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How to import Bloodelf townhall

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Bloodelf townhall of the bundle Bloodelf townhall. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Silvermoon Town HallKeepCastle.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Bloodelf townhall
Bloodelf_townhall.mdx
Bloodelf_Observatory_Diffuse.dds
Bloodelf_Observatory_Emissive.dds
Bloodelf_SpireSide_Diffuse.dds
Bloodelf_SpireSide_Emissive.dds
Bloodelf_Tower_Diffuse.dds
Bloodelf_Tower_Emissive.dds
Bloodelf_Farm_Diffuse.dds
Bloodelf_Banner_Diffuse.dds
Bloodelf_Fountain_Diffuse.dds
Bloodelf_Fountain_Emissive.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Bloodelf_townhall.mdx

Now Click the "Import File" Button:

Next select 'Bloodelf_townhall.mdx' in the folder which you extracted from the zip archive:

Bloodelf townhall
Bloodelf_townhall.mdx
Bloodelf_Banner_Diffuse.dds
Bloodelf_Farm_Diffuse.dds
Bloodelf_Fountain_Diffuse.dds
Bloodelf_Fountain_Emissive.dds
Bloodelf_Observatory_Diffuse.dds
Bloodelf_Observatory_Emissive.dds
Bloodelf_SpireSide_Diffuse.dds
Bloodelf_SpireSide_Emissive.dds
Bloodelf_Tower_Diffuse.dds
Bloodelf_Tower_Emissive.dds

The file has been properly added to the map archive:

Bloodelf_townhall.mdx
Model
3,222
war3mapimported/Bloodelf_townhall.mdx

Done, you have imported the file Bloodelf_townhall.mdx.

Importing Bloodelf_Banner_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Bloodelf_Banner_Diffuse.dds' in the folder which you extracted from the zip archive:

Bloodelf townhall
Bloodelf_townhall.mdx
Bloodelf_Banner_Diffuse.dds
Bloodelf_Farm_Diffuse.dds
Bloodelf_Fountain_Diffuse.dds
Bloodelf_Fountain_Emissive.dds
Bloodelf_Observatory_Diffuse.dds
Bloodelf_Observatory_Emissive.dds
Bloodelf_SpireSide_Diffuse.dds
Bloodelf_SpireSide_Emissive.dds
Bloodelf_Tower_Diffuse.dds
Bloodelf_Tower_Emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Bloodelf_townhall.mdx
Model
3,222
war3mapimported/Bloodelf_townhall.mdx
Bloodelf_Banner_Diffuse.dds
Image / Texture
1,365
war3mapimported/Bloodelf_Banner_Diffuse.dds

Double-click the file Bloodelf_Banner_Diffuse.dds:

Bloodelf_Banner_Diffuse.dds
Image / Texture
1,365
war3mapimported/Bloodelf_Banner_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Bloodelf_Banner_Diffuse.dds
Image / Texture
1,365
Bloodelf_Banner_Diffuse.tif

The file has been properly added to the map archive:

Bloodelf_townhall.mdx
Model
3,222
war3mapimported/Bloodelf_townhall.mdx
Bloodelf_Banner_Diffuse.dds
Image / Texture
1,365
Bloodelf_Banner_Diffuse.tif

Done, you have imported the file Bloodelf_Banner_Diffuse.dds.

Importing Bloodelf_Farm_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Bloodelf_Farm_Diffuse.dds' in the folder which you extracted from the zip archive:

Bloodelf townhall
Bloodelf_townhall.mdx
Bloodelf_Banner_Diffuse.dds
Bloodelf_Farm_Diffuse.dds
Bloodelf_Fountain_Diffuse.dds
Bloodelf_Fountain_Emissive.dds
Bloodelf_Observatory_Diffuse.dds
Bloodelf_Observatory_Emissive.dds
Bloodelf_SpireSide_Diffuse.dds
Bloodelf_SpireSide_Emissive.dds
Bloodelf_Tower_Diffuse.dds
Bloodelf_Tower_Emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Bloodelf_townhall.mdx
Model
3,222
war3mapimported/Bloodelf_townhall.mdx
Bloodelf_Banner_Diffuse.dds
Image / Texture
1,365
Bloodelf_Banner_Diffuse.tif
Bloodelf_Farm_Diffuse.dds
Image / Texture
5,461
war3mapimported/Bloodelf_Farm_Diffuse.dds

