Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
A few months ago, I was reminded of a map I made when I was in the fourth grade. Playing it again is like opening a time-capsule, and I felt it. A little sense of wonder that I used to have. That map memory leaks in epic proportion, the mechanic implementation is very primitive, and broken english writing were super cringe. So I got to work.
The Emerald Garden is a complete reimagining, part restoration, part evolution. It's not just a facelift of childhood nostalgia, but also a projection of everything I’ve learned and felt since. I’m 30 now, and this map is the result of 16 years of growth in art and storytelling. I hope you enjoy it!
2.0
A cursed land, trapped in an endless cycles of bloodshed. Once a sacred refuge, the Garden now replays its final, blood-soaked day, a shattered expedition, a fallen world anchor, and the birth of an unstoppable corruption. Heroes, specters of the past, battle demons and each other under the Garden’s watchful, decaying eye. Will you uphold the dying order, surrender to the heart’s whispers, or break the cycle once and for all?
A shifting, sandbox RPGtold through ambient storytelling.
Fully voiced. Full soundtrack. 2-3 Hours of gameplay, high-replayability.
The garden listens. The world moves with you—and against you.
Play with and/or against your friends in Coop, Multiple storypaths that converge and clashes organically.
Multiple Endings: Choices and corruption paths determine final outcome.
Day/Night Cycle with Custom Lighting: Fully dark nights, atmospheric effects.
Note: This map is designed exclusively for Reforged HD graphics.
EXPLOREYour story will unravel the deeper you venture.
Use all tools at your disposal. Kill the demons... at any cost.
Breaking boundaries is both anticipated and encouraged.
THE PALADIN - Praise be the beam.
A frontline nuker wrapped in divine armor. Commands bursts of holy energy with linear devastation. Shields allies, scorches foes. Zeal grants movement to self and friend alike. Lacks agility, compensates with radiant overkill. The light is not gentle.
THE DEMONHUNTER - One is never alone.
Momentum-based skirmisher with burst speed on every move order. Fights alongside a mirror-perfect illusion. Reduces enemy hit chance, cycles mana into shields for staying power. Most lethal when the battlefield is wide and the blood runs hot.
THE RANGER - Blink. Line. Delete.
Rains death from above with precise, brutal shots. Can instantly reposition backward via Shock Shot. She lines up death from across the map; loudly. Highest mobility among all.
THE VOIDMAGE - The unraveling.
Wields the void as blade and breath. Fast-paced caster with no cooldowns and high mana cost. Banishes at will, while turning targets inside out all at once. Agile forward dash phases her from existence for 3 seconds. Void damage deals double to the banished.
Adapt on the fly : Use what you find and forge your build through randomized loots.
Explore freely : Defeating bosses advances the Garden’s phase, but there’s no set path.
Armor matters : Agility no longer increases armor. If you want to survive, you’ll need to find armor gears
Death has a price : You’ll drop all your items. Enemy AI heroes can and will take them.
Unlock camera freedom : There’s an in-game method, tied to a special artifact.
Seek the lost : 13 ghosts haunt the Garden. Some offer powerful relics.
Invaders surge early : They begin stronger and scale fast, but heroes will surpass them in the late game, if they survive that long.
And much more… the Garden keeps its secrets until you tear them out.
The meat spreads. Survive it, Join it, become it.
There’s not enough appreciation I could possibly give to this community of passionate creators. The tools, resources, and utilities available here are honestly some of the best I’ve seen in any game modding community.
Even more impressive is how generous and helpful people are. whether it’s art, scripting, or deep game knowledge, someone’s always there to lend a hand. Even though I mostly lurks, The Hiveworkshop has been a huge part of making The Emerald Garden possible.
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