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Ballista launch steel-tipped bolts to impale all in their path. As they require an awesome amount of force to be placed upon their tremendous bowstrings, these machines of war are reinforced with lumber from the precious Ironwood trees. The Ballista, a product of Human design and Elven craftsmanship, is a symbol of the unity between all those who have allied themselves against the Horde. The Dwarves prove to be another valuable ally, in that they may be employed to design improved missiles which make the Ballista the most devastating weapon of the Alliance.
Credits:
Unicorn Shield Textures by @Moonman
Bow geoset was made by @Triceron
The model used here is called "ballistamissile.mdx" and therefore overlaps with the other Ballista that was updated as part of the "RoC Siege Engines".
Would it be possible to rename it "ballistaemissile.mdx" please?
Is it something I can do on my end without the model stopping to work?
The model used here is called "ballistamissile.mdx" and therefore overlaps with the other Ballista that was updated as part of the "RoC Siege Engines".
Would it be possible to rename it "ballistaemissile.mdx" please?
Is it something I can do on my end without the model stopping to work?
The model used here is called "ballistamissile.mdx" and therefore overlaps with the other Ballista that was updated as part of the "RoC Siege Engines".
Would it be possible to rename it "ballistaemissile.mdx" please?
Is it something I can do on my end without the model stopping to work?
I'm sorry my post was very misleading. Yeah I was indeed only speaking about the missile model
I do not know how does it finds its texture so I was doubting that I could just rename it.
Thanks for the clarification.
Do I have to consider something specific? The shields at the front are not textured after I have imported every file from the download. Some other models that have separate texture files like this billistae don't work either. Any Idea?
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