Double-click the file Bloodelf_Farm_Diffuse.dds:

Bloodelf_Farm_Diffuse.dds
Image / Texture
5,461
war3mapimported/Bloodelf_Farm_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Bloodelf_Farm_Diffuse.dds
Image / Texture
5,461
Bloodelf_Farm_Diffuse.tif

The file has been properly added to the map archive:

Bloodelf_townhall.mdx
Model
3,222
war3mapimported/Bloodelf_townhall.mdx
Bloodelf_Banner_Diffuse.dds
Image / Texture
1,365
Bloodelf_Banner_Diffuse.tif
Bloodelf_Farm_Diffuse.dds
Image / Texture
5,461
Bloodelf_Farm_Diffuse.tif

Done, you have imported the file Bloodelf_Farm_Diffuse.dds.

Importing Bloodelf_Fountain_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Bloodelf_Fountain_Diffuse.dds' in the folder which you extracted from the zip archive:

Bloodelf townhall
Bloodelf_townhall.mdx
Bloodelf_Banner_Diffuse.dds
Bloodelf_Farm_Diffuse.dds
Bloodelf_Fountain_Diffuse.dds
Bloodelf_Fountain_Emissive.dds
Bloodelf_Observatory_Diffuse.dds
Bloodelf_Observatory_Emissive.dds
Bloodelf_SpireSide_Diffuse.dds
Bloodelf_SpireSide_Emissive.dds
Bloodelf_Tower_Diffuse.dds
Bloodelf_Tower_Emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Bloodelf_townhall.mdx
Model
3,222
war3mapimported/Bloodelf_townhall.mdx
Bloodelf_Banner_Diffuse.dds
Image / Texture
1,365
Bloodelf_Banner_Diffuse.tif
Bloodelf_Farm_Diffuse.dds
Image / Texture
5,461
Bloodelf_Farm_Diffuse.tif
Bloodelf_Fountain_Diffuse.dds
Image / Texture
5,461
war3mapimported/Bloodelf_Fountain_Diffuse.dds

Double-click the file Bloodelf_Fountain_Diffuse.dds:

Bloodelf_Fountain_Diffuse.dds
Image / Texture
5,461
war3mapimported/Bloodelf_Fountain_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Bloodelf_Fountain_Diffuse.dds
Image / Texture
5,461
Bloodelf_Fountain_Diffuse.tif

The file has been properly added to the map archive:

Bloodelf_townhall.mdx
Model
3,222
war3mapimported/Bloodelf_townhall.mdx
Bloodelf_Banner_Diffuse.dds
Image / Texture
1,365
Bloodelf_Banner_Diffuse.tif
Bloodelf_Farm_Diffuse.dds
Image / Texture
5,461
Bloodelf_Farm_Diffuse.tif
Bloodelf_Fountain_Diffuse.dds
Image / Texture
5,461
Bloodelf_Fountain_Diffuse.tif

Done, you have imported the file Bloodelf_Fountain_Diffuse.dds.

Importing Bloodelf_Fountain_Emissive.dds

Now Click the "Import File" Button:

Next select 'Bloodelf_Fountain_Emissive.dds' in the folder which you extracted from the zip archive:

Bloodelf townhall
Bloodelf_townhall.mdx
Bloodelf_Banner_Diffuse.dds
Bloodelf_Farm_Diffuse.dds
Bloodelf_Fountain_Diffuse.dds
Bloodelf_Fountain_Emissive.dds
Bloodelf_Observatory_Diffuse.dds
Bloodelf_Observatory_Emissive.dds
Bloodelf_SpireSide_Diffuse.dds
Bloodelf_SpireSide_Emissive.dds
Bloodelf_Tower_Diffuse.dds
Bloodelf_Tower_Emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Bloodelf_townhall.mdx
Model
3,222
war3mapimported/Bloodelf_townhall.mdx
Bloodelf_Banner_Diffuse.dds
Image / Texture
1,365
Bloodelf_Banner_Diffuse.tif
Bloodelf_Farm_Diffuse.dds
Image / Texture
5,461
Bloodelf_Farm_Diffuse.tif
Bloodelf_Fountain_Diffuse.dds
Image / Texture
5,461
Bloodelf_Fountain_Diffuse.tif
Bloodelf_Fountain_Emissive.dds
Image / Texture
5,461
war3mapimported/Bloodelf_Fountain_Emissive.dds

