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Warcraft III: Remembered. Human CAMPAIGN

It’s Warcraft II … the combat is done in a way, like… it feels like Warcraft II, which is really something to be proud of, I think. Because I think, it’s really nailed here. […] Even though there are noticeable changes, specifically like oil. There’s a lot of creative liberty taken, but overall, it’s a really good foundation for a Warcraft II remake. I think, it’s fantastic.
Jayborino. https://www.youtube.com/watch?v=v2iDOb4-9hk

Yeah, that's true: this mod is unforgivingly difficult on hard. You have to know exactly what and even when to do. But this is going to remain that way, for it perfectly depicts my childhood memories: these games were pretty hard back in the days. They were not always fair. It was not always clear how to beat them. But they had a big soul. That's why they're still remembered.
As for the rest, I'll consider these mistakes when I'll be working on my next project.

Check out the UPD section to stay tuned.

Introduction:

Link to The Orc Campaign: https://www.hiveworkshop.com/threads/warcraft-iii-remembered-orc-campaign.332127/

Warcraft III: Remembered is a remake of Warcraft II: Tides of Darkness, made for Warcraft III: Reforged. This is the Human Campaign. It contains the original 14 levels. The goal of this project is to refresh childhood memories of elder gamers and to introduce Tides of Darkness to a new audience. Every unit here costs 1 food, the Polymorph spell has a permanent effect, you can build ships and upgrade them; demolition squads, which will allow you to blow up indestructible rocks, are back. The original soundtrack as well as units‘ voices are also here.

The additional levels are finally here as an expansion: https://www.hiveworkshop.com/threads/warcraft-iii-remembered-expansion.340954/

KNOWN BUGS: Crushes on Levels 6 and 8 - SOLVED (see the following spoiler)​


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1. If you have issues with this project (crashes and 3D models disappearing), check out another version of this project:

https://www.hiveworkshop.com/threads/remembered-classic.348172/

Because I’ve managed to find out that these issues have something to do with Reforged graphics and new patches. That's why i replaced all 3D models and icons.


2. There is an amazing Warcraft II remake which has nothing to do with this one, but I still would love to introduce it to you. You can find these custom campaigns here:

https://www.hiveworkshop.com/threads/wcii-tides-of-darkness-humans.335324/
https://www.hiveworkshop.com/threads/wcii-tides-of-darkness-orcs.339668/

These two are the best custom Warctaft III campaigns I've seen so far: they’re not insanely difficult, there is a lot of interesting changes and they also depict the atmosphere of the original game perfectly. Have fun!

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Main features:
  • Fourteen original levels,
  • Music, sound effects and voices from ToD,
  • Nostalgic gameplay changes like the food usage and ships,
  • Three difficulty levels,
  • Enhanced layout of the original maps,
  • Some levels have new objectives or conditions,
  • Dwarves and High Elves as playable factions,
  • My illustrations,
  • Small achievment system: destroy hidden crates on every map - they will give you some resources. In the end of the level the game will tell you, if you've collected them all.
  • New 3d models,
  • New music and sound effects,
  • Enhanced food limit.
Possible Questions:

1. How can I play this?

Download the maps. Then put them into your Warcraft III data directory (usually it’s C:/ Documents:/ Warcraft III:/ Maps). After that launch the game –> single player –> custom games -> select a map -> enjoy

2. Which version of Warcraft III is required?

ONLY Warcraft III: Reforged works properly. (31.12.2022): some of the levels don't. Check out the UPD section.


3. Are you going to remake Beyond the Dark Portal too?

No.

4. Are there any RPG levels?

No, sorry.

5. Does this campaign follow the lore of Warcraft precisely?

No, because I decided to concentrate myself on the gameplay. I changed or added some events and conditions in order to make the process more variable.


