterdom

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    About that I don't know!

    Great!

    :peasant-cheers-back:
     
  7. Javik

    Javik

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    Thanks
     
  8. Daliox1

    Daliox1

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    Awesome contribution. As Goffterdom said, it might be simple, but it is a complete succes in case that you made them as new units from the Human Faction. It might be very usefull for many people in case humans has no spearman, and it could be use as strong militian army, to defend some village. So, it is now, because of you, much more easy to make a difference between militian defending villages and soldiers from the city :peasant-ok-hand:

    Anyway, good work and I can't wait to see your archers :peasant-popcorn: Good luck!
     
  9. Daliox1

    Daliox1

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    Maybe Mr Ogre Man could help you to find solutions to ure problem if he got some free time. You should contact him on his profile page or in MP, he's very helpfull with the community :peasant-smile:
     
  10. stick

    stick

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    Thanks for the kind and helpfull replies people, it gives me confidence to upload more in the future.
     
  11. Mr Ogre man

    Mr Ogre man

    HD Model Reviewer

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    When there's a damsel in distress, Mr Ogre man comes to the rescue!

    To delete an animation,
    [​IMG]


    Portrait sounds are just awfully bugged. But the solution is easy in your case, seeing that most faces haven't gone through a lot of cosmetic surgery: In Retera Model Studio, right click on the model and you'll see the model, the model_portrait and, if I remember correctly, an extract option. Click on the model_portrait, delete the skeleton and the organs since they just take extra space, delete whatever you are sure that is not going to show in the portrait for the same reason (legs, hands, the hip...) and, then, import the helmets and the stuff of your original model. Save it as whitestone_swordsman_portrait.mdx, for example, and you're good to go.

    Now, import both in World Editor and test them. It's REALLY important to add the suffix _portrait at the end of the portrait model, and that both models share the same name.

    Glad I could help. Welcome to Reforged Modelling!
     
  12. stick

    stick

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    Thanks a lot Mr Ogre man, I will fix this when I have the time.
     
  13. Daliox1

    Daliox1

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    This man is Hive's Superman :ogre_hurrhurr:
     
  14. stick

    stick

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    Can anybody help me!!!! I cannot upload a model with custom textures, it asks for a .tif file, but when I try to pick the .tif file the site reports that it doesn't allow .tif, only .dds.. but I already included those.


    Garrison Update Note !!!!! READ BELOW
    Couldn't find out how to upload, attached all the westfall models to this thread for now. If anyone knows how to do this properly, please let me know

    Solved!! I’ve added the models the proper way.
     
    Last edited: Jan 16, 2021
  15. SebioL

    SebioL

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    Very good the varied medieval styles!
    Great combination of helmets, weapons and all clothes designers.
    Now just a few suggestions: I think I would only modify the boots, the knee and armlet metals, In addition to the chainmail of the head coif, remove some or try other variations...
    using from other models. They are very repetitive of Militia.
    Congrats. :peasant-ok-hand:

    Bro, you can also remove several existing animations at once by going to the "EDIT / DELET MODEL COMPONENTS" option
    upload_2021-1-6_16-19-36.png
     
    Last edited: Jan 6, 2021
  16. stick

    stick

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    hey, thanks for the feedback. When I find a way to properly remove so, so many animations without breaking the model I will surely update all models. Right now, and I tried both methods, it breaks the model. It either hasno sound anymore, not placeable in the editor animore, no animation at all anymore, crashing model editor.

    This was such a time sink that I went with a pragmatic, good enough for now, solution and disabled the unwanted animations by setting their rarity to 999.999.999.999.999

    all units were tested in game, and the behavior of the unit was what I expected.

    of course I could clearly see that one of the billions of units I placed did a weird animation every now and then.:peasant-confused:

    So I’ve decided to continue with my unit roster first, finish all the models first and clean up afterwards. Maybe the functionality of the animation removing in the model editor is being improved by then, who knows.

    right now I’m having fun making models, the end result in game is good, I hear you guys and know that it could be done propererererer, it’s just not my priority right now (no offense though, you guys have valid points).

    I will start with some nice hero models next, when I’ve finished them I will update this bundle again. I have no idea when they are finished, but they will not be based on the militia model, and a lot more works is being put in each one of them.
     
  17. Mr Ogre man

    Mr Ogre man

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    I found that that way is extra buggy. While it works, it sometimes mess the model up for no reason. The other approach is safer and simpler (I mostly use the former, because I found about the other one once I already knew how to delete animations in the import tab)
     
  18. Mr Ogre man

    Mr Ogre man

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    Hive doesn't allow .tiff textures. Your textures are, most likely, .dds; but, if you go to the textures tab in RMS, I bet you've named them somethingsomething_diffuse.tiff.
    Just change that .tiff to .dds and Hive would let you upload them.
     
  19. stick

    stick

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    Thanks, I will do that.