Double-click the file Bloodelf_Fountain_Emissive.dds:

Bloodelf_Fountain_Emissive.dds
Image / Texture
5,461
war3mapimported/Bloodelf_Fountain_Emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

Bloodelf_Fountain_Emissive.dds
Image / Texture
5,461
Bloodelf_Fountain_Emissive.tif

The file has been properly added to the map archive:

Bloodelf_townhall.mdx
Model
3,222
war3mapimported/Bloodelf_townhall.mdx
Bloodelf_Banner_Diffuse.dds
Image / Texture
1,365
Bloodelf_Banner_Diffuse.tif
Bloodelf_Farm_Diffuse.dds
Image / Texture
5,461
Bloodelf_Farm_Diffuse.tif
Bloodelf_Fountain_Diffuse.dds
Image / Texture
5,461
Bloodelf_Fountain_Diffuse.tif
Bloodelf_Fountain_Emissive.dds
Image / Texture
5,461
Bloodelf_Fountain_Emissive.tif

Done, you have imported the file Bloodelf_Fountain_Emissive.dds.

Importing Bloodelf_Observatory_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Bloodelf_Observatory_Diffuse.dds' in the folder which you extracted from the zip archive:

Bloodelf townhall
Bloodelf_townhall.mdx
Bloodelf_Banner_Diffuse.dds
Bloodelf_Farm_Diffuse.dds
Bloodelf_Fountain_Diffuse.dds
Bloodelf_Fountain_Emissive.dds
Bloodelf_Observatory_Diffuse.dds
Bloodelf_Observatory_Emissive.dds
Bloodelf_SpireSide_Diffuse.dds
Bloodelf_SpireSide_Emissive.dds
Bloodelf_Tower_Diffuse.dds
Bloodelf_Tower_Emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Bloodelf_townhall.mdx
Model
3,222
war3mapimported/Bloodelf_townhall.mdx
Bloodelf_Banner_Diffuse.dds
Image / Texture
1,365
Bloodelf_Banner_Diffuse.tif
Bloodelf_Farm_Diffuse.dds
Image / Texture
5,461
Bloodelf_Farm_Diffuse.tif
Bloodelf_Fountain_Diffuse.dds
Image / Texture
5,461
Bloodelf_Fountain_Diffuse.tif
Bloodelf_Fountain_Emissive.dds
Image / Texture
5,461
Bloodelf_Fountain_Emissive.tif
Bloodelf_Observatory_Diffuse.dds
Image / Texture
5,461
war3mapimported/Bloodelf_Observatory_Diffuse.dds

Double-click the file Bloodelf_Observatory_Diffuse.dds:

Bloodelf_Observatory_Diffuse.dds
Image / Texture
5,461
war3mapimported/Bloodelf_Observatory_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Bloodelf_Observatory_Diffuse.dds
Image / Texture
5,461
Bloodelf_Observatory_Diffuse.tif

The file has been properly added to the map archive:

Bloodelf_townhall.mdx
Model
3,222
war3mapimported/Bloodelf_townhall.mdx
Bloodelf_Banner_Diffuse.dds
Image / Texture
1,365
Bloodelf_Banner_Diffuse.tif
Bloodelf_Farm_Diffuse.dds
Image / Texture
5,461
Bloodelf_Farm_Diffuse.tif
Bloodelf_Fountain_Diffuse.dds
Image / Texture
5,461
Bloodelf_Fountain_Diffuse.tif
Bloodelf_Fountain_Emissive.dds
Image / Texture
5,461
Bloodelf_Fountain_Emissive.tif
Bloodelf_Observatory_Diffuse.dds
Image / Texture
5,461
Bloodelf_Observatory_Diffuse.tif

Done, you have imported the file Bloodelf_Observatory_Diffuse.dds.