People, whose resources I used:

Barorque

Tamplier

ShadiHD

Trolldaeron

Bagysta

Mr Ogre Man

Vulfar

Triceron

Adamus

Footman16

BurnedSmackdown

zoomMan

Symphoneum

Retera

Darious

Liebanas_dn

Araven

Raddazong


List of used Hive resources

Alliance:

Lordaeron workers, footmen, knights and paladins: https://www.hiveworkshop.com/threads/lordaeron-forces-csw.323098/

High Elven Lumber: https://www.hiveworkshop.com/threads/high-elven-lumber-mill-reforged.323793/

Male Elven Archer/Ranger: https://www.hiveworkshop.com/threads/male-elf-archer-ranger-reforged.324171/

Human Foundry: https://www.hiveworkshop.com/threads/human-foundry-reforged.324873/

Dwarven Peasant: https://www.hiveworkshop.com/threads/dwarf-miners-workers.332358/

Gnomish Inventor: https://www.hiveworkshop.com/threads/gnomish-inventor-lab.324916/

Dwarven Footman: https://www.hiveworkshop.com/threads/ironforge-footman.333675/

Ballista: https://www.hiveworkshop.com/threads/wc2-elven-ballistae.334209/

Dwarven Forge: https://www.hiveworkshop.com/threads/dwarf-forge.332050/

Dwarven Bunker: https://www.hiveworkshop.com/threads/csw-resources.328030/

Dwarven Cannon: https://www.hiveworkshop.com/threads/ironforge-cannon.333679/

Dwarven Captain: https://www.hiveworkshop.com/threads/ironforge-captain.333683/

Dwarven Knight (Ram Rider): https://www.hiveworkshop.com/threads/ironforge-ram-rider.332041/

Silver Hand Footman: https://www.hiveworkshop.com/threads/silver-hand-footman.330262/

Silver Hand Knight: https://www.hiveworkshop.com/threads/silver-hand-knight-variants.330308/

Silver Hand Captain: https://www.hiveworkshop.com/threads/silverhand-captain.325432/

Elven Hatchery: https://www.hiveworkshop.com/threads/elven-hatchery.333006/

Elven Shipyard: https://www.hiveworkshop.com/threads/high-elven-shipyard.332919/

Elven Blacksmith: https://www.hiveworkshop.com/threads/high-blood-elven-blacksmith.333067/

Elven Town Hall/Keep/Castle: https://www.hiveworkshop.com/threads/silvermoon-town-hall-keep-castle.333350/

Elven Knights: https://www.hiveworkshop.com/threads/elven-knights.333008/

Demolition Squad: https://www.hiveworkshop.com/threads/demolition-squad-dark-iron-sappers.333680/

Mage: https://www.hiveworkshop.com/threads/human-archmage.328853/

Submarine: https://www.hiveworkshop.com/threads/ironclad-submarine-hd-version.332790/[B][/B]

Horde:

Orc tower: https://www.hiveworkshop.com/threads/orc-tower-tier-3-reforged.324207/

Troll Lumber Mill: https://www.hiveworkshop.com/threads/troll-lumber-mill-reforged.324065/

Laughing Skulll Grunt: https://www.hiveworkshop.com/threads/laughing-skull-grunt.325378/

Orc Blacksmith: https://www.hiveworkshop.com/threads/orc-blacksmith-reforged.322923/

Orc Catapult: https://www.hiveworkshop.com/threads/roc-mechanical-units-reforged.332051/

Shadowmoon Grunt: https://www.hiveworkshop.com/threads/shadowmoon-grunt.325770/

Troll Grunts: https://www.hiveworkshop.com/threads/troll-grunts.336492/

Temple of the Damned: https://www.hiveworkshop.com/threads/orc-temple-of-the-damned-reforged.323942/

Death Knight: https://www.hiveworkshop.com/threads/reforged-second-war-orc-deathknight.323112/

Goblin Alchemist: https://www.hiveworkshop.com/threads/goblin-alchemist-lab-reforged.324092/

Goblin Peon: https://www.hiveworkshop.com/threads/goblin-laborer.339674/

Goblin Rogue: https://www.hiveworkshop.com/threads/goblin-rogue.329418/

Troll peon: https://www.hiveworkshop.com/threads/worker-forest-troll.337572/

Other materials and special thanks:

  • HUGE THANKS TO AMarkov FOR HELPING ME WITH ALL THE 3D MODELS AND STUFF
  • Mission briefings, wolrd and units details: https://wowwiki-archive.fandom.com/
  • Mission briefings, wolrd and units details: https://wowpedia.fandom.com/wiki/Wowpedia
  • Sound effects etc.: Warcraft II: BNE, The Lord of the Rings: War of the Ring; Warlords: Battlecry 2, Warlords: Battlecry 3, Battle Realms, Warcraft: Orc and Humans
  • For Feedback, rational criticism and support: the whole Hive community
Have fun!

