That's the best question I've ever got! So, I'm gonna answer it gladly.
Warcraft II:
1.
LordPerenolde II's Warcraft II remake is absolutely the best. It's just peak Warcraft II gameplay:
tons of different subfactions, gameplay mechanics etc. There's even two ways to play every mission: with classic or enhanced mechanics. This was my main source of inspiration to be honest. And I seriously don't think that anyone will lever make something better than that. The only drawback I can mention is
the outdated graphics. It looks a bit raw sometimes, but it's fine by me.
2.
LoreCraft Designs' Warcraft II remake does for the videogames what Peter Jackson's "Lord of the Rings" did for the whole film industry. It's the best way to get acquainted with the story, characters and universe of World of Warcraft.
Artistically and storywise it exceeds not only expectations from a custom Warcraft II campaign but other strategies as well. I'm being dead serios here. It's Battle for Middle Earth level. Gameplaywise it offers different mechanics as well,
but for my personal taste many missions feel too long and a bit overloaded.
3. My Warcraft III: Remembered... Well, my goal was to make an almost exact Warcraft II remake with all its benefits and drawbacks (absolutely overpowered magi with insane range of casting, slow and deadly catapults etc.). There are some artistic changes (Dwarves and Elves as playable sub factions) though and no oil. There is also an expansion, which contains extra missions for sub factions.
Warcraft I:
1.
LordPerenolde II's Warcraft I remake, just like his own of Warcraft II, offers you
two ways to play it: the exact classic way or the challenging and engaging enhanced way. The enhanced one (or the hard mode) gives you additional quests, gameplay mechanics and challenges. Caution: it's very hard. The only drawback I personally see here:
the map design looks awful, yet faithful to the original.
2.
LoreCraft Designs' Warcraft I is still under development (State: June 2026). But I expect this one to be the same glorious project with tons of details and variety.
3. My Warcraft III: Origins. My goal was to create something between Lord Perenolde II's project and LoreCraft Designs' creations. This means: a lot of gameplay variety (subfactions, new units, spells, mechanics etc.), plot (fully voiced cutscenes) and even heroes (only on lasts levels), but not overloaded and kept relatively short. As Mister
Deepstrasz said "
One of the best first Warcraft game/orc campaign (rather) remakes around..."
Please, don't forget two things:
1. It's just my humble but honest opinion.
2. My Warcraft III Remembered project is still in development (State: June 2026). I'm planning on something new, so stay tuned.
Yours sincerely,
Max