Importing Bloodelf_Observatory_Emissive.dds

Now Click the "Import File" Button:

Next select 'Bloodelf_Observatory_Emissive.dds' in the folder which you extracted from the zip archive:

Bloodelf townhall
Bloodelf_townhall.mdx
Bloodelf_Banner_Diffuse.dds
Bloodelf_Farm_Diffuse.dds
Bloodelf_Fountain_Diffuse.dds
Bloodelf_Fountain_Emissive.dds
Bloodelf_Observatory_Diffuse.dds
Bloodelf_Observatory_Emissive.dds
Bloodelf_SpireSide_Diffuse.dds
Bloodelf_SpireSide_Emissive.dds
Bloodelf_Tower_Diffuse.dds
Bloodelf_Tower_Emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Bloodelf_townhall.mdx
Model
3,222
war3mapimported/Bloodelf_townhall.mdx
Bloodelf_Banner_Diffuse.dds
Image / Texture
1,365
Bloodelf_Banner_Diffuse.tif
Bloodelf_Farm_Diffuse.dds
Image / Texture
5,461
Bloodelf_Farm_Diffuse.tif
Bloodelf_Fountain_Diffuse.dds
Image / Texture
5,461
Bloodelf_Fountain_Diffuse.tif
Bloodelf_Fountain_Emissive.dds
Image / Texture
5,461
Bloodelf_Fountain_Emissive.tif
Bloodelf_Observatory_Diffuse.dds
Image / Texture
5,461
Bloodelf_Observatory_Diffuse.tif
Bloodelf_Observatory_Emissive.dds
Image / Texture
5,461
war3mapimported/Bloodelf_Observatory_Emissive.dds

Double-click the file Bloodelf_Observatory_Emissive.dds:

Bloodelf_Observatory_Emissive.dds
Image / Texture
5,461
war3mapimported/Bloodelf_Observatory_Emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

Bloodelf_Observatory_Emissive.dds
Image / Texture
5,461
Bloodelf_Observatory_Emissive.tif

The file has been properly added to the map archive:

Bloodelf_townhall.mdx
Model
3,222
war3mapimported/Bloodelf_townhall.mdx
Bloodelf_Banner_Diffuse.dds
Image / Texture
1,365
Bloodelf_Banner_Diffuse.tif
Bloodelf_Farm_Diffuse.dds
Image / Texture
5,461
Bloodelf_Farm_Diffuse.tif
Bloodelf_Fountain_Diffuse.dds
Image / Texture
5,461
Bloodelf_Fountain_Diffuse.tif
Bloodelf_Fountain_Emissive.dds
Image / Texture
5,461
Bloodelf_Fountain_Emissive.tif
Bloodelf_Observatory_Diffuse.dds
Image / Texture
5,461
Bloodelf_Observatory_Diffuse.tif
Bloodelf_Observatory_Emissive.dds
Image / Texture
5,461
Bloodelf_Observatory_Emissive.tif

Done, you have imported the file Bloodelf_Observatory_Emissive.dds.

Importing Bloodelf_SpireSide_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Bloodelf_SpireSide_Diffuse.dds' in the folder which you extracted from the zip archive:

Bloodelf townhall
Bloodelf_townhall.mdx
Bloodelf_Banner_Diffuse.dds
Bloodelf_Farm_Diffuse.dds
Bloodelf_Fountain_Diffuse.dds
Bloodelf_Fountain_Emissive.dds
Bloodelf_Observatory_Diffuse.dds
Bloodelf_Observatory_Emissive.dds
Bloodelf_SpireSide_Diffuse.dds
Bloodelf_SpireSide_Emissive.dds
Bloodelf_Tower_Diffuse.dds
Bloodelf_Tower_Emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Bloodelf_townhall.mdx
Model
3,222
war3mapimported/Bloodelf_townhall.mdx
Bloodelf_Banner_Diffuse.dds
Image / Texture
1,365
Bloodelf_Banner_Diffuse.tif
Bloodelf_Farm_Diffuse.dds
Image / Texture
5,461
Bloodelf_Farm_Diffuse.tif
Bloodelf_Fountain_Diffuse.dds
Image / Texture
5,461
Bloodelf_Fountain_Diffuse.tif
Bloodelf_Fountain_Emissive.dds
Image / Texture
5,461
Bloodelf_Fountain_Emissive.tif
Bloodelf_Observatory_Diffuse.dds
Image / Texture
5,461
Bloodelf_Observatory_Diffuse.tif
Bloodelf_Observatory_Emissive.dds
Image / Texture
5,461
Bloodelf_Observatory_Emissive.tif
Bloodelf_SpireSide_Diffuse.dds
Image / Texture
5,461
war3mapimported/Bloodelf_SpireSide_Diffuse.dds