Your Crazy Professor aka AkulaSubmarine

25.04.2021. - new screenshots.
30.04.2021. - ONLY Warcraft III: Reforged works properly.
08.05.2021. - H004 - Enemy Troll Destroyers will attack you slightly earlier on hard difficulty.
09.05.2021. - Following changes have been applied:
  • H002 - Player's base has now more space.
  • H005 - I redesigned behaviour of the enemy transport ships: now the AI rebuilds them immediately and in the proper order. + An announcement pops up, when the Dwarves become yours to command.
  • H006 - Your allies do not "revisit" destroyed enemy bases anymore.
  • H008 - The issue with the time warnings (they popped up a bit later) is now fixed.
  • H010 - Redesigned behaviour of the enemy transport ships. + The wall of trees in front of the last crate was removed.
  • H012 - Redesigned behaviour of the enemy transport ships.
  • H013 - Redesigned behaviour of the enemy transport ships.
  • New screenshots.
10.05.2021. - Following changes have been applied:
  • H010 - Holy Light Upgrade for Elven Paladins - description fixed.
  • H011 - Proper Construction Sound + Holy Light Ability description fixed.
  • H012 - Holy Light Ability description fixed.
  • H013 - Holy Light Ability description fixed.
  • H014 - Holy Light Ability description fixed.
12.05.2021. - new screenshots.
13.05.2021. - new screenshots.
10.06.2021. - Jayborinos's playthrough https://www.youtube.com/watch?v=GIcM5UPFhzM
12.09.2021: Following changes have been applied:
13.09.2021: After a meaningful feedback message, a quote has been added into the top of this bundle.
10.05.2022: Following changes have been applied:
  • New 3D models for some units (peasants, gryphon riders etc) + autoreplacement of paladins and rangers. Thanks to AMarkov
  • New illustrations of levels 10, 11, 12 and 13.
  • Some of the mines get more gold on levels 3, 10, 11 and 14.
11.05.2022: "ATTENTION!!! The extra levels will be released separately as an add-on when they're ready."
14.05.2022: H014: Player's first gold mine gets 5000 Gold at the start, not 3500 as earlier.
17.05.2022: New screenshots.
08.07.2022: Two peasants on the far separate islands are now removed.
31.07.2022: Link to the expansion (in the introduction) has been added.
02.08.2022: Following changes have been applied:
  • H008 - new Goblin and Troll models added.
  • H008, H009, H010 - it's "Elven PeasaNt" now.
  • Full list of all used resources AND its authors has been added.
03.12.2022: An important announcement (another great Warcraft III custom campaign) has been added into the introduction.
23.12.2022: H_013: Now you only have to destroy the Blackrock Spire.
27.12.2022: H_014: Two gold mines (behind the rocks and the one your enemy has) now have about 7500 Gold (they used to have about 5500) respectively.
31.12.2022: I've added alternative versions of maps 6 and 8 because of reported crushes. Now you can play them on classic graphichs as well.
01.02.2023: An important note was added to the topic "Important news".
04.02.2023: Corrected some spelling mistakes.
25.03.2023: Following changes have been applied:
  • H012 - a hint "You can also use 'Kaboom' ability in order to get rid of trees." has been added.
  • A link to the "classic" version of this project has been added.
16.04.2023: Hint "KNOWN BUGS" has been added to the introduction.
Contents

H001 (Map)

H002 (Map)

H003 (Map)

H004 (Map)

H005 (Map)

H006 (Map)

H006alt (Map)

H007 (Map)

H008 (Map)

H008alt (Map)

H009 (Map)

H010 (Map)

H011 (Map)

H012 (Map)

H013 (Map)

H014 (Map)

Reviews
deepstrasz
Loving the loading screen artwork. Congrats for that! I've seen you have not used oil as a resource at all. You should contact @LordPerenoldeII and ask him to aid you in making such a system since he already implemented one in his campaign remakes...
Level 5
Joined
Sep 16, 2019
Messages
80
Havent played in a while (like a year or so ) and i thought, lets check out for what has changed in my period of absence.
I was happy to find out that this custom campaing has been realesed and i find it interesting.

