Warcraft III: Remembered. Human CAMPAIGN

This bundle is marked as approved. It works and satisfies the submission rules.
It’s Warcraft II … the combat is done in a way, like… it feels like Warcraft II, which is really something to be proud of, I think. Because I think, it’s really nailed here. […] Even though there are noticeable changes, specifically like oil. There’s a lot of creative liberty taken, but overall, it’s a really good foundation for a Warcraft II remake. I think, it’s fantastic.
Jayborino. https://www.youtube.com/watch?v=v2iDOb4-9hk

Yeah, that's true: this mod is unforgivingly difficult on hard. You have to know exactly what and even when to do. But this is going to remain that way, for it perfectly depicts my childhood memories: these games were pretty hard back in the days. They were not always fair. It was not always clear how to beat them. But they had a big soul. That's why they're still remembered.
As for the rest, I'll consider these mistakes when I'll be working on my next project.

Check out the UPD section to stay tuned.

Introduction:

Link to The Orc Campaign: https://www.hiveworkshop.com/threads/warcraft-iii-remembered-orc-campaign.332127/

Warcraft III: Remembered is a remake of Warcraft II: Tides of Darkness, made for Warcraft III: Reforged. This is the Human Campaign. It contains the original 14 levels. The goal of this project is to refresh childhood memories of elder gamers and to introduce Tides of Darkness to a new audience. Every unit here costs 1 food, the Polymorph spell has a permanent effect, you can build ships and upgrade them; demolition squads, which will allow you to blow up indestructible rocks, are back. The original soundtrack as well as units‘ voices are also here.

The additional levels are finally here as an expansion: https://www.hiveworkshop.com/threads/warcraft-iii-remembered-expansion.340954/

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Main features:
  • Fourteen original levels,
  • Music, sound effects and voices from ToD,
  • Nostalgic gameplay changes like the food usage and ships,
  • Three difficulty levels,
  • Enhanced layout of the original maps,
  • Some levels have new objectives or conditions,
  • Dwarves and High Elves as playable factions,
  • My illustrations,
  • Small achievment system: destroy hidden crates on every map - they will give you some resources. In the end of the level the game will tell you, if you've collected them all.
  • New 3d models,
  • New music and sound effects,
  • Enhanced food limit.
Possible Questions:

1. How can I play this?

Download the maps. Then put them into your Warcraft III data directory (usually it’s C:/ Documents:/ Warcraft III:/ Maps). After that launch the game –> single player –> custom games -> select a map -> enjoy

2. Which version of Warcraft III is required?

ONLY Warcraft III: Reforged works properly.


3. Are you going to remake Beyond the Dark Portal too?

No.

4. Are there any RPG levels?

No, sorry.

5. Does this campaign follow the lore of Warcraft precisely?

No, because I decided to concentrate myself on the gameplay. I changed or added some events and conditions in order to make the process more variable.


People, whose resources I used:

Barorque

Tamplier

ShadiHD

Trolldaeron

Bagysta

Mr Ogre Man

Vulfar

Triceron

Adamus

Footman16

BurnedSmackdown

zoomMan

Symphoneum

Retera

Darious

Liebanas_dn

Araven

Raddazong


List of used Hive resources

Alliance:

Lordaeron workers, footmen, knights and paladins: https://www.hiveworkshop.com/threads/lordaeron-forces-csw.323098/

High Elven Lumber: https://www.hiveworkshop.com/threads/high-elven-lumber-mill-reforged.323793/

Male Elven Archer/Ranger: https://www.hiveworkshop.com/threads/male-elf-archer-ranger-reforged.324171/

Human Foundry: https://www.hiveworkshop.com/threads/human-foundry-reforged.324873/

Dwarven Peasant: https://www.hiveworkshop.com/threads/dwarf-miners-workers.332358/

Gnomish Inventor: https://www.hiveworkshop.com/threads/gnomish-inventor-lab.324916/