Double-click the file Bloodelf_SpireSide_Diffuse.dds:

Bloodelf_SpireSide_Diffuse.dds
Image / Texture
5,461
war3mapimported/Bloodelf_SpireSide_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Bloodelf_SpireSide_Diffuse.dds
Image / Texture
5,461
Bloodelf_SpireSide_Diffuse.tif

The file has been properly added to the map archive:

Bloodelf_townhall.mdx
Model
3,222
war3mapimported/Bloodelf_townhall.mdx
Bloodelf_Banner_Diffuse.dds
Image / Texture
1,365
Bloodelf_Banner_Diffuse.tif
Bloodelf_Farm_Diffuse.dds
Image / Texture
5,461
Bloodelf_Farm_Diffuse.tif
Bloodelf_Fountain_Diffuse.dds
Image / Texture
5,461
Bloodelf_Fountain_Diffuse.tif
Bloodelf_Fountain_Emissive.dds
Image / Texture
5,461
Bloodelf_Fountain_Emissive.tif
Bloodelf_Observatory_Diffuse.dds
Image / Texture
5,461
Bloodelf_Observatory_Diffuse.tif
Bloodelf_Observatory_Emissive.dds
Image / Texture
5,461
Bloodelf_Observatory_Emissive.tif
Bloodelf_SpireSide_Diffuse.dds
Image / Texture
5,461
Bloodelf_SpireSide_Diffuse.tif

Done, you have imported the file Bloodelf_SpireSide_Diffuse.dds.

Importing Bloodelf_SpireSide_Emissive.dds

Now Click the "Import File" Button:

Next select 'Bloodelf_SpireSide_Emissive.dds' in the folder which you extracted from the zip archive:

Bloodelf townhall
Bloodelf_townhall.mdx
Bloodelf_Banner_Diffuse.dds
Bloodelf_Farm_Diffuse.dds
Bloodelf_Fountain_Diffuse.dds
Bloodelf_Fountain_Emissive.dds
Bloodelf_Observatory_Diffuse.dds
Bloodelf_Observatory_Emissive.dds
Bloodelf_SpireSide_Diffuse.dds
Bloodelf_SpireSide_Emissive.dds
Bloodelf_Tower_Diffuse.dds
Bloodelf_Tower_Emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Bloodelf_townhall.mdx
Model
3,222
war3mapimported/Bloodelf_townhall.mdx
Bloodelf_Banner_Diffuse.dds
Image / Texture
1,365
Bloodelf_Banner_Diffuse.tif
Bloodelf_Farm_Diffuse.dds
Image / Texture
5,461
Bloodelf_Farm_Diffuse.tif
Bloodelf_Fountain_Diffuse.dds
Image / Texture
5,461
Bloodelf_Fountain_Diffuse.tif
Bloodelf_Fountain_Emissive.dds
Image / Texture
5,461
Bloodelf_Fountain_Emissive.tif
Bloodelf_Observatory_Diffuse.dds
Image / Texture
5,461
Bloodelf_Observatory_Diffuse.tif
Bloodelf_Observatory_Emissive.dds
Image / Texture
5,461
Bloodelf_Observatory_Emissive.tif
Bloodelf_SpireSide_Diffuse.dds
Image / Texture
5,461
Bloodelf_SpireSide_Diffuse.tif
Bloodelf_SpireSide_Emissive.dds
Image / Texture
5,461
war3mapimported/Bloodelf_SpireSide_Emissive.dds

Double-click the file Bloodelf_SpireSide_Emissive.dds:

Bloodelf_SpireSide_Emissive.dds
Image / Texture
5,461
war3mapimported/Bloodelf_SpireSide_Emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

Bloodelf_SpireSide_Emissive.dds
Image / Texture
5,461
Bloodelf_SpireSide_Emissive.tif

The file has been properly added to the map archive:

Bloodelf_townhall.mdx
Model
3,222
war3mapimported/Bloodelf_townhall.mdx
Bloodelf_Banner_Diffuse.dds
Image / Texture
1,365
Bloodelf_Banner_Diffuse.tif
Bloodelf_Farm_Diffuse.dds
Image / Texture
5,461
Bloodelf_Farm_Diffuse.tif
Bloodelf_Fountain_Diffuse.dds
Image / Texture
5,461
Bloodelf_Fountain_Diffuse.tif
Bloodelf_Fountain_Emissive.dds
Image / Texture
5,461
Bloodelf_Fountain_Emissive.tif
Bloodelf_Observatory_Diffuse.dds
Image / Texture
5,461
Bloodelf_Observatory_Diffuse.tif
Bloodelf_Observatory_Emissive.dds
Image / Texture
5,461
Bloodelf_Observatory_Emissive.tif
Bloodelf_SpireSide_Diffuse.dds
Image / Texture
5,461
Bloodelf_SpireSide_Diffuse.tif
Bloodelf_SpireSide_Emissive.dds
Image / Texture
5,461
Bloodelf_SpireSide_Emissive.tif

Done, you have imported the file Bloodelf_SpireSide_Emissive.dds.

Importing Bloodelf_Tower_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Bloodelf_Tower_Diffuse.dds' in the folder which you extracted from the zip archive:

Bloodelf townhall
Bloodelf_townhall.mdx
Bloodelf_Banner_Diffuse.dds
Bloodelf_Farm_Diffuse.dds
Bloodelf_Fountain_Diffuse.dds
Bloodelf_Fountain_Emissive.dds
Bloodelf_Observatory_Diffuse.dds
Bloodelf_Observatory_Emissive.dds
Bloodelf_SpireSide_Diffuse.dds
Bloodelf_SpireSide_Emissive.dds
Bloodelf_Tower_Diffuse.dds
Bloodelf_Tower_Emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Bloodelf_townhall.mdx
Model
3,222
war3mapimported/Bloodelf_townhall.mdx
Bloodelf_Banner_Diffuse.dds
Image / Texture
1,365
Bloodelf_Banner_Diffuse.tif
Bloodelf_Farm_Diffuse.dds
Image / Texture
5,461
Bloodelf_Farm_Diffuse.tif
Bloodelf_Fountain_Diffuse.dds
Image / Texture
5,461
Bloodelf_Fountain_Diffuse.tif
Bloodelf_Fountain_Emissive.dds
Image / Texture
5,461
Bloodelf_Fountain_Emissive.tif
Bloodelf_Observatory_Diffuse.dds
Image / Texture
5,461
Bloodelf_Observatory_Diffuse.tif
Bloodelf_Observatory_Emissive.dds
Image / Texture
5,461
Bloodelf_Observatory_Emissive.tif
Bloodelf_SpireSide_Diffuse.dds
Image / Texture
5,461
Bloodelf_SpireSide_Diffuse.tif
Bloodelf_SpireSide_Emissive.dds
Image / Texture
5,461
Bloodelf_SpireSide_Emissive.tif
Bloodelf_Tower_Diffuse.dds
Image / Texture
5,461
war3mapimported/Bloodelf_Tower_Diffuse.dds

Double-click the file Bloodelf_Tower_Diffuse.dds:

Bloodelf_Tower_Diffuse.dds
Image / Texture
5,461
war3mapimported/Bloodelf_Tower_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Bloodelf_Tower_Diffuse.dds
Image / Texture
5,461
Bloodelf_Tower_Diffuse.tif

The file has been properly added to the map archive:

Bloodelf_townhall.mdx
Model
3,222
war3mapimported/Bloodelf_townhall.mdx
Bloodelf_Banner_Diffuse.dds
Image / Texture
1,365
Bloodelf_Banner_Diffuse.tif
Bloodelf_Farm_Diffuse.dds
Image / Texture
5,461
Bloodelf_Farm_Diffuse.tif
Bloodelf_Fountain_Diffuse.dds
Image / Texture
5,461
Bloodelf_Fountain_Diffuse.tif
Bloodelf_Fountain_Emissive.dds
Image / Texture
5,461
Bloodelf_Fountain_Emissive.tif
Bloodelf_Observatory_Diffuse.dds
Image / Texture
5,461
Bloodelf_Observatory_Diffuse.tif
Bloodelf_Observatory_Emissive.dds
Image / Texture
5,461
Bloodelf_Observatory_Emissive.tif
Bloodelf_SpireSide_Diffuse.dds
Image / Texture
5,461
Bloodelf_SpireSide_Diffuse.tif
Bloodelf_SpireSide_Emissive.dds
Image / Texture
5,461
Bloodelf_SpireSide_Emissive.tif
Bloodelf_Tower_Diffuse.dds
Image / Texture
5,461
Bloodelf_Tower_Diffuse.tif

Done, you have imported the file Bloodelf_Tower_Diffuse.dds.