There s no point to review it this early because i just played 2 maps in hard difficulty.
Its is Hard but in an unforgiving way. Like 1 hit units ... anyhow i dont mind this.
But The thing though is that i tried to save just as a security blanket and the game crushed on me.
So thats not good.
Also some enemies on ground appear only as shadows, i cant focus them just aeo damage.
More to come i guess if you ll be interested in my feedback i ll follow it up in this thread.
To be continued
 
Last edited:
Level 10
Joined
Jun 9, 2020
Messages
79
Havent played in a while (like a year or so ) and i thought, lets check out for what has changed in my period of absence.
I was happy to find out that this custom campaing has been realesed and i find it interesting.

There s no point to review it this early because i just played 2 maps in hard difficulty.
Its is Hard but in an unforgiving way. Like 1 hit units ... anyhow i dont mind this.
But The thing though is that i tried to save just as a security blanket and the game crushed on me.
So thats not good.
Also some enemies on ground appear only as shadows, i cant focus them just aeo damage.
More to come i guess if you ll be interested in my feedback i ll follow it up in this thread.
To be continued
Thank you for your feedback! About the shadows: this problem appears if you play with the classic graphics. Only Reforged works properly.
As for the crashes: I'm working on it right now and I'll try to post a new update in a week or two.
Please, let me know, on which levels did the game exactly crash?
 
Level 5
Joined
Sep 16, 2019
Messages
80
Thank you for your feedback! About the shadows: this problem appears if you play with the classic graphics. Only Reforged works properly.
As for the crashes: I'm working on it right now and I'll try to post a new update in a week or two.
Please, let me know, on which levels did the game exactly crash?
It happened in the 2nd map , Hard mode. The plan was full tank mode so after i finished upgrading tanks tried to manual save.
And yes, i play classic mode, tnk you.
 
Level 10
Joined
Jun 9, 2020
Messages
79
It happened in the 2nd map , Hard mode. The plan was full tank mode so after i finished upgrading tanks tried to manual save.
Oh, you mean the extra Dwarf levels? Ok. I'm gonna check out the main campaigns first. I will check out the extra 8 levels a bit later. I'll let you know when I'm done. So sorry for this issue.
 
Level 2
Joined
Nov 24, 2020
Messages
10
Great work! I'm on human mission 7 atm, plays perfectly good! I'm not even hating sea missions that much xD Also like the tweaked AI on hard difficulty, I'm a sc1/wc3/sc2 veteran and default difficulty was kinda way too easy for me.
 
Level 2
Joined
May 27, 2014
Messages
12
Hello!

Sry about this question, but...

In a SS i can see Dwarven buildings, but in the maps i cant...

Is a problem in my WC3:R? :(
 
Level 2
Joined
May 27, 2014
Messages
12
Hm... Did you download all the maps using the bundles or the google-drive-link (the google version does not have new 3D models)? Because it has to be working! Can you try viewing these maps via WorldEditor? Maybe it will help us to solve this problem.
Hm, in WorldEditor it looks as human farms! =/

Maybe Quenching Mod is making it bug?
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
  1. Loving the loading screen artwork. Congrats for that!
  2. I've seen you have not used oil as a resource at all. You should contact @LordPerenoldeII and ask him to aid you in making such a system since he already implemented one in his campaign remakes.
  3. Not sure high elves should have an upgrade called Strength of the Moon. Sounds night elvish.
  4. Units with hero glow are immersion breaking and they do not usually have death animations, their bodies remaining on the terrain for long periods of time.
  5. I guess it should be Elven Peasant, not Peasaht.

Still needs some work to get closer to the Warcraft II feel, especially on the oil and abilities part, but it's a lovely remake for Reforged and one of the first.

I would however like it if you made a credits list with the names of the users whose resources you've used, if not the resource links themselves.

Approved
.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules


M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


M A P - C R E A T I O N - G U I D E S

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
Wazzz
Alexen
https://www.hiveworkshop.com/forums/staff-contact.692/
 
Level 10
Joined
Jun 9, 2020
Messages
79
  1. Loving the loading screen artwork. Congrats for that!
  2. I've seen you have not used oil as a resource at all. You should contact @LordPerenoldeII and ask him to aid you in making such a system since he already implemented one in his campaign remakes.
  3. Not sure high elves should have an upgrade called Strength of the Moon. Sounds night elvish.
  4. Units with hero glow are immersion breaking and they do not usually have death animations, their bodies remaining on the terrain for long periods of time.
  5. I guess it should be Elven Peasant, not Peasaht.