Dwarven Footman: https://www.hiveworkshop.com/threads/ironforge-footman.333675/

Ballista: https://www.hiveworkshop.com/threads/wc2-elven-ballistae.334209/

Dwarven Forge: https://www.hiveworkshop.com/threads/dwarf-forge.332050/

Dwarven Bunker: https://www.hiveworkshop.com/threads/csw-resources.328030/

Dwarven Cannon: https://www.hiveworkshop.com/threads/ironforge-cannon.333679/

Dwarven Captain: https://www.hiveworkshop.com/threads/ironforge-captain.333683/

Dwarven Knight (Ram Rider): https://www.hiveworkshop.com/threads/ironforge-ram-rider.332041/

Silver Hand Footman: https://www.hiveworkshop.com/threads/silver-hand-footman.330262/

Silver Hand Knight: https://www.hiveworkshop.com/threads/silver-hand-knight-variants.330308/

Silver Hand Captain: https://www.hiveworkshop.com/threads/silverhand-captain.325432/

Elven Hatchery: https://www.hiveworkshop.com/threads/elven-hatchery.333006/

Elven Shipyard: https://www.hiveworkshop.com/threads/high-elven-shipyard.332919/

Elven Blacksmith: https://www.hiveworkshop.com/threads/high-blood-elven-blacksmith.333067/

Elven Town Hall/Keep/Castle: https://www.hiveworkshop.com/threads/silvermoon-town-hall-keep-castle.333350/

Elven Knights: https://www.hiveworkshop.com/threads/elven-knights.333008/

Demolition Squad: https://www.hiveworkshop.com/threads/demolition-squad-dark-iron-sappers.333680/

Mage: https://www.hiveworkshop.com/threads/human-archmage.328853/

Submarine: https://www.hiveworkshop.com/threads/ironclad-submarine-hd-version.332790/[B][/B]

Horde:

Orc tower: https://www.hiveworkshop.com/threads/orc-tower-tier-3-reforged.324207/

Troll Lumber Mill: https://www.hiveworkshop.com/threads/troll-lumber-mill-reforged.324065/

Laughing Skulll Grunt: https://www.hiveworkshop.com/threads/laughing-skull-grunt.325378/

Orc Blacksmith: https://www.hiveworkshop.com/threads/orc-blacksmith-reforged.322923/

Orc Catapult: https://www.hiveworkshop.com/threads/roc-mechanical-units-reforged.332051/

Shadowmoon Grunt: https://www.hiveworkshop.com/threads/shadowmoon-grunt.325770/

Troll Grunts: https://www.hiveworkshop.com/threads/troll-grunts.336492/

Temple of the Damned: https://www.hiveworkshop.com/threads/orc-temple-of-the-damned-reforged.323942/

Death Knight: https://www.hiveworkshop.com/threads/reforged-second-war-orc-deathknight.323112/

Goblin Alchemist: https://www.hiveworkshop.com/threads/goblin-alchemist-lab-reforged.324092/

Goblin Peon: https://www.hiveworkshop.com/threads/goblin-laborer.339674/

Goblin Rogue: https://www.hiveworkshop.com/threads/goblin-rogue.329418/

Troll peon: https://www.hiveworkshop.com/threads/worker-forest-troll.337572/

Other materials and special thanks:

  • HUGE THANKS TO AMarkov FOR HELPING ME WITH ALL THE 3D MODELS AND STUFF
  • Mission briefings, wolrd and units details: https://wowwiki-archive.fandom.com/
  • Mission briefings, wolrd and units details: https://wowpedia.fandom.com/wiki/Wowpedia
  • Sound effects etc.: Warcraft II: BNE, The Lord of the Rings: War of the Ring; Warlords: Battlecry 2, Warlords: Battlecry 3, Battle Realms, Warcraft: Orc and Humans
  • For Feedback, rational criticism and support: the whole Hive community
Have fun!

