Nice job, however, there is something weird about all the attack animations, the Goblin seems to keep too far away from the target.
I believe it is necessary to decrease the unit's attack distance in O.E. to values well below the standard. Or alternatively, in other cases you can edit the Bone_Root of all "Attack" and "Stand Ready" animations, to get a little closer to the target, dragging all the Geosets at the same time (during the break only of these animations). In this second method you don't need to change anything in OE, this does not create much disharmony in model, during the actions in the game, the changes are barely noticeable and the effect will be working.