Still needs some work to get closer to the Warcraft II feel, especially on the oil and abilities part, but it's a lovely remake for Reforged and one of the first.

I would however like it if you made a credits list with the names of the users whose resources you've used, if not the resource links themselves.

Approved.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules


M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


M A P - C R E A T I O N - G U I D E S

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
Wazzz
Alexen
https://www.hiveworkshop.com/forums/staff-contact.692/
Thanks for the feedback. I'll try my best! However, there are no units with hero glow anymore. Now it has new 3d models. But it's ok. I still have something to polish.
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
Couldn't work at all for Reforged, I'm afraid.
I think triggers won't be an issue to adjust for 1.32+ with help of users in
 
Level 20
Joined
Nov 20, 2005
Messages
1,178
I think triggers won't be an issue to adjust for 1.32+ with help of users in
Well, Loktar's Jass systems had already issues between versions prior to 1.28, so...
 

Ardenaso

HD Model Reviewer
Level 32
Joined
Jun 22, 2013
Messages
1,804
I like how you also made an effort to change all units' death sounds

In chapter 3, there's a typo in the Quest tab where it says "ans" instead of "and"

In chapter 8, the buildings are High Elf even though Tyr's Hand is a human city; replace them with humans instead

In chapter 9, Alterac has elven ships and units; replace them with humans instead

I like the "secret area" in chapter 10

In chapter 10, the Alteraci Mage model can be replaced with the Apprentice Mage model instead

edit: use this skin for the high elf swordsmen and peasants: High elves eye replacements (Worker/Swordsman)
 
Last edited:
Level 10
Joined
Jun 9, 2020
Messages
79
I like how you also made an effort to change all units' death sounds

In chapter 3, there's a typo in the Quest tab where it says "ans" instead of "and"

In chapter 8, the buildings are High Elf even though Tyr's Hand is a human city; replace them with humans instead

In chapter 9, Alterac has elven ships and units; replace them with humans instead

I like the "secret area" in chapter 10

In chapter 10, the Alteraci Mage model can be replaced with the Apprentice Mage model instead

edit: use this skin for the high elf swordsmen and peasants: High elves eye replacements (Worker/Swordsman)
Wow! It's an honor to get a comment from an experienced Hive-user. Thank you!
 
Level 10
Joined
Jun 9, 2020
Messages
79
I like how you also made an effort to change all units' death sounds

In chapter 3, there's a typo in the Quest tab where it says "ans" instead of "and"

In chapter 8, the buildings are High Elf even though Tyr's Hand is a human city; replace them with humans instead

In chapter 9, Alterac has elven ships and units; replace them with humans instead

I like the "secret area" in chapter 10

In chapter 10, the Alteraci Mage model can be replaced with the Apprentice Mage model instead

edit: use this skin for the high elf swordsmen and peasants: High elves eye replacements (Worker/Swordsman)
I have two questions though: 1. When did you play this campaign and 2. Did you experience any crashes?
 

Kasrkin

Hosted Project: LoA
Level 26
Joined
Apr 6, 2014
Messages
802
Hey Akula, missions 6 and 8 have a very high tendency to crash especially when clicking on the minimap. It's probably something added in the one of the newest wc3 updates because I was able to play the same missions without any trouble months back.
 
Level 10
Joined
Jun 9, 2020
Messages
79
Hey Akula, missions 6 and 8 have a very high tendency to crash especially when clicking on the minimap. It's probably something added in the one of the newest wc3 updates because I was able to play the same missions without any trouble months back.
Thank you for the feedback! I tries to validate the maps' triggers - it didn't help. For now, I'm still searching or a solution.
 
Level 10
Joined
Jun 9, 2020
Messages
79
Hey Akula, missions 6 and 8 have a very high tendency to crash especially when clicking on the minimap. It's probably something added in the one of the newest wc3 updates because I was able to play the same missions without any trouble months back.
I've found the solution: I had to make alternative versions of these maps with no new 3D models and only for the classick graphichs. Mission 8 works for me now. Let me know if it has helped you as well.
 