Your Crazy Professor aka AkulaSubmarine

25.04.2021. - new screenshots.
30.04.2021. - ONLY Warcraft III: Reforged works properly.
08.05.2021. - H004 - Enemy Troll Destroyers will attack you slightly earlier on hard difficulty.
09.05.2021. - Following changes have been applied:
  • H002 - Player's base has now more space.
  • H005 - I redesigned behaviour of the enemy transport ships: now the AI rebuilds them immediately and in the proper order. + An announcement pops up, when the Dwarves become yours to command.
  • H006 - Your allies do not "revisit" destroyed enemy bases anymore.
  • H008 - The issue with the time warnings (they popped up a bit later) is now fixed.
  • H010 - Redesigned behaviour of the enemy transport ships. + The wall of trees in front of the last crate was removed.
  • H012 - Redesigned behaviour of the enemy transport ships.
  • H013 - Redesigned behaviour of the enemy transport ships.
  • New screenshots.
10.05.2021. - Following changes have been applied:
  • H010 - Holy Light Upgrade for Elven Paladins - description fixed.
  • H011 - Proper Construction Sound + Holy Light Ability description fixed.
  • H012 - Holy Light Ability description fixed.
  • H013 - Holy Light Ability description fixed.
  • H014 - Holy Light Ability description fixed.
12.05.2021. - new screenshots.
13.05.2021. - new screenshots.
10.06.2021. - Jayborinos's playthrough https://www.youtube.com/watch?v=GIcM5UPFhzM
12.09.2021: Following changes have been applied:
13.09.2021: After a meaningful feedback message, a quote has been added into the top of this bundle.
10.05.2022: Following changes have been applied:
  • New 3D models for some units (peasants, gryphon riders etc) + autoreplacement of paladins and rangers. Thanks to AMarkov
  • New illustrations of levels 10, 11, 12 and 13.
  • Some of the mines get more gold on levels 3, 10, 11 and 14.
11.05.2022: "ATTENTION!!! The extra levels will be released separately as an add-on when they're ready."
14.05.2022: H014: Player's first gold mine gets 5000 Gold at the start, not 3500 as earlier.
17.05.2022: New screenshots.
08.07.2022: Two peasants on the far separate islands are now removed.
31.07.2022: Link to the expansion (in the introduction) has been added.
02.08.2022: Following changes have been applied:
  • H008 - new Goblin and Troll models added.
  • H008, H009, H010 - it's "Elven PeasaNt" now.
  • Full list of all used resources AND its authors has been added.
Contents

H001 (Map)

H002 (Map)

H003 (Map)

H004 (Map)

H005 (Map)

H006 (Map)

H007 (Map)

H008 (Map)

H009 (Map)

H010 (Map)

H011 (Map)

H012 (Map)

H013 (Map)

H014 (Map)

Reviews
deepstrasz
Loving the loading screen artwork. Congrats for that! I've seen you have not used oil as a resource at all. You should contact @LordPerenoldeII and ask him to aid you in making such a system since he already implemented one in his campaign remakes...
Level 5
Joined
Sep 16, 2019
Messages
80
Havent played in a while (like a year or so ) and i thought, lets check out for what has changed in my period of absence.
I was happy to find out that this custom campaing has been realesed and i find it interesting.

There s no point to review it this early because i just played 2 maps in hard difficulty.
Its is Hard but in an unforgiving way. Like 1 hit units ... anyhow i dont mind this.
But The thing though is that i tried to save just as a security blanket and the game crushed on me.
So thats not good.
Also some enemies on ground appear only as shadows, i cant focus them just aeo damage.
More to come i guess if you ll be interested in my feedback i ll follow it up in this thread.
To be continued
 
Last edited:
Level 8
Joined
Jun 9, 2020
Messages
29
Havent played in a while (like a year or so ) and i thought, lets check out for what has changed in my period of absence.
I was happy to find out that this custom campaing has been realesed and i find it interesting.

There s no point to review it this early because i just played 2 maps in hard difficulty.
Its is Hard but in an unforgiving way. Like 1 hit units ... anyhow i dont mind this.
But The thing though is that i tried to save just as a security blanket and the game crushed on me.
So thats not good.
Also some enemies on ground appear only as shadows, i cant focus them just aeo damage.
More to come i guess if you ll be interested in my feedback i ll follow it up in this thread.
To be continued
Thank you for your feedback! About the shadows: this problem appears if you play with the classic graphics. Only Reforged works properly.
As for the crashes: I'm working on it right now and I'll try to post a new update in a week or two.
Please, let me know, on which levels did the game exactly crash?
 
