• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Ironforge Defender

This bundle is marked as pending. It has not been reviewed by a staff member yet.
This is the Dwarven basic melee infantry that im going to use in our project:









Currently we have 17 playable factions.
  1. Humans of Lordaeron
  2. Scarlet Crusade
  3. High Elves (Quel'dorei)
  4. Blood Elves (Sin'dorei)
  5. Dwarfs of Ironforge
  6. Draenei
  7. Draenei Broken
  8. Orcish Horde
  9. Fel Orcs
  10. Trolls
  11. Tauren
  12. Centaurs
  13. Burning Legion
  14. Undead
  15. Night Elves (Kal'dorei)
  16. Naga
  17. Blue Dragonflight

We will put more factions in the future as we currently polishing the already playable factions.
The project will recreate the current campaign. Some of the ordinary custom maps will have our factions and we will create notable Battles, like the Siege of Silvermoon and the Siege of Stormwind. Soon we will create a page for the project.

Co-Creator Deme3s
For more info contact me.
Original Model from Blizzard.
If you want to edit the model contact me.
Stay Tuned!
Contents

icons (Icon)

Ironforge Defender (Model)

It's raining Dwarves... Alleluia it's raining Dwarves!

EDIT: This version of the Dwarven footman has my preference right now :)
 
Last edited:
doesn't look short enough for some reason, I assume just because you used the footman as base for this. its passable, but looks a bit like a human with a long beard like a lot of dwarf mods end up looking like.
I used the hero Mountain king to make him so he is certainly doesn't look like a human. If he is too big use the scaling in the map.
 
Last edited:
Any chance you add teamcolor to the spauldrons like you did for the captain one ?
 
I would make the beard longer, because that ugly chestpiece was designed NOT to be visible. It is just a big, plain, grey blur.
 
Back
Top