• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
Joined
Sep 6, 2013
Messages
6,742
full

Hello Everyone!

Today we want to introduce our new JASS Class sub forum, which you can find in the Trigger & Scripts forum.
The class is about getting more in touch with JASS scripting, and provides missions and guides to hone your skills.
The already provided missions are just the start, and the idea is that potentially everyone may submit new class content.

We currently also have one crash course, which will ensure your basic knowledge, and will explain some required and very important topics, and one guide, that can be used as primary reference in need of help.

Lastly there's to mention that students who can solve every mission, will receive the JASS Class award.
There's no time restriction, and no sign-up, so you can start and do what ever mission you want at any time.
If you're interested in learning, or want to submit new content, it's definitely worth to check it out.
 
Joined
May 24, 2005
Messages
609

Dwarven Monster Slayers
Indie Game Update
full


Hey everyone, we wanted to give you a quick update on our indie game project Dwarven Monster Slayers.

Some of you might know, that this project originally started as a Warcraft III custom map with the same name, as a hosted project on Hiveworkshop.

Basically, Dwarven Monster Slayers is a coop 1-5 player multiplayer game that blends old school role-playing gameplay with survival and stealth mechanics. The game features tactical and team-based combat, exploration of a huge immersive underground world, a comprehensive background story, character development, loot hunting, sandbox-elements and much more. All together, the game aims at creating a fluid gameplay that feels fresh and familiar at the same time.

Last week, we have attended the Quo Vadis 2017 game developers conference in Berlin. On this conference, we have presented an early prototype of our game to a public audience for the first time. We really had a great time, met very nice people, received a lot of feedback and had a lot of inspiring conversations. BTW, we have just released the game's intro cinematic for public - you can check it out below:

Maybe you are a developer yourself? We are always looking for talented freelancing 3D artists and level designers.

If we have catched your interest, you will find more information about the game on the dedicated website.
If you want, you can also follow us on Twitter and Facebook.

As it regards our next steps, we want to make our project known to a bigger audience so that more people even know that this project exists.

We are thankful for any kind of feedback and support.

Cheers,
Moritz
 
Joined
Oct 2, 2011
Messages
2,490
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Update #34
In this version of Warden, I have made various improvements to terrain, visual feedback and responsiveness.
Most importantly, I have implemented the ideas that was suggested by players most frequently:

What people felt like the project was missing the most, was the feeling of progress not being present.
That ended up turning the project into the beginning of a campaign, with cross map transitions, like in the Rexxar campaign!

Many thought that it would be better to play the game in a more classic way, with the cursor.
That made me create an optional system for cursor movement, based on the arrowkey system!

Players wanted to get familiar with the game, but a story was not really present, only fragments of a vague script.
The beginning of a dark and depressing story is now present in the first campaign mission!

STARGLADE.png

This update also adds an overmap called Starglade which is Willow and Shalis' home.
This is how it looked a little more than 10000 years before the events of Reign of Chaos, before this paradise on earth turned into the dreaded area of Felwood.
From Starglade, you will be able to travel to and from three submaps: Solen's Sanctuary, Bonechiller Burrow and Forest Temple.


More information can be found by clicking the link below!
WardenDownload2.png
 

Owner
Joined
Oct 6, 2004
Messages
10,216
EDIT: APRIL FOOLS JOKE 2017 :)


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Hey guys,

Today we're announcing something that might make some of you a little angry, but know that we're doing this to ensure a bright future for the site.
As you may know, we are working hard to improve our presence on various social networks and in a step in this direction we are introducing a new functionality on the site. We are restricting the ability to download maps/resources until we have confirmed that you have either liked us on Facebook, followed us on Twitter or subscribed to us on YouTube. It may be a bit drastic, but we believe it will be an effective way to drastically increase our social media popularity.

If you have done any of the above listed things, please post in this thread and we will add you to a special user group that will restore your ability to download. Please bare with us.

Facebook - Twitter - YouTube

-The Hive Staff
 
Joined
Jan 4, 2014
Messages
556

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Some Features
-Remastered units, buildings, environment and audio
-True widescreen support
-Gameplay UNCHANGED (I.E max selection size is still 12)
-Blizzard's friends and matchmaking
-Revised dialog

Official website: StarCraft Remastered

Q&A done by Team Liquid: An interview with the Devs of StarCraft: Remastered

Additionally, Starcraft Brood War will receive a new patch and be FREE
Patch notes: StarCraft v1.18a Patch Notes; Preparation for SC:R

What does this mean for WarCraft III?
Since StarCraft: Remastered will be built on the original StarCraft engine, any changes related to it's battle.net will likely reach WarCraft III's battle.net. Some features announced for SC:R are new and improved anti hack system, custom hotkeys and legacy accounts no longer expiring.

Additionally, since it is the same team working on the WarCraft III updates and StarCraft Remastered, many interviews with the team about their upcomming project may shed some light on the future of WarCraft III. For exemple, here is an interview with a Senior Classics Team Producer where it is discussed that WarCraft III will be in the backburner until StarCraft Remastered is shipped and stable. Also the interview confirms that the classics team is around 20ish people.

 

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