Silvermoon Town Hall/Keep/Castle

This bundle is marked as pending. It has not been reviewed by a staff member yet.
Finally I managed to conceptualize and animate the Main Elven building with 3 Tiers:
- Town Hall
- Keep
- Castle

I want to thank @Trolldaeron for his concepts and inspiration



Also I want to thank @Darious for his attemps to make those buildings - I used his models as alpha versions and then improved them.

There are separate models for each building. The birth animation is made in such a way to fit previous tier.

When you import the model and replace the native Town Hall / Keep / Castle models - note that death time must be changed


All buildings have the propper animations and effects.

The models were made for Chronicles of the Second War Campaign.
Contents

Silvermoon Castle (Model)

Silvermoon Castle Icon (Icon)

Silvermoon Keep (Model)

Silvermoon Keep Icon (Icon)

Silvermoon Town Hall (Model)

Silvermoon TownHall icon (Icon)

Level 2
Joined
May 18, 2021
Messages
2
Amazing! This is perfect for any and all Blood/High Elf themed campaigns from here on out, I can't wait to put this to use in my own custom maps. Fantastic work!
 
Level 7
Joined
Jun 12, 2012
Messages
96
Really great work, as always. I love how you guys merged WoW and Reforged styles in this model.
The only thing that I wonder is Stand Work animation of the Castle: I bet that inhabitants of the floating spire have permanent headache because of its spinning :peasant-confused:
 
Level 2
Joined
Apr 30, 2021
Messages
6
This is Awesome! I think pretty much I say the High Elf/Blood Elf Race is complete. I mean all the Buildings are like done.

Town Hall, Keep, Castle: Done.

Altar: Done

House/Farm: Done

Arcane Sanctum: Done

Blacksmith: Done

Lumber Mill: Done

Aviary: Done

Barracks: Done

Towers: Pretty much Done

Vault: pretty much done in terms of High Elf Shop

Workshop I say pretty much done unless you add in the Druid Tree with set Nature Units but I say done.

Units so far:

Footman: Swordsman

Knight: Elven Lancer

Rifleman: Archer

Peasant: Enginner/Worker

Priest, Sorceress, and Spellbreaker pretty much same unless with High Elf Skins.

Another Copy of the Priest Unit: Druid

Dragonhawk Rider Same and Gryphon Rider: Elven Archer Flying Unit.

Captain: Blood Elf Lieutenant

Motor Team: Ballista if the WC 2 Model is out.

Heroes: Archmage, 4 Ranger Hero Skins, Swordsman 2 and Blood Mage with High Elf Skin.

So pretty much I say the High Elf/Blood Elf Race is pretty much done unless I forgot about the Elven Docks for set Elven Destroyers from WC2, Silvermoon Guardians from TBC, and of course well basically Assassins or Scouts like Valeera Sanguinar but overall I say pretty much the High Elf Race or the Blood Elf Race is complete. You guys did a great job with this.

I hope we see the Human Nations, Orcish Clans, and of course even the Draenei Race that were in WC2 unless if somebody does something crazy like a Highborne Race with Units and Buildings of their own, Arakkoa in Outlands Draenor, Ogre Race if someone wants to recreate the Ruined Civilization of Highmaul of the Once Ogre Nation, Forsaken Race, and of course well Void Elves in terms of WC2 Meets WC3 but Void. But overall Great Job Folks and thank you for the Amazing Race Packs.
 

Retera

Tool Reviewer
Level 36
Joined
Apr 19, 2008
Messages
1,285
I wonder if it would be more natural to the game if you guys made a single model with upgrade animations for all three versions. That way, this model will also work for maps that are using the Melee gameplay data, which enables the hidden gameplay constant to cause upgrading structures to retain their previous model file until the upgrade is complete. When the game is in that mode, if each building has its own model like this, then the user will see:

T1 birth (building town hall)
T1 stand (finished town hall)
T1 birth (upgrading to keep, bugged case, user expects to see T2 birth)
T2 stand (finished keep)
T2 birth (upgrading to castle, bugged case, user expects to see T3 birth)
T3 stand (finished castle)

And I know that when you tested the model in game you probably did not have this problem because your map would most likely have been using the Custom game data set. But I think that if your model supports either game data set, then it is even more versatile :D
 
I wonder if it would be more natural to the game if you guys made a single model with upgrade animations for all three versions. That way, this model will also work for maps that are using the Melee gameplay data, which enables the hidden gameplay constant to cause upgrading structures to retain their previous model file until the upgrade is complete. When the game is in that mode, if each building has its own model like this, then the user will see:

T1 birth (building town hall)
T1 stand (finished town hall)
T1 birth (upgrading to keep, bugged case, user expects to see T2 birth)
T2 stand (finished keep)
T2 birth (upgrading to castle, bugged case, user expects to see T3 birth)
T3 stand (finished castle)

And I know that when you tested the model in game you probably did not have this problem because your map would most likely have been using the Custom game data set. But I think that if your model supports either game data set, then it is even more versatile :D
Well in that Case i need to merge everything in one file which is painful cuz you have many animations and you need to regulate the visibility and the only way to do that is text editor. If you want - you can improve this model)
 

Retera

Tool Reviewer
Level 36
Joined
Apr 19, 2008
Messages
1,285
painful cuz you have many animations and you need to regulate the visibility and the only way to do that is text editor
it's OK, i have a plan, instead of doing it in a text editor, i can go back in time with a time machine and then spend 8 years building an automation software for doing model merging and by the time i get back to the present I'll probably have something that can merge these in 5-10 minutes by clicking a couple of buttons...
 
Level 2
Joined
Oct 22, 2015
Messages
8
Very interesting model. A bit overloaded perhaps, and the low walls give a warped perspective of it at times, but it stands strong nonetheless.
The concept arts of it were just as cool, especially the Castle one who looks almost like an Observatory.

Nitpicking, but could you make the icons blue-team-couloured instead of red ? High Elven buildings follow the same blue convention as Humans (HEBarracks / Observatory / Towers / Arcane Sanctum) and it makes it stand out in the toolbar when you have a builder.
 
Last but not the least!!
 

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