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Kasrkin

Hosted Project: LoA
Level 26
Joined
Apr 6, 2014
Messages
802
Played on hard and there were no crashes this time, the only thing that stuck out besides reforged icons alongside SD ones was the regular elven archer has the green box of death for an icon. No problems with the ranger though.
 

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Level 2
Joined
Apr 16, 2023
Messages
4
Really cool take on the WC2 campaign, I really enjoyed it so far. Currently at mission H006 where I get crashes a lot, I think it happens mostly when I check the minimap, but sometimes it triggers without me doing anything specifically. I'll leave it rest for a while, maybe it's a bug that'll get fixed later on :)
 
Level 10
Joined
Jun 9, 2020
Messages
79
Really cool take on the WC2 campaign, I really enjoyed it so far. Currently at mission H006 where I get crashes a lot, I think it happens mostly when I check the minimap, but sometimes it triggers without me doing anything specifically. I'll leave it rest for a while, maybe it's a bug that'll get fixed later on :)
Thank you! This problem has already been solved. You can either download the alternate version for the classic graphichs from this bundle (it's called H006 alt) OR download the new version for classic with new 3D models from here: Remembered Classic

Best wishes,
Max
 
Last edited:
Level 2
Joined
Apr 16, 2023
Messages
4
Apparently happens for all missions with custom 3D models, can't play any mission past 5 for long before it crashes. Same with the orc remembered campaign, so I guess it's a generic thing. I'll probably retry much later. At any case, great job!
 
Level 10
Joined
Jun 9, 2020
Messages
79
Apparently happens for all missions with custom 3D models, can't play any mission past 5 for long before it crashes. Same with the orc remembered campaign, so I guess it's a generic thing. I'll probably retry much later. At any case, great job!
WHAT?!!!

...Please tell me, it only happens with reforged graphics on. Just try the classic version and let me know if that works. PLEASE.
Because I don't know anymore...
 
Level 2
Joined
Apr 16, 2023
Messages
4
WHAT?!!!

...Please tell me, it only happens with reforged graphics on. Just try the classic version and let me know if that works. PLEASE.
Because I don't know anymore...
It only happens with reforged graphics on, the classic versions work well, had no crashes. My bad, what I said earlier wasn't exactly clear.

I tried the whole setup with reforged graphics on a completely different machine btw, a mac, and although it runs really well while it runs it still crashes, meaning it's not a computer / graphics card or whatever specific problem. Some guy on Discord suggested "upgrading the models to work with the latest WC3R patch", but you would probably know more about that, just putting this here 🙂
 
Level 10
Joined
Jun 9, 2020
Messages
79
It only happens with reforged graphics on, the classic versions work well, had no crashes. My bad, what I said earlier wasn't exactly clear.

I tried the whole setup with reforged graphics on a completely different machine btw, a mac, and although it runs really well while it runs it still crashes, meaning it's not a computer / graphics card or whatever specific problem. Some guy on Discord suggested "upgrading the models to work with the latest WC3R patch", but you would probably know more about that, just putting this here 🙂
Thanks... It's never gonna end.
 
Level 2
Joined
Apr 16, 2023
Messages
4
Hey, I know it's been a long time, I randomly opened W3 after a pretty long hiatus, got some updates in and thought about trying this again. I want to say it works perfectly, both this and the Orc Remembered campaign, no crashes after a few days of playing, so I was really able to enjoy what you did. It's great, taking the original W2 maps and adding in lots of flavor, while keeping it within the original idea, I really appreciate your work.
 
Level 10
Joined
Jun 9, 2020
Messages
79
Hey, I know it's been a long time, I randomly opened W3 after a pretty long hiatus, got some updates in and thought about trying this again. I want to say it works perfectly, both this and the Orc Remembered campaign, no crashes after a few days of playing, so I was really able to enjoy what you did. It's great, taking the original W2 maps and adding in lots of flavor, while keeping it within the original idea, I really appreciate your work.
THANK YOU, MY MATE!!! ... Jesus... It's crazy, how Blizzard did this, so it's almost completeöy random, if a mod's about to work. But thank you very much. I HOPE it remains this way and the dev won't spoil the game with another patch of theirs.
 
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