Importing Bloodelf_Tower_Emissive.dds

Now Click the "Import File" Button:

Next select 'Bloodelf_Tower_Emissive.dds' in the folder which you extracted from the zip archive:

Bloodelf townhall
Bloodelf_townhall.mdx
Bloodelf_Banner_Diffuse.dds
Bloodelf_Farm_Diffuse.dds
Bloodelf_Fountain_Diffuse.dds
Bloodelf_Fountain_Emissive.dds
Bloodelf_Observatory_Diffuse.dds
Bloodelf_Observatory_Emissive.dds
Bloodelf_SpireSide_Diffuse.dds
Bloodelf_SpireSide_Emissive.dds
Bloodelf_Tower_Diffuse.dds
Bloodelf_Tower_Emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Bloodelf_townhall.mdx
Model
3,222
war3mapimported/Bloodelf_townhall.mdx
Bloodelf_Banner_Diffuse.dds
Image / Texture
1,365
Bloodelf_Banner_Diffuse.tif
Bloodelf_Farm_Diffuse.dds
Image / Texture
5,461
Bloodelf_Farm_Diffuse.tif
Bloodelf_Fountain_Diffuse.dds
Image / Texture
5,461
Bloodelf_Fountain_Diffuse.tif
Bloodelf_Fountain_Emissive.dds
Image / Texture
5,461
Bloodelf_Fountain_Emissive.tif
Bloodelf_Observatory_Diffuse.dds
Image / Texture
5,461
Bloodelf_Observatory_Diffuse.tif
Bloodelf_Observatory_Emissive.dds
Image / Texture
5,461
Bloodelf_Observatory_Emissive.tif
Bloodelf_SpireSide_Diffuse.dds
Image / Texture
5,461
Bloodelf_SpireSide_Diffuse.tif
Bloodelf_SpireSide_Emissive.dds
Image / Texture
5,461
Bloodelf_SpireSide_Emissive.tif
Bloodelf_Tower_Diffuse.dds
Image / Texture
5,461
Bloodelf_Tower_Diffuse.tif
Bloodelf_Tower_Emissive.dds
Image / Texture
5,461
war3mapimported/Bloodelf_Tower_Emissive.dds

Double-click the file Bloodelf_Tower_Emissive.dds:

Bloodelf_Tower_Emissive.dds
Image / Texture
5,461
war3mapimported/Bloodelf_Tower_Emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

Bloodelf_Tower_Emissive.dds
Image / Texture
5,461
Bloodelf_Tower_Emissive.tif

The file has been properly added to the map archive:

Bloodelf_townhall.mdx
Model
3,222
war3mapimported/Bloodelf_townhall.mdx
Bloodelf_Banner_Diffuse.dds
Image / Texture
1,365
Bloodelf_Banner_Diffuse.tif
Bloodelf_Farm_Diffuse.dds
Image / Texture
5,461
Bloodelf_Farm_Diffuse.tif
Bloodelf_Fountain_Diffuse.dds
Image / Texture
5,461
Bloodelf_Fountain_Diffuse.tif
Bloodelf_Fountain_Emissive.dds
Image / Texture
5,461
Bloodelf_Fountain_Emissive.tif
Bloodelf_Observatory_Diffuse.dds
Image / Texture
5,461
Bloodelf_Observatory_Diffuse.tif
Bloodelf_Observatory_Emissive.dds
Image / Texture
5,461
Bloodelf_Observatory_Emissive.tif
Bloodelf_SpireSide_Diffuse.dds
Image / Texture
5,461
Bloodelf_SpireSide_Diffuse.tif
Bloodelf_SpireSide_Emissive.dds
Image / Texture
5,461
Bloodelf_SpireSide_Emissive.tif
Bloodelf_Tower_Diffuse.dds
Image / Texture
5,461
Bloodelf_Tower_Diffuse.tif
Bloodelf_Tower_Emissive.dds
Image / Texture
5,461
Bloodelf_Tower_Emissive.tif

Done, you have imported the file Bloodelf_Tower_Emissive.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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