Level 5
Joined
Sep 16, 2019
Messages
80
Thank you for your feedback! About the shadows: this problem appears if you play with the classic graphics. Only Reforged works properly.
As for the crashes: I'm working on it right now and I'll try to post a new update in a week or two.
Please, let me know, on which levels did the game exactly crash?
It happened in the 2nd map , Hard mode. The plan was full tank mode so after i finished upgrading tanks tried to manual save.
And yes, i play classic mode, tnk you.
 
Level 8
Joined
Jun 9, 2020
Messages
29
It happened in the 2nd map , Hard mode. The plan was full tank mode so after i finished upgrading tanks tried to manual save.
Oh, you mean the extra Dwarf levels? Ok. I'm gonna check out the main campaigns first. I will check out the extra 8 levels a bit later. I'll let you know when I'm done. So sorry for this issue.
 
Level 2
Joined
Nov 24, 2020
Messages
8
Great work! I'm on human mission 7 atm, plays perfectly good! I'm not even hating sea missions that much xD Also like the tweaked AI on hard difficulty, I'm a sc1/wc3/sc2 veteran and default difficulty was kinda way too easy for me.
 
Level 2
Joined
May 27, 2014
Messages
12
Hello!

Sry about this question, but...

In a SS i can see Dwarven buildings, but in the maps i cant...

Is a problem in my WC3:R? :(
 
Level 2
Joined
May 27, 2014
Messages
12
Hm... Did you download all the maps using the bundles or the google-drive-link (the google version does not have new 3D models)? Because it has to be working! Can you try viewing these maps via WorldEditor? Maybe it will help us to solve this problem.
Hm, in WorldEditor it looks as human farms! =/

Maybe Quenching Mod is making it bug?
 

deepstrasz

Map Reviewer
Level 59
Joined
Jun 4, 2009
Messages
16,862
  1. Loving the loading screen artwork. Congrats for that!
  2. I've seen you have not used oil as a resource at all. You should contact @LordPerenoldeII and ask him to aid you in making such a system since he already implemented one in his campaign remakes.
  3. Not sure high elves should have an upgrade called Strength of the Moon. Sounds night elvish.
  4. Units with hero glow are immersion breaking and they do not usually have death animations, their bodies remaining on the terrain for long periods of time.
  5. I guess it should be Elven Peasant, not Peasaht.

Still needs some work to get closer to the Warcraft II feel, especially on the oil and abilities part, but it's a lovely remake for Reforged and one of the first.

I would however like it if you made a credits list with the names of the users whose resources you've used, if not the resource links themselves.

Approved
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If you want more reviews, you should participate in the The Grand Review Exchange!

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ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
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Alexen
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Level 8
Joined
Jun 9, 2020
Messages
29
  1. Loving the loading screen artwork. Congrats for that!
  2. I've seen you have not used oil as a resource at all. You should contact @LordPerenoldeII and ask him to aid you in making such a system since he already implemented one in his campaign remakes.
  3. Not sure high elves should have an upgrade called Strength of the Moon. Sounds night elvish.
  4. Units with hero glow are immersion breaking and they do not usually have death animations, their bodies remaining on the terrain for long periods of time.
  5. I guess it should be Elven Peasant, not Peasaht.

Still needs some work to get closer to the Warcraft II feel, especially on the oil and abilities part, but it's a lovely remake for Reforged and one of the first.

I would however like it if you made a credits list with the names of the users whose resources you've used, if not the resource links themselves.

Approved.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules


M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


M A P - C R E A T I O N - G U I D E S

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
Wazzz
Alexen
https://www.hiveworkshop.com/forums/staff-contact.692/
Thanks for the feedback. I'll try my best! However, there are no units with hero glow anymore. Now it has new 3d models. But it's ok. I still have something to polish.
 

deepstrasz

Map Reviewer
Level 59
Joined
Jun 4, 2009
Messages
16,862
Couldn't work at all for Reforged, I'm afraid.
I think triggers won't be an issue to adjust for 1.32+ with help of users in
 
Level 18
Joined
Nov 20, 2005
Messages
1,099
I think triggers won't be an issue to adjust for 1.32+ with help of users in
Well, Loktar's Jass systems had already issues between versions prior to 1.28, so...
 
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